Convention Preview: Essen 2007—Publishers A-M

By W. Eric Martin
Translations by Patrick Korner, Jasen Robillard, and WEM

Spiel, held in the town of Essen each October, is one of Germany's two major game conventions, the other being the Nuremberg International Toy Fair in February. While Nuremberg is a trade show and therefore strictly business, the Essen game fair is open to the public, drawing roughly 150,000 people over four days. Hundreds of new games will be introduced at Spiel 07, which takes place from October 18th to 21st. This preview covers games that publishers plan to release at Spiel or in the months leading up to it.

Note that this information has been cobbled together from dozens, nay, hundreds of sources, many in languages that aren't the editor's native tongue, so some inaccuracies may have crept in despite my best efforts. Note also that some publishers may not be at the fair itself, but their games are included anyway because that's just the kind of guy I am.

Editor's Note: To keep downloading time manageable on both your end and ours, the Essen Preview is split into two parts. This half covers publishers beginning with the letters A-M. For the second half of the alphabet, visit Convention Preview: Essen 2007—Publishers N-Z.

essen2007-1

Last Update: November 20, 2007

Overview

Publisher Game More Info
12Spiel Jambo Erweiterung More Info
2F-Spiele Filou More Info
Power Grid Card Deck Expansion More Info
Abacusspiele Darjeeling More Info
Zooloretto giveaway More Info
Adlung-Spiele Bello More Info
Manimals: Dinos 1 More Info
Manimals: Europa 1 More Info
Oups,...Französisch More Info
Palastgeflüster More Info
Teamwork: Fests & Feiern More Info
Teamwork: Mathematik More Info
Aktuell-Spiele-Verlag Paartie More Info
Alban Viard Age of Steam: War in Iraq / New York Subway More Info
Alea Im Jahr des Drachen More Info
Amigo Spiele 4 in 1 More Info
Aus die Maus! More Info
Bohnanza: das Fanbuch More Info
Bohnröschen More Info
Gangster More Info
Lauras Erste Übernachtung More Info
Little Amadeus Maestro More Info
Patrizier More Info
Schnapp, Land, Fluß More Info
Ziegen Kriegen More Info
Angelo Porazzi Games BOL (Balls of Light) More Info
Create YOUR Warangel More Info
Defence for Agarthi More Info
Porcellini More Info
Scaraball More Info
Argentum Verlag 1001 Karawane More Info
Die Jagd nach dem Gral More Info
Bambus Spieleverlag Down Under More Info
So spielt die Welt More Info
Sudoku Moyo More Info
Beleduc Arctica More Info
Mariposa More Info
Quasselbox More Info
BeWitched Spiele Linq More Info
Bezier Games Age of Steam: America / Europe More Info
Age of Steam: Barbados / St. Lucia More Info
Age of Steam: Jamaica / Puerto Rico More Info
Ultimate Werewolf Expansion set More Info
BiWo Spiele BiWo Spielesammlung More Info
Black Industries Talisman (4th edition) More Info
Boardroom Productions Cat Attack More Info
Braunkohl Verlag Affentennis More Info
Burley Games Kamisado? More Info
C4 / creative cell The Circle More Info
Californian Products Das verlorene Amulett More Info
Clemens Gerhards Holzwaren Bäumchen-wechsel-dich More Info
Cambio More Info
Innur24 More Info
Menos More Info
Sim Serim More Info
Zoom More Info
Clementoni Michael Bully Herbig Spiel - Trilogie More Info
Clicker Spiele Old Town Solo More Info
Cocktail Games Aficionado More Info
Bonne Question More Info
Papillons More Info
Tai Chi Chuan More Info
Cwali Gipsy King More Info
Territories More Info
Czech Board Games Jantaris More Info
Laborigines More Info
Czech Games Edition Galaxy Trucker More Info
League of Six More Info
daVinci Games Bang! The Bullet! More Info
Borneo More Info
F.A.T.A.L. More Info
Leonardo da Vinci: Codex Leonardi III: the Edicts More Info
Days of Wonder Ticket to Ride: Switzerland More Info
DDD Verlag Die Wiege der Renaissance More Info
Deep Thought Games 18US More Info
18West More Info
Drei Magier Spiele Hai-Alarm!!! More Info
Kakerlakensalat More Info
Mäusekarussell More Info
DustGames Dust More Info
Edition Erlkönig Tschuk More Info
Editions du Matagot Utopia More Info
Eggertspiele All-Zeit More Info
Cuba More Info
Hamburgum More Info
Elven Ear Games Quest for the Princess More Info
Emma Games Wadi More Info
Face 2 Face Games Cheeky Monkey More Info
Moai More Info
Fantasy Flight Games Arkham Horror: King in Yellow More Info
Beowulf: The Movie Board Game More Info
Cold War: CIA vs. KGB More Info
Condottiere More Info
Descent: Road to Legend More Info
Dust More Info
Micro Mutants Evolution More Info
Penguin More Info
Rattlesnake More Info
Starcraft More Info
Tannhäuser More Info
Tide of Iron More Info
Tide of Iron: Days of the Fox More Info
Warrior Knights: Crown & Glory More Info
World of Warcraft Boardgame: Burning Crusade More Info
Ferti En Garde More Info
Fragor Games Antler Island More Info
Franjos Black Box+ More Info
FRED Distribution Blazing Aces More Info
Rails of Europe More Info
Through the Ages More Info
Uptown More Info
The Game Master Skyline of the World (second edition) More Info
GameHeads Cop & Killer More Info
Saloon Poker More Info
Games for the World The World Cup Game, plus two expansions More Info
Gen Four Two Games Army of Frogs More Info
Hive: Mosquito expansion More Info
Ghenos Games Bolide Tracks #2 More Info
Camper Tour More Info
"Game of American Football & Rugby" More Info
Gigamic Bouc Makers More Info
Brin de Jasette Entre Copines More Info
Chateau Roqufort More Info
Cot Cot Collec' More Info
Famille Hérisson More Info
Inside More Info
Kaleidoscope More Info
Marrakech More Info
Un Elephant, Ça Casse Énormément More Info
Gigantoskop Monkey Business More Info
Spank the Monkey combo edition More Info
Giochix Edizioni Bulp! More Info
Medievalia More Info
Golden Laurel Entertainment Stations of the Cross More Info
Vineyard More Info
Goldsieber Landlord More Info
Liebe & Intrige More Info
Passtah More Info
Saba: Palast der Königin More Info
Gyldendal Phenomena: Kampen om Aldra More Info
HABA Ach, du Mauseschreck! More Info
Buchstaben-zwerge More Info
Charly im Zoo More Info
Die große Ratz-Fatz Spielewelt More Info
Kalle Kanalratte More Info
Käpt'n Kuck More Info
Kleiner Teddy More Info
Löwenstark! More Info
Ratz-Fatz-Spiele More Info
Spiel dich schlau! More Info
Würfelwurm More Info
Hans im Glück Carcassonne: Abtei und Bürgermeister More Info
Ming Dynastie More Info
Oregon More Info
La Haute Roche Rattlesnake City More Info
Heidelberger Spieleverlag Arger Dich Schwarz More Info
Arkham Horror: Das Grauen von Dunwich More Info
Beowulf: Das Spiel zum Film More Info
Ca$h 'n Gun$: Live More Info
Ca$h 'n Gun$: Yakuzas More Info
Condottiere More Info
Descent: Quelle der Finsternis More Info
Fury of Dracula More Info
Herr der Ringe: Die Schlactfelder More Info
Khronos, Second Edition More Info
Mexican Hold'em Poker More Info
Micro Mutants Evolution More Info
Mobbing More Info
Runebound Abenteue Packs I More Info
Warrior Knights More Info
World of Warcraft: Schatten des Krieges More Info
Herz-Spiele BallCube More Info
HiKu-Spiele Buchstabenbeutel More Info
Katalon More Info
On Q More Info
Schischa More Info
Histogame King of Siam More Info
Napoleon's Triumph More Info
Homoludicus Tobynstein More Info
HUCH & friends Amyitis More Info
Graffiti More Info
Zoologic More Info
Hurrican Games Animalia More Info
Mr. Jack Expansion More Info
Isensee Verlag Ramses: Wettlauf um die Reichtümer Ägyptens More Info
Jactaléa Exxit More Info
Gygès More Info
Kamon More Info
Khan Tsin More Info
Mana More Info
Japon Brand Festival More Info
Goita More Info
Highschool Education More Info
Magical Athlete More Info
Master of Rules More Info
NI-SHI-KI More Info
NI-SHI-KI-Shouden More Info
Origin of Failingwater More Info
Tosenkyo More Info
Word Basket More Info
JKLM Games Kogge: Bornholm More Info
Macht & Ohnmacht More Info
Murdero More Info
Scandaroon More Info
Stoplights More Info
JMcreative KRIMI total: Der verfluchte Schatz der Piraten More Info
Kosmos Anno 1701: Das Brettspiel More Info
Der Goldene Kompass More Info
Der Goldene Kompass: Das Spiel zum Film More Info
Die Säulen der Erde: Die Erweiterung More Info
Die Siedler von Catan: Die Kolonien More Info
Die Siedler von Hessen (Catan scenario) More Info
Die wilden Fußballkerle: Bolzplatz More Info
Einfach Genial: Junior More Info
Entdecker: Im Reich der Jadegöttin More Info
Money Lisa More Info
Pentago: The Mind Twisting Game More Info
Perry Rhodan: Die Kosmische Hanse More Info
Pippi Langstrumpf More Info
Schotts Sammelsurium More Info
Ubongo Extrem More Info
Lookout Games Agricola More Info
"Bohnanza Fan Edition" More Info
Ludorum Games Ice Flow More Info
Marflow Games 18Rhl More Info
Mattel Bizzerwizzer More Info
Mayfair Games Chicago Poker More Info
Gangster More Info
The Monuments of Antiquity More Info
Patrician More Info
MdMV Games Daedalus More Info
MoD Games Kogge: Bornholm More Info
Macht & Ohnmacht More Info
Mondainai Strategy Games Seigo: Conquer the Japanese language! More Info
StreetSmart More Info
Moskito Spiele Tribun More Info
MoxiBox Bonus More Info
The Crazy Gift Game More Info
Murmel Nature Detective More Info

Detail

Publisher Game
12Spiel
Booth 10-30
Jambo Erweiterung

Publisher: 12Spiel
Designer: Rüdiger Dorn
Artwork: Michael Menzel
Players: 2
Ages: 12+
Playing Time: 45 minutes
Language: German
Price: €7.99
Release Date: Released

A 55-card expansion set (in German) for Dorn's Jambo, which was published by Kosmos. The expansion is self-published, and available through the German retailer 12spiel.de, which has a booth at Spiel.
2F-Spiele
Booth 11-63
Filou: Die Katze im Sack

Publisher: 2F-Spiele
Designer: Friedemann Friese
Artwork: Maura Kalusky
Players: 3-5
Ages: 8+
Playing Time: 20 minutes
Other publishers: Rio Grande Games
Release Date: October 2007

Here's an edited overview and game description from the publisher:

Who doesn't know the colloquial expression "Buying the cat in the sack" (or depending on your culture, "Buying a pig in a poke")? In this game you can experience the meaning of this expression yourself. A group of cats wants new owners, but these lucky people do not know whether they'll get some sweet pussycats or one or more mean old cats. Sometimes only a dog is helpful, as it chases away the unwanted cats. But then too many dogs are worse, too, because they think only about chasing themselves away. Filou is a mean bluffing game with many interesting decisions.

With their mice, the players attempt to grab the famous cat in the sack. In the sack, there are both good and bad cats. Each player can also put a dog or rabbit into the sack instead of a cat, allowing players to bluff one another. At the end of the game, all positive cats and mice count plus points, but negative cats count minus points.

Rio Grande will publish Filou under the title Felix: The Cat in the Sack.

Pictures: (Click on the picture to see a larger version)
Aww
Awww!
AWWWW!!
Will somebody throw this cat a cheezburger already?

Link:
Publisher's game page
Funkenschlag: Die neuen Kraftwerkskarten

Publisher: 2F-Spiele
Designer: Friedemann Friese
Artwork: Maura Kalusky
Players: 2-6
Ages: 12+
Other publishers: Rio Grande Games / Lacerta
Release Date: October 2007

Friedemann Friese has designed a stand-alone deck of power plants to kick Power Grid fans in entirely unexpected directions. These power plants differ from those in the main game in cost, cities supplied, and raw material required, and you can incorporate them into your game by either (a) replacing your original deck with this one, (b) combining the two and throwing out duplicates as they appear, (c) creating a customized deck to emphasize certain types of fuel or some other game characteristic, or (d) throwing together a huge power plant stack to play Power Grid + in which you need to connect to 20 cities.

Pictures: (Click on the picture to see a larger version)
The cover
Tons of juice

Link:
Publisher's game page
Abacusspiele
Booth 10-40
Darjeeling

Publisher: Abacusspiele
Designer: Günter Burkhardt
Artwork: Christof Tisch
Players: 2-5
Ages: 12+
Playing Time: 60 minutes
Languages: German, English, French & Italian
Other Publishers: Rio Grande Games
Release Date: October 2007

You and your fellow players are trying to gather the best teas possible by crossing back and forth over an area composed of tiles showing 1-3 half-boxes of tea. You're trying to put together as much tea of one type as possible in order to prepare it for shipment. The popularity of the tea matters for the victory points you earn, as does its age.

Pictures: (Click on the picture to see a larger version)
The cover
Two for tea, and tea for 2-5
Zooloretto giveaway

Publisher: Abacusspiele
Designer: Michael Schacht
Release Date: October 2007

Michael Schacht announced in his August 2007 newsletter that the Abacus booth will have a Zooloretto-related giveaway that's available on a first come, first served basis. This expansion is addition to the one due to appear in Spielbox issue 5/07. I hope it's platypuses. Every game could use a platypus.
Adlung-Spiele
Booth 11-33
Bello

Publisher: Adlung-Spiele
Designer: Reiner Knizia
Players: 2-8
Ages: 5-7
Playing Time: 5-10 minutes
Price: €7
Release Date: October 2007

A pattern-recognition game in which you're trying to spot the dogs and watch out for confusing similarities.

Pictures: (Click on the picture to see a larger version)
Black-and-white version of the cover

Link:
Publisher's game page
Manimals: Dinos 1

Publisher: Adlung-Spiele
Designer: Bernhard Nägele
Players: 2-6
Ages: 6+
Playing Time: 10-20 minutes
Price: €7
Release Date: October 2007

After the release of the original Manimals on 2006, Adlung has expanded the concept—which involves asking the players for examples of particular groups, such as "animals without noses"—with additional cards in a new category.

Link:
Publisher's game page
Manimals: Europa 1

Publisher: Adlung-Spiele
Designer: Bernhard Nägele
Players: 2-6
Ages: 6+
Playing Time: 10-20 minutes
Price: €7
Release Date: October 2007

After the release of the original Manimals on 2006, Adlung has expanded the concept—which involves asking the players for examples of particular groups, such as "animals without noses"—with additional cards in a new category.

Link:
Publisher's game page
Oups,...Französisch

Publisher: Adlung-Spiele
Designer: Karsten Adlung
Players: 2+
Release Date: October 2007
Palastgeflüster

Publisher: Adlung-Spiele
Designer: Michael Rieneck
Players: 3-5
Ages: 10+
Playing Time: 45-60 minutes
Price: €7
Release Date: October 2007

A brief, translated description of the game: "There's discontent in the courtyard of the king, and intrigue is being spun: The courtyard marshall has vanished with the treasurer, and the maid is whispering with the magician. He who behaves with loyalty will be rewarded and secure for himself the favor of the king."

Pictures: (Click on the picture to see a larger version)
The small and fuzzy cover

Link:
Publisher's game page
Teamwork: Fests & Feiern

Publisher: Adlung-Spiele
Designer: Michael Andersch
Release Date: October 2007
Players: 4+
Ages: 10+
Playing Time: 10-30 minutes
Price: €7
Release Date: October 2007

Link:
Publisher's game page
Teamwork: Mathematik

Publisher: Adlung-Spiele
Designer: Michael Andersch
Players: 4+
Ages: 10+
Playing Time: 10-30 minutes
Price: €7
Release Date: October 2007

Link:
Publisher's game page
Aktuell-Spiele-Verlag
Booth 11-39
Paartie

Publisher: Aktuell-Spiele-Verlag
Designers: Ursula & Franz Scholles
Players: 2
Ages: 18+
Playing Time: 45-90 minutes
Release Date: October 2007

Here's a brief description of this communication-based game, courtesy of Patrick Korner:

Wanted: Paartie Partners of the First Order

Paartie—our partnership game for talkers—fills a gap in the realm of communications games. Playtesters were enthusiastic about pairing up to enjoy a gaming time-out outside their everyday lives.

Pictures: (Click on the picture to see a larger version)
BoardgameNews.com earns its PG-13 rating

Link:
Publisher's game page
Alban Viard
Booth 10-66
Age of Steam: War in Iraq / New York Subway

Publisher & Designer: Alban Viard
Players: 3-6 (see below)
Price: €25
Languages: English / French
Release Date: October 2007 (see below)

Alban Viard, designer of two highly-rated Age of Steam expansions—the Moon and Mars: Global Surveyor—is releasing a new pair of Age of Steam expansions at Spiel, and although the locations are Earthbound this time, they're probably not ones you would have expected to see.

Age of Steam: War in Iraq, which is for 3-4 players, takes place in the Iraqi desert sometime after the end of the current conflict. (Viard has wisely not included a date for this setting.) Lucrative new oil fields have just been discovered, and your goal is to ship this oil off to the U.S. and Europe. Viard says, "The U.S. Army will, of course, aid your cause..."

Age of Steam: New York Subway is for 3-6 players, with Viard saying it's probably best with 6. Although the clouds on the map might suggest otherwise, players are charged with building subway routes underneath Manhattan skyscrapers. "This map features innovative rules which drastically augment both the track building and goods shipment phases of the game," says Viard.

"In a few words," Viard explains, "cubes represent the stations, discs are the goods, and cities are skyscrapers, so discs can be tranported and are stacked to symbolize skyscrapers. Before placing stations, you have to dig the subway by placing tiles with the black side face-up (creating a kind of hole in the map...). I have also changed the way to score to create a relation between the height of the skyscrapers in the last turn and the number of stations that players have nearby."

As for the clouds, Viard says the board is one part of NYC viewed from the clouds with the names of skyscrapers printed on the map instead of cities.

The full-color maps are printed on double-sided heavy stock and packaged in a triangular tube—along with 12 green wooden cubes (for the six-player NY game) and rules in English and French—that's illustrated by cartoonist Brian Barling, whose work appears both in the Christian Science Monitor and on BoardGameGeek. "I love the cartoons he draws," says Viard. "Because of the theme of the maps this year, i thought it was a fantastic idea to ask him to draw two cartoons to represent my expansions. I did not know him, but he is a very kind grognard and he agreed to make this job for me."

This expansion will be available only at Spiel in the Winsome Games booth on Thursday, October 18th, from 10am to noon. To reserve a copy of Age of Steam: War in Iraq/New York Subway, which costs €25, email ageofsteam07@yahoo.fr. Viard also has a few copies left of his previous Moon and Mars AoS expansions, so ask for those at the same time if you're interested.

Pictures: (Click on the picture to see a larger version)
From subway to sand dunes
Send in the troops...again
A new Guggenheim in NYC
Bonus Barling for BGN readers
alea
Booth 11-01
Im Jahr des Drachen

Publisher: alea
Designer: Stefan Feld
Artwork: Michael Menzel (cover) & Harald Lieske (interior)
Players: 2-5
Ages: 12+
Playing Time: 50-100 minutes
Price: €29.90
Release Date: October 2007

Here's a translated description of the game from alea:

In this strategy game for 2-5 players from ages 12 and up, players slip into the role of a sovereign of a Chinese province almost 1,000 years after the time of Christ. Each player must try to protect himself and his subjects as best as possible from the monthly inconveniences that arise in the year of the dragon. Famines, contagious diseases, or attacks by the Mongols—whoever isn't well prepared and ready to take suitable measures will find himself in dire need, for as soon as you overcome one event, the next will be standing at your door. Wise foresight and methodical planning are therefore key to the success of every single sovereign...

This third game from Stefan Feld is somewhat more demanding, in spite of the comparatively simple and catchy game rules, than his latest creation, Notre Dame. Im Jahr des Drachen is rated a 5 (and leaning towards a 6) on alea's scale of 1 to 10. In addition to the gameboard and cards, the game includes more than 250 tokens for such things as palaces, people, and money.

Pictures: (Click on the picture to see a larger version)
The cover
Hmm, the board resembles the one from Augsburg 1520

Link:
Publisher's game page
First thoughts on the game on Gamepack.nl
Downloadable rules: German
Amigo Spiele
Booth 11-22
4 in 1

Publisher: Amigo Spiele
Designers: See below
Players: 2-6
Ages: 10+
Playing Time: 30-60 minutes
Price: €12.99
Release Date: September 2007

As the title suggests, this is a collection of four games, specifically four trick-taking games:

Meinz, by Günter Burkhardt
Mü, by Doris Matthäus and Frank Nestel
Njet, by Stefan Dorra
Was Sticht?, by Karl-Heinz Schmiel

The latter three games are all reprints, with both Mü and Njet having been printed by Amigo previously. Was Sticht? was published by Schmiel's own company, Moskito Spiele, and Burkhardt's Meinz is actually Willi, which was first published by Hans im Glück.

Pictures: (Click on the picture to see a larger version)
The cover
Lots to love from Doris

Links:
Publisher's game page
Downloadable German rules (PDF)
Aus die Maus!

Publisher: Amigo Spiele
Designer: Haim Shafir
Players: 2-6
Ages: 6+
Playing Time: 10 minutes
Price: €6.49
Release Date: September 2007

A new edition of Maus pass auf!, which Amigo published in 2004. Here's a translated description of this card game:

Will the cat catch the mouse, or will the mouse get to snatch the delicious cheese? That is the question in this exciting card game. With luck and a cat card, you can catch a mouse as well as many cheese cards and a mouse chip. Once all the mouse chips are distributed "Aus die Maus" ("Out of Mice") is called. Whoever has the most cards wins.

Pictures: (Click on the picture to see a larger version)
Same artwork, new name
Real cheese not included

Links:
Publisher's game page
Downloadable German rules (PDF)
Bohnanza: das Fanbuch

Publisher: Amigo Spiele
Participants: Uwe Rosenberg & Björn Pertoft
Price: €6.49
Release Date: September 2007

This item isn't a game, but a history of the development of Bohnanza, its expansions, and the boardgame, with profiles of the designer and illustrator.

Pictures: (Click on the picture to see a larger version)
Preliminary cover

Link:
Publisher's webpage
Bohnröschen

Publisher: Amigo Spiele
Designer: Uwe Rosenberg
Players: 1-6
Ages: 12+
Playing Time: 90 minutes
Price: €6.49
Release Date: September 2007

The Bohnanza universe expands yet again, beaning fairy tales in this installment:

As a bean prince, you're trying to find the sleeping Bohnröschen in the palace. You have to fight through thick bean vines and solve difficult tasks. Whoever reaches the palace first and brings along the most talers gets to wake Bohnröschen with a kiss.

Note that you need either Bohnanza or Ladybohn to play this expansion.

Pictures: (Click on the picture to see a larger version)
The cover
Check out the beaneeples!

Links:
Publisher's game page
Downloadable German rules (PDF)
Gangster

Publisher: Amigo Spiele
Designer: Thorsten Gimmler
Artwork: Robert Nippoldt
Players: 2-5
Ages: 10+
Playing Time: 60 minutes
Price: €27.49
Other publishers: Mayfair Games
Release Date: September 2007

Here's a translated game description from the publisher:

Chicago at the start of the 1930s—as a gangster boss, you travel through the city, placing gangsters in as many districts as possible in order to gain the upper hand. But what you hold is almost never permanent! Gangsters can disappear temporarily in the automobile trunks of your enemies—or permanently in the harbor basin...

Do you which strings to pull in order to win the influence needed? Then climb into your limousine and take out your rivals!

Pictures: (Click on the picture to see a larger version)
The cover
Gangsta cubes

Links:
Publisher's game page
Downloadable German rules (PDF)
Lauras Ertse Übernachtung

Publisher: Amigo Spiele
Designer: Kai Haferkamp
Players: 1-4
Ages: 5+
Playing Time: 20 minutes
Price: €27.49
Release Date: September 2007

Here's a translated description of this game, which would be called something like "Laura's First Sleepover" in English:

Together with her friend Sophie, Laura is spending the weekend in the home of Sophie's aunt by the sea. After a beautiful day on the beach, the girls are in bed at night planning a midnight run for chocolate cookies and orange juice. [Editor's note: Yum!] Yet as night falls, shadows start appearing everywhere, appearing almost like ghosts. Luckily for Laura, a star shows up, helping Laura see beyond the shadows to the regular objects casting them and relieving her anxiety. [No word on whether or not Laura actually gets her cookies...]

Pictures: (Click on the picture to see a larger version)
Preliminary cover
Where are the cookies?!

Links:
Publisher's game page
Downloadable German rules (PDF)
Little Amadeus Maestro

Publisher: Amigo Spiele
Designer: Rudi Hoffman
Players: 2-4
Ages: 7+
Playing Time: 45 minutes
Price: €22.49
Release Date: September 2007

A new edition of Hoffman's Maestro, which first appeared from Hans im Glück in 1989. Here's a new description of the game as well, as translated by Patrick Korner:

Players play as Amadeus, Nannerl, Haydn or young Beethoven, seeking musicians with which to put on a concert. If the player manages to get the right musicians for a piece together, he receives points. If, however, there are musicians left without a part to play at the end of the game, he receives minus points. The player with the most points wins.

Pictures: (Click on the picture to see a larger version)
The cover
Play while you play

Links:
Publisher's game page
Downloadable German rules (PDF)
Patrizier

Publisher: Amigo Spiele
Designer: Michael Schacht
Players: 2-5
Ages: 10+
Playing Time: 45 minutes
Price: €21.99
Language: German
Other publishers: Mayfair Games (English)
Release Date: August 2007

Mayfair Games is publishing an English language version of this game under the title Patrician. Head to the Patrician entry under Mayfair for details of game play.

Links:
Publisher's game page
Downloadable German rules (PDF)
Schnapp, Land, Fluß

Publisher: Amigo Spiele
Designer: Haim Shafir
Players: 2-6
Ages: 8+
Playing Time: 15 minutes
Price: €6.49
Release Date: September 2007

A new edition, with a smaller box, of a game that was first released in 2002. Schnapp, Land, Fluß! is a reaction game in which a number of letter cards are laid out face-up, then a category is revealed. Whoever thinks of something that fits the category and starts with a letter on the table slaps that card, claiming the card (worth one point for blue cards, two points for red) and revealing the next category.

Pictures: (Click on the picture to see a larger version)
The cover
Covering your desk...

Links:
Publisher's game page
Downloadable German rules (PDF)
Ziegen Kriegen

Publisher: Amigo Spiele
Designer: Günter Burkhardt
Players: 3-6
Ages: 8+
Playing Time: 15 minutes
Price: €6.49
Release Date: September 2007

The title is a play on words and can mean both "Goat War" or "Goat-Getting" (i.e. "Get Your Goat"). In any case, here's a description of the game, as translated by Patrick Korner:

In this trick-taking game, the object is to grab as many goats as you can—up to a point. Suddenly, the goat limit becomes clear and you don't want any more! The object then changes to sending the foul creatures over to your opponents because only he who stays under the limit can win at the end of the game.

Pictures: (Click on the picture to see a larger version)
Preliminary cover
At least they didn't display cards on a goat

Links:
Publisher's game page
Downloadable German rules (PDF)
Angelo Porazzi Games
Booth 9-30
BOL (Balls of Light)

Publisher: Angelo Porazzi Games
Designer: Angelo Porazzi
Players: 2-6 (12 with the expansion)
Ages: 6+
Playing Time: 15-30 minutes
Price: €10 base game, €5 expansion
Release Date: Released

Players are balls of light competing in a race (around a cyclotron perhaps?), and they can receive special powers if they pick up energy balls on their way around the course. You can also bump other players.

Each turn, a player says a number, then rolls two dice: If the total rolled is lower than your number, you move a number of spaces on the track up to the total rolled; if the total rolled is higher, then double your number and move that many spaces; if the total rolled matches your number, triple your number and move.

Pictures: (Click on the picture to see a larger version)
The gameboard during play
The pieces

Link:
Publisher's game page
Create YOUR Warangel

Publisher: Angelo Porazzi Games
Designer: Angelo Porazzi
Players: 2-6
Ages: 10+
Playing Time: 60 minutes
Release Date: See below

In an effort to provide all gamers with the Warangel mix that they want, Porazzi is selling customized sets of Warangel. You can order multiple races, multiple maps, multiple reference sheets, and so on. To see everything that's available, visit Porazzi's Create YOUR Warangel webpage. Says Porazzi, "At Essen I will bring several races already painted and mounted to offer a wide choice of races, maps, sheets..." In fact, at least 80 races will be available with rules in English.

Link:
Publisher's game page
Defence for Agarthi

Designer/Self-publisher: Pierluca Zizzi
Distributor: Angelo Porazzi Games
Players: 2,4,6
Ages: 12+
Playing Time: 30-90 minutes
Languages: English & Italian
Price: €20

A brief description from the designer: " There is a world that from time to time suffers the chaos forces invasions. There are implacable enemies with supernatural powers dedicated to war and destruction. There are the watchmen of the cosmic balance who want to defend that world. Which are the forces YOU will side up with?"
Porcellini (Love Pigs)

Publisher: Angelo Porazzi Games
Designer: Angelo Porazzi
Players: 4-14
Ages: 6+
Playing Time: 15-30 minutes
Price: €10
Languages: Italian, English, German
Release Date: June 2007
Other publishers: Post Scriptum

Italian publisher Post Scriptum is handling the production for Porcellini, but the box carries the APG logo as well. Head to the Porcellini listing under Post Scriptum for game details.
Scaraball

Publisher: Angelo Porazzi Games
Designer: Angelo Porazzi
Players: 2-6
Ages: 6+
Playing Time: 15-30 minutes
Price: €15
Release Date: Released

Scaraball comes paired with Dodecaedron 2007, and both games use the same components: a hexagonal playing field, a "ball" token, and teams of athletes. In Dodecaedron 2007, a player uses his fingertips to push his team in order to move the Dodecaedron Cap (called the DOD) into an enemy goal—but not so far that it passes through the goal. A boardgame version of curling, if you will.

For Scaraball, players don't use their fingers to move their team members, but a deck of "hit cards" that allow players to hit the DOD or opponents with their team members. In addition to trying to score goals with the DOD (worth three points), you also score by pushing opponents from the field (one point).

Pictures: (Click on the picture to see a larger version)
Scaraball in play

Link:
Publisher's game page
Argentum Verlag
Booth 5-64
1001 Karawane

Publisher: 1001 Karawane
Designer: Roman Mathar
Players: 2-6
Ages: 10+
Playing Time: 60 minutes
Price: €34.80
Release Date: September 2007

A description of the game from Argentum's 2007 catalog:

When cameleers meet at the campfire after a long and straining journey, they tell each other stories about cities in the middle of the desert, hidden oases, and flying carpets. A versed cameleer will of course not whistle-blow the lay of the place, but if you can "read" the desert, you will find it. And with the help of a powerful Jinn, you may rearrange the lay to your own benefit–or the disadvantage of someone else.

Players move their caravans through the desert in search of these marvellous locations, not telling the others what they discovered. But if you make use of a location, you will reveal some information about it. Like, if you trade in a desert city, the other players will roughly know where it is. Object of the game is to find three artefacts, or to buy them with the gold you earned. Do you still remember the cities, oases, caravanserais and artefacts you (or others) found when you staff your next caravan?

Pictures: (Click on the picture to see a larger version)
The Cover (possibly not final)
Image from Argentum's catalog
Prototype components

Links:
Publisher's game page
Downloadable rules: English, German & French
Die Jagd nach dem Gral

Publisher: Argentum Verlag
Designer: Eric Solomon
Players: 2+
Ages: 12+
Playing Time: 60 minutes
Price: €24.80
Release Date: September 2007

A description of the game, which appears to be a remake of Eric Solomon's Conspiracy, from Argentum's 2007 catalog:

The initiated have waited for this day for centuries, and now, as the grail appeared, they are well prepared. The old programme is started to bring it to the place where it belongs to. But do the initiated have the same goal than you? Whom can you trust?

Assassins, Templars, Rosicrucians and Illuminates start the hunt for the grail. The pawns on the gameboard belong to nobody, players may move all of them. But they may also try to get them under control by secretly spending influence on them—the winner will not be the one who brings home the grail, but the one who controls the bearer of the grail: The one who can reveal most influence ...

Players clockwise move any pawn on the gameboard, or invest hidden influence points. Displeasing moves from other players can be rejected if you reveal influence on that pawn. Displeasing pawns are removed from the game by uncovering them.


Pictures: (Click on the picture to see a larger version)
The Cover (possibly not final)
Game components from the prototype

Links:
Publisher's game page
Downloadable rules: English & German
Bambus Spieleverlag
Booth 12-76
Down Under

Publisher: Bambus Spieleverlag
Designer: Günter Cornett
Illustrator: Ro Sato
Players: 2-4
Ages: 8+
Playing Time: 20-30 minutes
Release Date: October 2007

Here's a description of Down Under from the publisher, which includes a second game that's played with the same components:

Down Under is a colorful tile-laying game for people who enjoy nice design as well as for tacticians. Who will place the cards that complete the longest route through the Australian Bush? Encountering the emu, kangaroo or duck-billed platypus along the way brings extra points, but rabbits are a menace. Against them only the dingo can help.

The second game, Sturt's Stony Desert, recalls the explorer Charles Sturt, who for his exploration of inner Australia carried a boat as he hoped to find a large inland sea. The goal here is to find a way through the desert, which is dry, winding and monochromatic.

Down Under comes with a twenty-page (German) brochure of information and photos related to Australia written by Elke Meinert.

Cornett notes that the main shipment of the game will arrive one or two weeks after Spiel. "At the fair I'll have a demonstration game and 100 games in simple quality," he says.

Pictures: (Click on the picture to see a larger version)
The cover
No resemblence to Autoscooter remains

Link:
Publisher's game page
So spielt die Welt

Publisher: Bambus Spieleverlag
Author: Peer Sylvester
Release Date: October 2007

A book (in German) about games and game players from thirteen countries, along with rules for classic games from those countries and new games by Michael Schacht, Rudi Hoffman and Ingo Althöfer.

Pictures: (Click on the picture to see a larger version)
The cover

Link:
Publisher's book page
Sudoku Moyo

Publisher: intellego holzspiele
Designer: Günter Cornett
Players: 2
Ages: 10+
Playing Time: 30 minutes
Price: €98
Release Date: July 2007

Gamers have been slammed with Sudoku board and card games over the past couple of years, so it might seem odd for yet another one to debut in mid-2007 after the apparent crest of the trend, but Günter Cornett has created a different take on the game, one that turns it into a pure two-player abstract.

In Cornett’s version, the central region remains neutral ground, while each player owns and plays in four of the remaining regions. Players have all their pieces (black or red) available to them, and their goal is to create unplayable spaces in the opponent’s fields. Whoever does this best wins.

Pictures: (Click on the picture to see a larger version)
Game in progress

Link:
Publisher's game page
Designer's game page
Beleduc
Booth 10-20
Arctica

Publisher: Beleduc
Players: 2-4
Ages: 4+
Price: €19.95

A game to promote color and shape recognition, with four variants that all require you to complete your igloo before anyone else.

Pictures: (Click on the picture to see a larger version)
Ikea meet igloo
Mariposa

Publisher: Beleduc
Designer: Thomas Liesching
Players: 1-4
Ages: 5+
Price: €19.95

Players assemble butterflies to learn how to recognize colors and the proper ways to match them.

Pictures: (Click on the picture to see a larger version)
...or geneticaly experiment on them
Quasselbox

Publisher: Beleduc
Designers: Barbara Möllerberndt & Maria Hinse
Players: 2
Ages: 4+
Price: €24.95

The two young players find printed and illustrated tasks in the wooden box, and they must successfully explain a randomly chosen task to the other player so that player can solve it. The designers are both educators, and the game is meant to promote verbal abilities.

Pictures: (Click on the picture to see a larger version)
Box mit game
BeWitched Spiele
Booth 11-65
Linq

Publisher: BeWitched Spiele
Distributor: Heidelberger Spieleverlag
Designer: Erik Nielsen
Artwork: Sebastian Wagner
Players: 4-8
Ages: 8+
Playing Time: 45-60 minutes
Price: €19.95
Language: German
Release Date: October 2007?

Andrea Meyer was showing a prototype of Linq, which was published in English by Endless Games in 2004, at Spiel 06, and the game might be ready for release this October. The game requires a combination of bluffing and deduction; two players each turn receive a card with the same word on it while all other players receive bluff cards. Two rounds of clue-giving take place in which the word holders try to identify each other and everyone else tries to identify them. I think this is one of those games that really need to play to understand...

Pictures: (Click on the picture to see a larger version)
The cover
Bézier Games
Booth 5-95
Age of Steam: America / Europe

Publisher: Bezier Games
Designer: Ted Alspach
Players: 3-6
Price: See below
Release Date: October 2007

Ted Alspach has already released a baker's half-dozen Age of Steam expansion maps, with settings ranging from the realistic (San Francisco Bay Area) to the otherworldy (Soul Train). In the latter half of 2007, he's going to nearly double his output of Age of Steam expansions with three new pairs of expansion maps.

The most traditional of these new expansions is Age of Steam: America/Europe. This expansion, which comes mounted on gameboard similar to the original Age of Steam, is compatible with both Age of Steam second edition (from Warfrog Games) and the forthcoming Mayfair Games' Age of Steam.

New world and old

Age of Steam: America, for 3-6 players, is set in the 19th century, the golden age of railroading on the North American continent when the U.S. government was throwing money at any company that promised to connect far-flung cities. As such, each player starts the game with a government-subsidized 6-link locomotive that requires no expenses throughout the game.

The drawback for all these government handouts is that there's a scarcity of goods for you and everyone else to deliver; each city starts with only one good, and each turn has only one round of goods delivery. "A lot more thought goes into which good you’ll deliver, and which goods your opponents will deliver," says Alspach. "In the midgame of a typical AoS game, there are so many cubes and so much track that players often are figuring out which goods they’ll ship on the fly, with the knowledge that if an ideal 'maxed' good is taken by another player, there’s undoubtedly other cubes that are as valuable or possibly one link less. In America, you’ll find that each turn you’ll have narrowed your deliverable cube choices down to a small finite number, and you’ll be working towards ensuring delivery of one of those specific cubes."

Players who can't maximize their plans that efficiently can vie for the Locomotive Action, which in AoS:America gives its lucky holder the right to ship two goods on a turn. "Unlike typical AoS, this action is usually worthless on the first turn of the game, as there just isn’t enough track and available cubes to guarantee taking advantage of the action. In the mid-game, however, it’s exceedingly valuable, as it can catapult you ahead of your opponents by a significant amount of income," says Alspach.

How do these changes affect game play? "One of the results of the single delivery and auto-6-train is that track sharing during the early and midgame is very common; seeing that one of your opponents has access to a certain cube already allows you to build track to extend the number of links to deliver that cube, giving your opponent one or two income while you take four or five," says Alspach. "Many times you’ll see players split a five or six link delivery, especially in five or six player games, as helping a single opponent and yourself is strategically valid vs. taking less income for a shorter delivery. Jockeying for position is important, but not as critical in the early game. In the late game, you’ll be focusing on deliveries that use only your track, and in many cases players will take measures to prevent you from accessing a city of theirs directly, so you’ll be forced to use their track."

From the past to the present, we move to Age of Steam: Europe, which has three to five players running a high-speed and highly efficient rail system in Western Europe. Speedy delivery takes the form of Express Links, which cost twice as much to build, but which net you two income for each good carried over that link. "Each tile still only counts as a single tile build, so a four tile build between two cities is possible (though expensive) on a single turn," says Alspach. "You can treat a sea route as an Express Link if you’d like as well, again for double the cost; the London to Paris sea route would cost a player $20 to build as an Express Link, but it can actually pay off quite handsomely for that player by the end of the game, especially if the other towns in England are urbanized." For the endgame scoring, these Express Link tiles still count for only a single VP.

The other switch-up is that goods are added to the board only if someone chooses the Production Action. "When it’s time for Goods Growth, the player with the Production action takes X cubes from the white side of the production chart and X cubes from the black side of the production chart, where X = number of players," says Alspach. "They can pick from any of the cubes on the production chart (not just from the top rows) that have cities on the map. There are two catches to this. First, if no one chooses the Production action, then NO cubes enter the map that turn. Second, the player with the Production action MUST place the required number of cubes from both the white and black side on the board. That means that it’s often the case that while you’ll bring cubes onto the board to help yourself, you have to be careful not to bring cubes onto the board that are going to be helping your opponents. This has the result of unoccupied cities filling up with cubes quickly; it isn’t uncommon for the 'corner cities' of Lisbon, Rome, Sarejavo and Dublin to get all their cubes early on, as the player choosing the city tries to hoard them for themselves as well as populate unconnected cities instead of ones where opponents are."

Adds Alspach, "If you’ve grabbed a section of the map just for yourself (like England/Ireland or Spain/Portugal), you’ll need to grab the Production action in the first few turns or your cubes will dry up."

As mentioned, Age of Steam: America/Europe is one of three expansions that Ted is releasing. The preorder cost for all six maps is $60 plus shipping, unless you plan to pick them up from Ted in Essen in which case there is no shipping charge. Age of Steam: America/Europe should be available for individual order in October for $30; check the link below for details.

Pictures: (Click on the picture to see a larger version)
One lonely cube per city
West Virginia gets a new city
Manifest destiny in cardboard
So many mountains...
Double-decker link

Links:
Publisher's game page
Downloadable rules (PDF)
Age of Steam: Barbados / St. Lucia

Publisher: Bézier Games
Designer: Ted Alspach
Players: 1-2
Price: See below
Release Date: October 2007

Solo Age of Steam maps have appeared online, but Alspach's Barbados is the first to appear in print. (Well, another solo AoS map will appear at the same time. Details in another preview...) "Age of Steam: Barbados gives you exclusive rights to build a train system on the beautiful Caribbean island of Barbados," says Alspach. "The first thing you notice is that all the cities want Pineapples (yellow cubes). The second thing you notice is that due to your remote location, you can take out only one share at a time. And finally, you realize that the only way to win is to be able to pay off your shares at the end of the game." Barbados lasts ten turns, after which you must pay back each share ($5) you've taken out. Your score is the cash left on hand. No cash = you lose!

"Then I'm gonna kiss your...pineapple!"


While Pineapple is the most desired good on Barbados (who knew?), the other goods come into play as well. Says Alspach, "As you begin to connect the cities and towns, you’ll be able to urbanize some of the towns into cities which like Cherries, Blueberries, and Licorice. (There’s not really a black fruit, is there?) There’s no Purple city or goods (sorry, grape-lovers!) in the game, and you can’t urbanize a town into yellow either. (Cities E, F, G and H are not available.)"

Adds Alspach, "Goods are on the production chart (all colors except purple) in the top row to start, and if you choose production as your action on a turn, you can add two goods to the production chart. You can even choose production on your first turn since there are spaces available for cubes then—and that’s not a bad strategy at all, actually!"

Age of Steam: Barbados features a single-player action selection system to keep the Actions an integral part of the game, despite not having any opponents. "There are four actions available: Engineer, Production, Locomotive, and Urbanization," says Alspach. "There’s a catch, however. When you choose an action, you put a player marker on it. On the next turn, you have to choose from one of the remaining three actions, and put a marker on that." Once you've chosen all four actions, you clear the board and have all four to choose from again. "Deciding which action to choose each turn adds a new decision making tree to AoS in this way."

Since Barbados is designed for solo play, you naturally want to know about random elements that will make each play different. "The map is initially seeded with random cubes (one per city), and the production chart has a random cube in the top row of each city," says Alspach. "Goods Growth is somewhat normal (though you roll two dice instead of just one), and there’s also the random grab from the bag if you choose the production action. Placing a kitten on or near the production chart or map can also add to the randomness, but my experience hasn’t been super-positive with that particular variation."

Says Alspach, "You can play a full game, including setup, in less than 30 minutes, and still enjoy all the strategy and fun that Age of Steam has to offer...with absolutely no downtime!"

The Caribbean nation of St. Lucia is only 239 square miles, but that's still enough land for a full-fledged rail system, at least in Ted's mind. "Age of Steam: St. Lucia is full of natural resources just waiting to be harvested from its fertile ground," he says. "And what better way to get those resources than by building a complex series of train tracks on the island directly to them!"

In Age of Steam: St. Lucia, the goods are scattered across the island, conveniently placed one good per hex. Whichever player builds track to a good has the ability to deliver it. "There are no other goods than the ones placed initially (no goods growth or production)," says Alspach. "You could plan out the entire game before you lay any track—assuming that your opponent doesn’t interfere with your plans..."

Game play is quick, since the map is for two players only, and AoS: St. Lucia features a special two-player turn/action selection system. Unlike AoS: Austria, which has a fixed turn-order system, St. Lucia has a "turn order/action selection mechanism that adds back some tension for turn order and action selection," says Alspach. "Turn order alternates for the length of the game, but there’s a catch. In order to go first, the player who is scheduled to go first must pay $5. If they do not (either because they don’t want to or cannot), their opponent has an opportunity to pay $5 to go first. If the opponent declines, the original player gets to go first for free."

But wait, there's still more! "To make it even more interesting," Ted continues, "turn order is determined before shares are taken, so you’ll have to have money left over from the previous turn in order to buy first place. The reality of this is that to ensure going first, you’ll need to budget an entire turn ahead, and being off even $1 can allow your opponent to jump in and go first. Of course, you never know whether your opponent is going to feel it is worth $5 to go first or not either, which adds another layer of metagaming to a game that already has a lot of metagaming going on."

Age of Steam: Barbados/St. Lucia is printed on double-sided heavy cardstock that fits in the AoS box with the rules printed directly on the maps. Both maps in this set are compatible with Age of Steam second edition (from Warfrog Games) and the forthcoming Mayfair Games' Age of Steam.

The preorder cost for all six new AoS maps from Bézier Games is $60 plus shipping, unless you plan to pick them up from Ted in Essen in which case there is no shipping charge. Age of Steam: Barbados/St. Lucia should be available for individual order in October for $20; check the link below for details.

Pictures: (Click on the picture to see a larger version)
Send us more pineapples!
Rogue blueberries in a yellow land
St. Lucia: Land of Plenty
Goods are on the tile, not track
Gobs of goods still available

Link:
Publisher's game page
Downloadable rules (PDF)
Age of Steam: Jamaica / Puerto Rico

Publisher: Bézier Games
Designer: Ted Alspach
Players: 1-2
Price: See below
Release Date: October 2007

Ted Alspach is releasing a half-dozen new Age of Steam maps at Spiel 07, and two-thirds of those maps are for only one or two players, thereby serving an underserved market. One set of those maps is Age of Steam: Jamaica/Puerto Rico, which allows players to set up rail empires in tiny temperate nations.

Rails across the Caribbean

Age of Steam: Jamaica is for two players only and features a mini map to match the smaller number of players. In addition to a special turn- and action-selection system designed for only two players—the same one used in Alspach's St. Lucia map for Age of Steam—Jamaica features a distinctive game-ending condition: In Alspach's words, "Instead of a standard turn-order marker, Jamaica keeps going until there are no more cubes left on the island; considering that goods growth happens after you deliver goods, you're never quite sure when the game will end!"

Alspach takes a guns-and-butter approach for Age of Steam: Puerto Rico, which is for solitaire play only. You are required to deliver weapons (black cubes) in secret while openly delivering livestock (red cubes). "For delivery purposes, both red and black cubes are delivered to San Juan," says Alspach. "The catch is that only the red cubes provide income. The black ones give you nothing when you deliver them—but any black cubes remaining at the end of the game take 10 income away from your score."

Puerto Rico can be played at different difficulty levels so you'll always find the game challenging. "The ratio of black to red cubes is determined by the difficulty level you select," says Alspach. "The more black cubes, the higher the difficulty."

This unusual set-up also comes into play with Puerto Rico's unique single-player action selection system. Says Alspach, "You can pay $5 to use either the Locomotive action or the Engineering action; all of the other actions aren't available. You can’t use one of those two actions unless you pay for it, so it’s a nasty trade-off: Do you give up a delivery for a $5 fee—which of course snowballs into $1 more for each of the remaining turns? If you take a share on turn 1, you receive $5 for it, but it costs you $10 over the course of the game. Considering that you’ll be scrounging for every dollar, that’s an expensive price to pay..."

Age of Steam: Jamaica/Puerto Rico is printed on double-sided heavy cardstock that fits in the AoS box with the rules printed directly on the maps. Both maps in this set are compatible with Age of Steam second edition (from Warfrog Games) and the forthcoming Mayfair Games' Age of Steam.

The preorder cost for all six new AoS maps from Bézier Games is $60 plus shipping, unless you plan to pick them up from Ted in Essen in which case there is no shipping charge. Age of Steam: Jamaica/Puerto Rico should be available for individual order in October for $20; check the link below for details.

Pictures: (Click on the picture to see a larger version)
Kinda crowded
The game that wouldn't stop
Guns and game from shore to shore
Stash the cache or trash your cash

Links:
Publisher's game page
Downloadable rules (PDF)
Ultimate Werewolf Expansion set

Publisher: Bézier Games
Designer: Ted Alspach
Price: €10

Bézier Games is bringing a small number of Ultimate Werewolf Expansion sets to Spiel. These sets contain 25 custom cards for Ultimate Werewolf, which will also be on sale. No reservations will be taken for these Expansion sets, and the sets are available only at the Bézier Games/Warfrog booth.

Pictures: (Click on the picture to see a larger version)
A sample card
Another card
Appropriate for Germany
BiWo Spiele
Booth 4-83
BiWo Spielesammlung

Publisher: BiWo Spiele
Designers: Otmar Bettscheider & Karin Herrmann
Players: 1-6
Ages: 8+

The deck consists of picture cards that show things and people, and throughout seven different games—one speed, one memory, one risk, and so on—the players try to combine the cards to create new words and new combinations.
Black Industries
Talisman (4th edition)

Publisher: Black Industries
Original Designer: Robert Harris
Artwork: Ralph Horsley (cover) / Max Bertolini (interior)
Players: 2-6
Age: 9+
Playing Time: 60+ minutes
Price: $50
Release Date: October 2007

Black Industries showed off the Talisman, 4th Edition prototype at the New York Toy Fair back in February 2007, which BI rep Vince Rospond says is based on the 2nd edition of the game, to “get back to the roots of Talisman.” As such, the game includes stand-up cardboard figures instead of molded plastic ones.

Rospond also said that while the company has the basis for the expansions in hand, Black Industries has no plans to release expansions for now. “We have to concentrate on getting this out first,” he says. “If this goes rah-rah, then we’ll look further.” For those who aren't familiar with the 2nd edition or any other edition, here's a brief description of the game:

Talisman is a cult fantasy board game for 2–6 people. Players control a myriad of characters from a heroic warrior to a powerful sorcerer. In this perilous adventure, play centres around the journey of these gallant heroes to find and claim the Crown of Command, a magical artefact with the power to destroy all rivals and make the bearer the true ruler of the kingdom. Only with strength, courage, and wisdom will players be able to survive the ultimate test and beat their opponents to victory.

Frank Schulte-Kulkmann, of Kulkmann's G@mebox, published a detailed and well-illustrated preview of Talisman 4th Edition in July 2007.

Pictures: (Click on the picture to see a larger version)
The prototype on display at New York Toy Fair, February 2007

Links:
Publisher's game page
Images of the prototype from the UK Games Expo in June 2007
Video trailer of Talisman on YouTube
Boardroom Productions
Booth 5-93
Cat Attack

Publisher: Boardroom Productions
Designer: Jonathan K. Self
Players: 2-6
Ages: 8+
Playing Time: 90 minutes
Price: €19
Release Date: Released

Cat Attack came out in 2002, and the game actually showed up at Spiel 06, but since it hasn't yet been featured in a BGN Essen Preview, let's look at the description from the publisher:

The game Cat Attack is based on the trials and tribulations of the domestic cat. The board represents a local neighbourhood. Each player has a cat that lives in its own house. Of course, each cat begins the game with nine lives; any cat that loses all of its nine lives is out of the game. (Retired to the country).

To win the game a cat must fill its larder with six items of food: a bird, a mouse, a bowl of milk from the Dairy, a box of vitamins from the Vet, a bit of fish from the Fishmonger and a tin of cat food from the Corner Shop and still have at least one life remaining. Or be the last surviving cat.

Pictures: (Click on the picture to see a larger version)
The box
Set up and ready for play
The board up close
Cat, looking a bit too surprised

Link:
Cat Attack website
Braunkohl Verlag
Booth 5-57
Affentennis

Publisher: Braunkohl Verlag
Designer: Jürgen Kohl
Players: 2
Price: €39 / €69 (see below)
Release Date: Released

Affentennis (aka Monkey Tennis) will be back at Spiel 07 after wowing the crowds in 2006. The first production run of 150 copies is long gone, and designer Jürgen Kohl says that only 90 copies remain out of the 500 copies in the second edition. "But no worries—I started producing the third edition already," he says. "It's about 1,000 games, and I really hope that I will sell them all one day...."

In addition to the regular game—can you say "regular" when you're writing about tennis-playing monkeys?—Kohl has also created special editions of Affentennis that are limited to only ten copies each: gold, silver, bronze, Malcolm X, Nautilus, and Möbius. Says Kohl, "I made the special editions mainly to have an eye catcher at the big tennis turnaments (BMW Open in Munich, Gerry Weber Open in Halle, and Austria Open in Kitzbühel) where I presented Affentennis, but I sell them as well." The cost for these special editions is €69. If you want one of these limited releases, you should contact Jürgen through the Affentennis website to make sure it's available.

One final note: Jürgen may or may not be in Essen with his creation as his wife is due to deliver on Spiel's opening day. Hope all goes well with the newborn, Mr. and Mrs. Monkeytennis!

Pictures: (Click on the picture to see a larger version)
Survey the court...
The bits
Silver edition
Nautilus edition

Link:
Publisher's game page
Burley Games
Booth 9-49
Kamisado

Publisher: Burley Games
Designer: Peter Burley
Players: 2
Release Date: October 2007?

Peter Burley will be at Spiel 07 with Take it to the Limit (now in its second print run) and a prototype for a two-player strategy game called Kamisado, which will be available for purchase at Spiel 08.

Kamisado has no chance elements, and as you might expect from the designer of two of the most non-confrontational games on the market, there's no capturing or combat. Instead, a player's goal is to move on his dragon towers to the opponent's home row. Players take turns moving pieces, but the piece you move must match the color of the square on which the opponent landed in his previous turn.

When you reach the opponent's home row with a piece, you score one point, players reset their pieces in the home row according to certain rules, and the piece that reached the opposite side is upgraded to a Sumo dragon tower. Says Burley, "These marked dragon towers have special powers, which are counterbalanced by a restriction in the number of spaces they are allowed to move." A game ends once players reach a predetermined number of points.

Pictures: (Click on the picture to see a larger version)
Burley's funky prototype
A sample game
Another preview shot
C4 / creative cell
Booth 4-68
The Circle

Publisher: C4 / creative cell
Designer: Folker Jung
Players: 2-6
Ages: 12+
Playing Time: 90 minutes
Languages: English / German
Price: €29.95
Release Date: October 2007

C4 is a new publisher from Germany, and The Circle is its first game. Here's a description:

1889, the Victorian Age, an age of change.

The most advanced nations are fighting for total economic control. It is the perfect breeding ground for a secret society more dangerous than the Yakuza, more mysterious than the Illuminati — "The Circle".

Two to six players each control one secret agency trying to protect humanity against the Circle's ultimate goal: complete global domination.

Each round, players hire spies to uncover the Circle's secrets, infiltrate its ranks, and capture its members. Sometimes the players must cooperate to reach their goals, but often they are competing against one another. At the end of the game, if you have placed the most spies within the Circle's ranks, you will be able to destroy the secret society and win the game. But be careful, the Circle could defeat all of the players.

Pictures: (Click on the picture to see a larger version)
The cover
The back cover
Californian Products
Booth 12-36
Das verlorene Amulett

Publisher: Californian Products
Players: 1-4
Ages: 10+
Release Date: Fall 2007

A translated description of this game:

On a trip into old Egypt, an amulet is sought. On the way, many mathematical and linguistic tasks must be solved in order to form words and sentences out of puzzling hieroglyphics.

Pictures: (Click on the picture to see a larger version)
Who knew Egypt was laid out on a grid?
Clemens Gerhards
Booth 11-08
Bäumchen-wechsel-dich

Publisher: Clemens Gerhards Holzwaren
Players: 1
Price: €7.40
Release Date: Released

Swap the positions of the two trees. Solutions of 23 and 21 moves are possible, but you'll really have to work to do it in only 17 moves.

Pictures: (Click on the picture to see a larger version)
An arrow, a lollipop, and three mints
Cambio

Publisher: Clemens Gerhards Holzwaren
Players: 1
Price: €7.40
Release Date: Released

Shift the red pieces to the right and the blue pieces to the left in 30 moves; each move counts, regardless of how many spaces the piece is moved. Be sure to make jokes about the Democrats and the Republicans while you play...

Pictures: (Click on the picture to see a larger version)
What's your first move?
Innur24

Publisher: Clemens Gerhards Holzwaren
Players: 1
Price: €7.40
Release Date: Released

The name of the game is "In Only 24," which gives you the goal of the game: Swap the pieces in only 24 moves by either moving or jumping a piece on a move.

Pictures: (Click on the picture to see a larger version)
Set up for you
Menos

Publisher: Clemens Gerhards Holzwaren
Designer: Frank Stark
Players: 1
Price: €7.40
Release Date: Released

A solitaire game in the peg-jumping family in which your final score is based on the pegs left on board, with each color of peg having a different value.

Pictures: (Click on the picture to see a larger version)
Look and play in your mind...
Sim Serim

Publisher: Clemens Gerhards Holzwaren
Designer: Heinrich Glumpler
Players: 2 or 4
Ages: 8+
Playing Time: 25 minutes
Price: €26.90
Release Date: Released

With most abstract games, your opponent can move any number of ways and you have to determine which ones are best in order to counter them and succeed. In Sim Serim, on the other hand, your opponent can move in only one way—yet there's still lots of uncertainty on each turn. Here's how the game is played:

A 7x7 board with two opposing corner spaces removed is placed diagonally between the players (or teams, if you're playing with four). On a turn, you and your opponent each choose to conceal from 1 to 4 stones in your hand. After revealing the stones, whoever offered fewer stones places them in a diagonal row from left to right, then the other player follows. "The stones must be placed one after the other, adjacent to the last stone placed in the row," says designer Heinrich Glumpler. "You may not choose which position in the current row is filled. In the case of a tie in the number of stones offered, the same player goes first who went first in the previous round. (In the case of a tie in the first round. black goes first.)"

Whenever a row is filled, the current player chooses which row the players will next start to fill. The game ends when the board fills, then the players rotate the board 45 degrees and look at the horizontal rows and vertical columns they created. They score points for each set of exactly three stones in their color—but they lose points if any horizontal or vertical set has more than three stones. Glumpler says that this scoring condition sets up a lot of thinking and counter-thinking each turn, with the ability to determine which new row to fill being another crucial element.

Pictures: (Click on the picture to see a larger version)
Special starry game lamp not included

Links:
Designer's game page: English / German
Zoom

Publisher: Clemens Gerhards Holzwaren
Designer: Frank Stark
Players: 2
Ages: 6+ / 8+ (See below)
Playing Time: 25 minutes
Price: €21.90
Release Date: Released

You get two, two, two games in one, with a translation of the game play courtesy of Patrick Korner:

1. Zoom—four marbles in a square: Which player will be the first to make a square in the middle of the gameboard. The game is played from the outside (starting spaces) inward, and each marble may be moved in a straight line as far as teh player wishes. The catch: All free starting spaces can be used to gain access to the inner area.

2. TriHop—a tactical triple jump: Players jump from the inside to the outside—just the opposite of Zoom—and each jump must turn 90 degrees at least once. At the start of the game, the board is empty and players take turns placing their marbles in the inner area. Whoever places the last marble starts the game and makes the first "trihop" (aka triple hop). The goal is to be the first to reach the target spaces with all your marbles.

Pictures: (Click on the picture to see a larger version)
Psychedelic, baby
Clementoni
Booth 10-25
Michael Bully Herbig Spiel - Trilogie

Publisher: Clementoni
Designers: Michael Bully Herbig, Jens-Peter Schliemann & Reiner Stockhausen
Players: 3-6
Ages: 9+
Playing Time: 60 minutes
Price: €22.99

The game is apparently inspired by a Munich comedian and combines word-guessing and dexterity. On a turn, a player reads a bit of text in which one word has been replaced by the word "bully"; others try to guess this word, and when someone does, the active player immediately tries to slam a cup onto the playing board to catch the figures of the other players. They're trying to yank the string connected with their figures in order to keep their figure free and not lose points.
Clicker Spiele
Booth 9-37
Old Town Solo

Publisher: Clicker Spiele
Designer: Stephan Riedel
Players: 1
Price: €2
Release Date: October 2007

Riedel is presenting a small standalone item that fits the spirit of his Old Town. Old Town Solo is a set of 12 solo games and two puzzles. Says Riedel, "You don't need the board game to play Old Town Solo. You just need the cards, the rule (both inside of the game), a sheet of paper and a pen."
Cocktail Games
Booth 9-21
Aficionado

Publisher: Cocktail Games
Designer: Martin Bertran
Players: 3-12
Ages: 16+
Price: €10
Release Date: September 2007

Aficionado will likely appeal only to those well-versed in French culture, but for those few souls who fit this category while reading the preview in English, here's how you play. The game includees 45 cards, each of which has six "enigmas" printed on it, three per side. Each enigma consists of three sentence beginnings. The active player will read these three fragments, including any voice inflections that are felt needed to throw off other players, then the other players race to give the answer, which is a sentence formed by the endings of these three sentences when read in order. Whoeover does this first wins the card, and whoever wins seven cards first wins the game. Check out the enlarged cover image to see how elephants play the game.

Pictures: (Click on the picture to see a larger version)
The cover image
Bonne Question

Publisher: Cocktail Games/Repos Production
Designer: Ludovic Maublanc

The first co-production between these two companies. Since the cover bears a sombrero, the description more properly belongs under the Repos Production heading.

Pictures: (Click on the picture to see a larger version)
The Cover avec Sombrero
Papillons (Butterflies)

Publisher: Cocktail Games
Designer: Oriol Comas
Artwork: Gérald Guerlais
Players: 2-4
Ages: 8+
Playing Time: 20 minutes
Price: €10
Release Date: September 2007

Papillons will be distributed by Asmodee in France; Cocktail Games will have its own booth at Spiel. Here's a translated description of the game from the publisher:

Your secret objective: Align four butterflies of the same shape or color. But pay attention because this is a race in which you'll have to show insight in order to guess the objectives of the other players while watching your back...

On your turn, you can add or move a butterfly or immobilize or remove one through the use of your "net" and "spider web" tokens. Play with care because a simple butterfly movement can have many consequences.

Tactics, bluffing and anticipation are the keywords for this small but extremely intense game that will delight the entire family.

Pictures: (Click on the picture to see a larger version)
The cover

Link:
Publisher's game page
Tai Chi Chuan

Publisher: Cocktail Games
Designer: William Attia
Artwork: Arnaud Quéré
Players: 3-5 (see below)
Ages: 12+ (see below)
Playing Time: 20 minutes
Price: €10
Release Date: September 2007

Tai Chi Chuan will be distributed by Asmodee in France; Cocktail Games will have its own booth at Spiel. Here's a translated description of the game from the publisher:

Tai Chi Chuan is a game of letters in which you must show mental nimbleness to progress but also to withstand the attacks of your opponents.

On your turn, a card is revealed which determines the first letter of all words to come. At this point, you must name a word that starts with this first letter to continue the current challenge. Each newly revealed letter requires the discovery of a new word that includes both this new card and the first one. You alone decide whether to stop and be challenged by the other players with a new card, or whether to continue and risk being short of ideas for words.

It's a push-your-luck game, says designer William Attia, "where you need to keep finding (different) words including all the letters you have turned over. If you fail to do so, you don't score anything (and other players who have found an adequate word can score). When you find a valid word, you can choose to continue or to stop. If you stop, other players may challenge you—another card is turned over, and whoever finds a valid word first wins the challenge, earning the points."

Attia says that Tai Chi Chuan is best with 3-6 players, although it remains playable with only two or more than six. "The players need a broad vocabulary to do well, so the publisher thought it would be labeled for players aged 12+. (Nothing would prevent younger children from playing, though - like in most word games, they just would be less competitive)," he says.

The game is designed to work with the letter distribution patterns of French, but it should play equally well (albeit a bit differently) in English. "Some letters, such as K, W or Y, are really unusual in French words, while they are much more common in English," says Attia. "In French Scrabble, these letters are 10-points tiles (along with X and Z) and there is only one copy of them. Conversely, Q in French is used in common endings such as -ique, where English uses -ic (still Q as a starting letter is quite rare). In Tai Chi Chuan, the most difficult letters have been paired on the cards, and you can choose to use any one of them when they appear. I found it necessary to make four such pairs in French, while I had only two in my English prototype. It would probably be easier to play Tai Chi Chuan in English with the French letters than the opposite—but I haven't tried that."

As for the style of game, Tai Chi Chuan is about as far as one can get from Caylus. Says Attia, "I just happened to realize one day that, as far as I know, there was no push-your-luck word game so far. I thought about this game and proposed it to Cocktail Games, thinking it might fit quite well in their game range. The fact that Matthieu d'Epenoux (from Cocktail Games) had always refused to play Caylus because of its length and complexity was an additional incentive for me to propose a game to him."

"Also, I thought it would be nice to try and design something very different from the Caylus CCG, the Caylus dice game, the Caylus miniatures game, the Caylus special DVD edition, the Caylus role-playing game and the few other secret Caylus projects I am working on," he adds.

Pictures: (Click on the picture to see a larger version)
The cover text: "Don't start a fire that you can't extinguish"

Link:
Publisher's game page
Cwali
Booth 12-24
Gipsy King

Publisher: Cwali
Designer: Corné van Moorsel
Players: 2-5
Ages: 8+
Playing Time: 30 minutes
Price: €24
Release Date: October 2007

The curse of early knowledge strikes again! In March 2007, von Moorsel released Land of Lakes on Mastermoves, an online game site, and said that he would release a print version of the game at Essen. He confirmed this later, but noted that the title might change in addition to the number of players and other details.

Now Land of Lakes is out and Gipsy King is in. Says von Moorsel, "I don't tell more about the game because it will not help to get an impression. It is a game you must play to get a first impression." I pressed for more details, asking "So Gipsy King isn't Land of Lakes? It's something completely new?" The answer from a wily Corné: "With some games, a description will not give an impression of how it is to play it. That is the case with Gipsy King. So I don't say more than 'Yes and no.'" Then he vanished in a puff of black smoke...

Pictures: (Click on the picture to see a larger version)
The cover

Link:
Publisher's game page
Territories

Publisher: Cwali
Designer: Corné van Moorsel
Players: 2
Price: €9 / Free! (see below)
Release Date: March 2007 (online)/October 2007 (board)

Territories was first released on Mastermoves, an online game site, in March 2007, but this Essen Moorsel will release a print version of the game. Territories will be given away free to buyers of Gipsy King as long as supplies last.

Here's the basics of the game: Eight houses are randomly placed on a 6x8 playing surface. Players take turns claiming houses, then laying logs on the grid to divide the territory between the two players. Each new trunk must be placed at the open end of a trunk already on the board, so the path snakes through houses for the first several turns. Close off an area by placing a log on the edge, and you get to take another turn immediately. Whoever claims the most land spaces wins the game.

Editor's note: Territories is a nicely designed luck-free abstract, and even after only a few plays, it's clear that the house-claiming phase at the start of the game is as important as the log-laying later on. The restriction of placing a log at the end of another log gives some welcome direction to game play as opposed to being able to place anywhere.

Link:
Territories online
Czech Board Games
Booth 4-17
Jantaris

Publisher: Czech Board Games
Designer: Zbynek Vrana
Players: 3-4
Ages: 12+
Playing Time: 45-75 minutes
Price: approx. €30
Release Date: October 2007

Zbynek Vrana's Legion was released in 2006 by CBG, but Jantaris (originally announced as The Guild of Merchants) is something completely different. Each player leads a minor guild which is trying to expand into new territory. To do this, the guilds try to take control of provinces in the kingdom, gain valuable items in the auction hall, and sell their goods during the great market in the capital city. Proper assessment of the other players' moves plays a vital role in the game. Says Pavel Prachar of Czech Board Games, "The game might offer conventional game mechanics, but they're seen and combined from a new point of view."

You can preorder this game for €25 on the CBG website. You must pick up the game by the evening of Oct. 20.

Pictures: (Click on the picture to see a larger version)
The cover
The prototype
The gameboard
Love the artwork!
Mysterious items
Part of the market

Link:
Publisher's game page
Downloadable rules: English and German
Laborigines

Publisher: Czech Board Games
Designer: Tomas & Jakub Uhlir
Players: 2-6
Ages: 8+
Playing Time: 30-60 minutes
Price: approx. €30
Release Date: October 2007

The title creatures have lived an odd and unusual life because they're by-products of mysterious scientific experiments. Every moment of their lives presents a new threat due to the laboratory environment they're in, so their goal is simply to survive as long as possible, perhaps even having a bit of fun along the way. "This is a very interesting and extremely original family game, which uses an interesting mechanic of dice rolling and also the element of memory of the players," says Prachar.

You can preorder this game on the CBG website. You must pick up the game by the evening of Oct. 20.

Pictures: (Click on the picture to see a larger version)
One creepy starfish...
The prototype

Links:
Publisher's game page
Downloadable rules: English and German
CBG will also have other previously release Czech boardgames for sale in its booth, including Graenaland and Legion, which were previously available during 2006.
Czech Games Edition
Booth GA-11
Galaxy Trucker

Publisher: Czech Games Edition
Designer: Vlaada Chvatil
Players: 2-4
Ages: 10+
Playing Time: 60 minutes
Languages: English, German & Czech
Price: €34 (see below)
Release Date: September 2007

The housing market may have slowed in the U.S. since the start of 2007, but there's always room for growth in other parts of the world. Heck, why think small? Let's start exploring the intergalactic housing markets for new business opportunities. Czech designer Vladimír Chvátil is already there with his newest publication, Galaxy Trucker.

CGE's Petr Murmak says, "Unlike the hardcore Through the Ages, this is an amusing real-time action game with a space background. It's very easy to get addicted to this one." Here's a description of the game from publisher Czech Games Edition:

Corporation Incorporated is an interplanetary construction firm that builds sewer systems and low-income housing on the less-developed planets of the Galaxy. For years, Corp Inc. has tottered on the brink of bankruptcy—transporting building materials to the edge of the Galaxy, where the need for its services is greatest, is a risky business.

The company was saved by a few visionaries on the board of directors. Instead of shipping materials to the Periphery, they reasoned, why not build the materials into spacecraft and let them ship themselves? Furthermore, why hire pilots if there are nut-cases willing to man the ships for free?

That's where you come in. Just sign the contract, and you gain unrestricted access to a Corp Inc. Warehouse. Build your own space ship from the available prefabricated components, and fly it to the Periphery. Of course, you may have to eat a loss, but any profits you make along the way are yours to keep, and Corporation Incorporated will pay you a bonus for quick delivery.

It's possible that you will end up with an insurmountable debt and finish your days panhandling on the streets of Deneb III, but if Lady Luck should smile upon you, you just might find yourself among the 10 billion richest people in the Galaxy!

As for how the game is played, at the start of each of the three rounds, players rummage through the Warehouse, trying to grab the best components and build the best spaceship possible. Once the ships have launched, the players try to avoid snares and obstacles, while grabbing financial opportunities, with each hoping to be the first to finish with an undamaged ship.

As Murmak explains, "In Round 1, players build Class I ships and fly them on a safe short hop. In Round 2, they build larger Class II ships to take on a more daring journey. In Round 3, they build gigantic Class III ships and set out for the farthest, most dangerous corners of the Galaxy. Longer journeys offer greater rewards, but also present greater dangers."

The snares and obstacles mentioned above come in the form of adventure cards, which have events that can affect all players. Says Murmak, "The funny thing about the flights is that players typically lose some tiles from their ships during the voyage, so their ships are breaking apart soon." In the image of the Class III ship below, the bank of three laser cannons on the front of the ship is attached only on the right cannon, so if the ship takes damage there and loses the cannon, the other two are shed as well.

In the end, whoever nets the most cosmic credits by the end of the third round wins the game. For an early review of the game, click on the First Impression link below.

Czech Games Edition has opened its website for preorders, and if you preorder a copy and pay by September 30, you receive a €5 discount. You can also reserve copies at full price for pick-up at Spiel, which will give you a chance to try before you buy. Everyone who preorders a copy will receive two bonus adventure cards; the supply of these cards might be enough that other purchasers will also receive them.

Editor's note: Here's an excerpt from my first impression of the game:

More spacey than Space Dealer, more fun than Factory Fun, Galaxy Trucker is a blast of entertainment that will undoubtedly be Vladimir Chvátil's second runaway hit at Spiel. Don't expect the second coming of his Through the Ages, however. Galaxy Trucker plays nothing like 2006's must-have title and might even be a turn-off for folks who prefer deep thinking and careful planning over freewheeling mayhem.

Played in the right spirit, Galaxy Trucker is incredibly fun, and the size of the adventure decks provides a lot of variability in what you'll encounter each game. Even if you're blasted apart by a barrage of lasers, you'll most likely still enjoy yourself.

For the complete review, head to my first impression of Galaxy Trucker here on BGN


Pictures: (Click on the picture to see a larger version)
The cover
The start of the game on a prototype
Adventure cards await in the center of the board
A Class III ship, ready for deep space
The flight board
Planets, meteors and empty space
The Czech version of some adventure cards
Astronauts, aliens, and spaceships
Bonus card available at Essen
Bonus card available at Essen
Recreating Armageddon

Links:
Publisher's game page in Czech and in English
League of Six

Publisher: Czech Games Edition
Designer: Vladimir Suchý
Players: 3-5
Ages: 12+
Playing Time: 60-90 minutes
Languages: English, German & Czech
Price: €32 (see below)
Release Date: September 2007

Petr Murmak from CGE describes this title from first-time designer Suchý as "a Euro game with a brilliant combination of original game mechanics in a Medieval Germany setting." Here's a more detailed description of the game:

The year is 1430, a time of unrest and upheaval in the whole of Europe. Echoes of the Papal schism are still heard in all the lands, the Turks advance in the Balkans, and the Hussite Wars ravage Bohemia.

Even while battling the Hussites, Upper Lusatia prospers. Nearly 100 years have passed since the founding of the League of Six – a group of wealthy Lusatian towns that banded together to defend their commercial interests and preserve stability and order in the region.

You have been sent to this embattled land in the role of tax collector. As a young, ambitious aristocrat, you hope to stand out so that you will be given a position in the court of Sigismund—King of the Romans, King of Hungary, and King of Bohemia, the man who will eventually, God willing, be crowned the Holy Roman Emperor.

The tax collector who brings in the most revenue for the king, while simultaneously gaining the support of the estates, has the best chance of finding himself by the side of King Sigismund, sharing in the intrigues that will shape Europe. Your path to power lies along the roads that connect the League of Six.

The game consists of six turns representing six years. Each player takes the role of a tax collector visiting one of the six cities. The goods collected are placed in the royal stores or estate stores, thus giving the players influence in the court of King Sigismund (either directly or through the support of various estates). The player who gains the most influence wins.

Murmak says that the cards will be printed on card paper with rounded corners. "We learned a lesson from producing Through the Ages," he says. The German title of the game is Sechsstädtebund, and the Czech title is Šestiměstí.

Czech Games Edition has opened its website for preorders, and if you preorder a copy and pay by September 30, you receive a €5 discount. You can also reserve copies at full price for pick-up at Spiel, which will give you a chance to try before you buy.

Editor's note: Here's an excerpt from my first impression of the game:

If you had to classify League of Six, that would be a tough job—because you probably haven't played the game. I have, though, and League of Six strikes me as a great example of an efficiency game, a term I use for games like Caylus and Notre Dame to describe a player's need to squeeze out an advantage on each move. Efficiency games require players to make dozens, perhaps even hundreds, of little decisions over the course of the game, and the player who has accrued small advantages over his or her opponents will usually end up with the larger pile of points or money and win the game.

The bottom line: If you like efficiency games, you'll probably enjoy League of Six. You'll find lots of small elements to ponder during the course of play, and the game feels different with differing numbers of players. With four players, for example, more goods and more guards entered the game, so the bids were higher when competing for towns—similar to how bidding in Amun-Re is more dynamic with more players—and the value of the goods felt different while filling the royal and civic stores. If you're not a fan of this type of game, League of Six has everything you don't like and probably won't change your mind.

To read the complete review, head to my first impression of League of Six here on BGN


Pictures: (Click on the picture to see a larger version)
The English cover,
the German one,
and the Czech edition
A game in progress on the prototype
The countryside board
A town tile, with goods, coins and guards depicted
Another town tile, showing taxes up for grab
The scoreboard, loaded with estate cards
Wagon with horse tile and goods
Prototype guard card
Prototype estate card

Links:
Publisher's game page in Czech and in English
daVinci Games (dV Games)
Booth 10-40
Bang! La Pallottola (The Bullet)

Publisher: daVinci Games
Designer: Emiliano Sciarra
Artwork: Gianpaolo Derossi
Players: 3-8
Languages: Italian / English
Other publishers: Mayfair Games
Release Date: September (Europe) / October (Worldwide)

Bang! has been a huge hit with fans since its release in 2002, and designer Emiliano Sciarra has created several expansions for the game—expansions that quickly disappeared from the market.

Now you'll have a chance to buy a bigger Bang! than you ever thought possible. Bang! The Bullet! is a compilation of everything that's been released in the past five years, along with a few extra items. The cards have been redesigned to make the special abilities easier to understand and the different card types easier to recognize by the color-blind. Here's what you'll find inside a giant shiny bullet-shaped package:
  • The 3rd edition of Bang! with revised cards and rules
  • The 2nd edition of Dodge City with revised cards and characters
  • High Noon, the long out-of-print first expansion
  • A Fistful of Cards, which functions like High Noon II
  • Two new and exclusive High Noon cards
  • Three new characters
  • Two blank cards awaiting your input
  • A Sheriff's badge to pin on whoever's keeping law and order at your table
Pictures: (Click on the picture to see a larger version)
Here's the bullet—now imagine the gun!
Bullets give paper cuts now?
Borneo

Publishers: daVinci Games & Lucca Comics & Games
Designer: Paolo Mori
Artwork: Alberto Bontempi
Players: 3-5
Ages: 10+
Playing Time: 30-45 minutes
Languages: Italian / English / German
Release Date: October 2007 / 2008 (see below)

Set in Europe during the XVII century, Borneo is a game about merchants, ships and spices. Here's a description of the game from the publisher:

Borneo is a card game settled during the merchants expansion of the XVII Century: here you can find ships carrying every sort of precious good and Merchant Companies struggling for power.

Each player controls three merchants affiliated to one or more of the four merchant companies of the game; during your turn, you can either have one of your merchants get on in his company by openly challenging another merchant, or change company entirely rising again from the ranks. Then, trading goods are loaded on the ships that are about to leave, and when the ships enters its destination harbour a distribution of those goods takes place.

This card game by Paolo Mori, whose first published title was UR in 2006, won the Best Unpublished Game (BUG) contest—the Gioco Inedito—held annually by daVinci Editrice and Lucca Comics & Games, a famous Italian convention for gamers and comic readers. As with Lucca Città and Oriente, two previous daVinci publications, Borneo was chosen from among dozens of other game prototypes to be developed and published.

Players will first be able to get their hands on the 110 cards in Borneo at the Spiel game convention in Essen, Germany in mid-October. The rulebook included in the box will be in Italian, but English and German rulebooks will be available at the time of purchase or as a download from the daVinci Games website. The minimal text on the cards is in English, Italian and German. This version will be a limited-edition release, and the international edition will follow in a few months.

Pictures: (Click on the picture to see a larger version)
The cover
The cards
F.A.T.A.L.

Publisher: daVinci Games
Designer: Martina Mealli & Gabriele Rabbini
Players: 3-5

F.A.T.A.L., the game with the most annoying title to type since Ca$h'n Gun$, is a successor of sorts to F.A.T.A., which was released by daVinci in 2006. The game has grown since its initial release into an entire world—"a new weird project" is how the daVinci press release describes it. F.A.T.A.L. is a world of ideas to which many different authors will contribute. To continue from the press release: "The evocative background full of fairies, techno-enchanters, trimagics, technology and fantasy inspired dozens of different artists who told through their own specific art (music, painting, writing, game,...) parts of the complex world where the Enchantress Queen lives. Visit the F.A.T.A.L. website and discover little by little what the cooperation with famous artists, both Italian and international, has led to."

"That may be," you ask, "but what about the game?" Yes, well, F.A.T.A.L. is a card game set in this world from long, long ago when magic was a part of everything. F.A.T.A.L. the card game represents a "secret magical-technological war" being fought between the players. And if that's not enough for you, here's daVinci's description of the game:

By clever play of your Visions and Enchantment cards, you try to compose different "trimagic" by aligning three powerful artefacts. The goal of the game is to gather treasures, but it is also possible to attack directly your fellow players, thus reducing their magical supply. During the game, you can either reveal your birth-sign or stay incognito: If you reduce your opposite birth-sign to an energy level of zero, victory is sudden!

Pictures: (Click on the picture to see a larger version)
An invitingly colored yet eerie logo
Proposed cover artwork

Link:
F.A.T.A.L. website
Leonardo da Vinci: Codex Leonardi III: the Edicts

Publisher: da Vinci Games
Price: Free (see below)
Release Date: October 2007

As a last minute addition to its offerings at Spiel, da Vinci Games will have a new, postcard-sized expansion for Leonardo da Vinci called Codex Leonardi III: the Edicts. The expansion has a small board on the front and rules on the back. Says Silvano Sorrentino, "Playing with this expansion you will find that the role of the City Council becomes even more important than in the past, because now the apprentices in the Council have the right... to vote!" The expansion comes free for any purchase at the da Vinci booth.

Pictures: (Click on the picture to see a larger version)
The expansion
Days of Wonder
Booth 11-10 / 12-68
Ticket to Ride: Switzerland

Publisher: Days of Wonder
Designer: Alan R. Moon
Players: 2-3
Ages: 8+
Playing Time: 45 minutes
Price: $25 / €20
Languages: English, French, German, Spanish, Dutch, Finnish, and Swedish Release Date: October 2007

Alan Moon's Ticket to Ride franchise has a new expansion coming out that might not be so new to some people—Ticket to Ride: Switzerland, which was previously available only in the Ticket to Ride computer game. Unlike previous Ticket to Ride spin-off titles that contained everything you need to play the game, Ticket to Ride: Switzerland will contain only the gameboard, a set of 46 new destination tickets, and rules.

"We believe that nearly all players who are interested in playing the Swiss map will already own either the original Ticket to Ride or Ticket to Ride Europe," says Days of Wonder's Mark Kaufmann. "Rather than sell them another set of plastic trains which duplicate what they already have, it made sense to offer the Swiss map as an expansion at a much lower cost than a full game would be." (Ticket to Ride Märklin doesn't contain the same mix of train cards as the first two TtR titles, so using these cards with TtR Switzerland—minus the passenger and 4+ locomotives—would work, but give a different play experience.)

Designer Alan Moon has said that this map is the favorite of all the ones he's designed. "I designed the game with the focus on drawing tickets—and drawing tickets is what I enjoy the most of all about Ticket to Ride," he says. "So in most games on the Switzerland map, at least when I'm playing, all the tickets get drawn."

For those who haven't played the computer game, here's a rules summary for how Ticket to Ride Switzerland differs from the base game:
  • The game is for two or three players only. In a three-player game, both tracks on the double routes can be claimed (although not by the same player), whereas only one of these routes can be claimed when playing with two.
  • The locomotives function only inside tunnels. As with Ticket to Ride Europe, the Switzerland expansion uses tunnels to connect various destinations. Locomotive cards, which are wild in the base game and can be played as any color, can be played only when trying to build a tunnel. When you try to build a tunnel, you flip over the top three cards of the deck, and for each card that matches the color of cards you played (including locomotives!), you must play an additional card or lose your turn.
  • Locomotives count as only as a single card when drawn from the face-up array. You still flush the face-up pool if three of the five cards show locomotives.
  • Some routes on the gameboard connect cities to the surrounding countries, as in Ticket to Ride Märklin. Three routes connect Swiss cities to Austria, four to France, and five each to Italy and Germany.
  • Destination tickets can show either city-to-city connections, city-to-country, or country-to-country. For the latter two types of tickets, you score points equal to the highest connection that you've made, not for each connection; if you fail to make any connections, you lose points equal to the smallest connection.
  • Destination tickets don't recirculate. Whenever tickets are discarded—whether at the start of the game when players are dealt five tickets and must keep at least two, or later when they draw three and keep at least one—those tickets are removed from the game.
  • You use only 40 trains per player, not 45. "In fact, you could probably play with 35, although that might not allow the players to draw all the tickets," says Moon. "Discarding tickets forces the other players to draw tickets once one player starts drawing them."
If you want to know more about how to play the game, here's advice from the one who probably knows best: "My usual strategy is to build a route between Bern and Zurich to start with, then draw tickets each turn till they are gone," says Moon. "I keep any tickets that are basically between Geneva in the southwest and St. Gallen in the northeast. Then I try to expand my route to encompass Bern-Geneva and Zurich-St. Gallen. I may also try to hook up Basel and Schaffhausen and a few other cities off the main route, depending on the tickets I draw."

Moon says that using this strategy against the computer will bring you victory most of the time. "But when you are playing against live opponents and they are either playing the same strategy or trying to interfere with your strategy, the game reaches the ultimate tension level for me."

"Don't get me wrong," says Moon. "This strategy isn't the only way to victory. One other very good strategy is to do the exact opposite: Draw only a few tickets and try to focus on east to west routes on the southern part of the board. You'll get more points for building longer routes, and the tickets will be worth more. You'll also probably be the only player interested in most of these routes so you won't be under too much pressure."

Pictures: (Click on the picture to see a larger version)
The cover
The gameboard
From Zurich with points
France connects to...where?
A more conventional ticket
DDD Verlag
Booth 6-153
Die Wiege der Renaissance

Publisher: DDD Verlag
Designers: Hanno & Wilfried Kuhn
Players: 2-4
Ages: 12+
Playing Time: 45-60 minutes
Release Date: October 2007

Here's a translated description of the game from the publisher:

Florence—the cradle of the renaissance—where artists such as Botticelli, Michelangelo and da Vinci work, where the reformer Girolamo Savonarola erected a theocracy, and where Machiavelli wrote his works on the use of power. Here is where the Medici rule and where lie the birthplaces of such grand explorers as Vespucci.

As the head of an influential European nobility, you want to develop your family culturally and be at the forefront of political power. In light of the historic events of this time, you promote cultural acquisitions as well as developments in architecture, religion, finance, the sciences and of course exploration. Surround yourself with the powerful figures from this time and play them diplomatically in order to gain a decisive advantage against your competitors. In the end, only the player with the most power stones will win the game.
Deep Thought Games
18US

Publisher: Deep Thought Games
Designer: David G.D. Hecht
Price: $41-96 (see below) Release Date: Released

Here's a brief description of this release: "18US is a 'high-end' 18xx game of the history of US railroading up to the 1950s on two map panels. It features twelve companies, four different categories of trains with either two or three levels of each (a total of eleven train types), and a substantially different set of mechanisms than the 'classic' 18xx games. 18US is intended to appeal to those players who enjoy such games as 1837 and 1844: large games with many subsystems."

As for other 18xx games that might appear at Spiel, Deep Thought's John Tamplin says that the elimination of economy parcel post by the US Postal Service will have him bringing many fewer games to Spiel. "I am taking only what will fit in four pieces of luggage (50-70 games, roughly) and only pre-orders," he says. The list of available games and their prices is:
  • 1826: $36 - $74
  • 1832: $40 - $83
  • 1841: $47 - $120
  • 1846: $40 - $78
  • 1850: $39 - $77
  • 1854: $40 - $78.50
  • 1889: $35 - $68
  • 18EU: $36 - $72
  • 18FL: $33 - $59
  • 18GL: $40 - $82
  • 18Mex: $39 - $76
  • 18Scan: $29 - $55.25
  • 18TN: $33 - $67
  • 18VA: $29 - $56.50

Says Tamplin, "The prices vary depending on how the games are configured. (We print each game to order and offer options ranging from basic kits that are unlaminated and uncut to fully ready-to-play, including play money and wood tokens.) Also, I don't know what I will be charging in Euros yet as the exchange rate may change. Paying with dollars at the show is also fine at these prices." To preorder any of the 18xx games, visit the Deep Thought Games website.
Link:
Publisher's game page
18West

Publisher: Deep Thought Games
Designer: David G.D. Hecht
Price: approx. $40-90 (see below) Release Date: October 2007

Here's a brief description of this release: "18West incorporates a variety of mechanisms into the 18xx framework, including four different types of companies (private, Granger roads, land grant, and public) and subsidized track laying. Mergers are also involved, in which public companies can acquire Granger roads."

John Tamplin, who runs Deep Thought Games, says that the price for the game hasn't been set as the components are still being finalized. The exact price will depend on how "finished" the user wants the game to be: unlaminated vs. laminated, play money vs. providing your own, etc. To preorder a copy—which is the only way to obtain one at Spiel—write to Tamplin through the Deep Thought Games website.
Drei Magier Spiele
Booth 11-31
Hai-Alarm!!!

Publisher: Drei Magier Spiele
Designers: Anja Wrede & Christoph Cantzler

Nothing more than the designers names, a title, and a cover shot for the moment.

Pictures: (Click on the picture to see a larger version)
The cover
Kakerlakensalat

Publisher: Drei Magier Spiele
Designer: Jacques Zeimet
Players: 2-6
Ages: 6+

Here's a translated description from salad king Patrick Korner:

You can't delay too long when discarding cards in this turbulent game of fast reflexes. As soon as a player mis-speaks, he has to take all of the cards in the middle of the table. A (not entirely) simple, fast game of reflexes that ensures a refreshing hit of adrenalin for every player.

Pictures: (Click on the picture to see a larger version)
The cover
Mäusekarussell

Publisher: Drei Magier Spiele
Designer: Jacques Zeimet
Players: 2-6
Ages: 4+
Price: approx. €35

Here's a very brief translated description:

Six little mice sit in their tubes on the mouse carousel, and before them lie colorful ittle scraps of food. But each mouse eats food only of its own color! So in which tube does the mouse of the correct color await? If the player lines up the mouse corectly, he gets the food as a reward and can continue to search.

Pictures: (Click on the picture to see a larger version)
The cover, still small when popped up
DustGames
Dust

Publisher: DustGames
Designer: Spartaco Albertarelli & Angelo Zucca (Kaleidos Games)
Players: 2-6
Ages: 12+
Other publishers: Fantasy Flight Games (English)
Distributors: Editrice Giochi (Italian) / Millenium (French, German, Spanish)
Release Date: September 2007

Dust is set in an alternate fantasy world created by artist Paolo Parente, who creates artwork for Magic the Gathering cards. The game will be distributed by Editrice Giochi (Italian), Fantasy Flight (English), and Millenium (French, Spanish, German). Here's a long, edited description of the setting and game play from the designers:

1950—After the discovery of an alien artifact that has changed the flow of history in the '40s, the Cold War is fought between three political blockades: the SinoRussian, the Axis and the Allied.

Armed with incredible weapons, derived from alien technology, the great powers are trying to take control of the planet. In the meanwhile groups of specialized forces are fighting in any corner of the planet to discover secrets scattered all around the world, not to mention the diplomatic war that is fought also inside the bloackades.

It's a war battled also in the undeground, with spies working to steal secrets and diplomats trying to create new alliances. Secret bases, hidden in the most uncomfortable places on Earth, are trying to develop new lethal weapons using the information given by the aliens found and trying to find a way to manage the incredible power of a mysterious energy that lies inside our planet.

In the game, all the players move their armies to conquer new territories, while infiltrating their spies in the enemy's, but also friends', lines. Only one of them will succeed, but you never know whether you are really fighting for yourself or at the end of the game someone else, maybe your pretend best ally, will be able to steal your points and claim victory.

Pictures: (Click on the picture to see a larger version)
The gameboard
A sample card
Another card

Link:
Dust photogallery on the KaleidosGames website
Edition Erlkönig
Booth 9-110
Tschuk

Publisher: 3-Hirn-Verlag (see below)
Designer: Heinrich Glumpler
Players: 1-2
Ages: 6+
Playing Time: 15 minutes
Price: €10
Release Date: Released

Tschuk was released as an online game in May 2007 on the Edition Erlkönig website, and it can be played online with one or two players. German publisher 3-Hirn-Verlag released a 100-copy edition of Tschuk, and designer Heinrich Glumpler will be selling these from his booth at Spiel.

The components of Tschuk are basic: seven blue poker chips with the numbers 1-7 on one side, and 21 red poker chips; each red chip has a number from 1-7 on one face and a different digit on the opposite face, so all combinations (excluding duplicates such as 7-7) are represented on the 21 chips. You randomly mix these chips, then stack them according to their upper face under the respective blue chips. On a turn, a player chooses one red chip, guesses which number might be on the opposite side, and flips it over to see whether he's right. Players alternate taking turns, and as more chips are revealed, you can puzzle out which chips must be where.

Says Glumpler, “Tschuk is more a game system than a game—we will definitely publish quite some variants at our website.” The solitaire version on the Edition Erlkönig website has you scoring points when you correctly deduce which number is on the opposite side of a chip.

Pictures: (Click on the picture to see a larger version)
The bits
What's your next move?

Link:
Publisher's game page
Designer's game page with online play: English / German
Editions du Matagot
Booth 9-68
Utopia

Publisher: Editions du Matagot
Designers: Arnaud Urbon & Ludovic Vialla
Artwork: Stéphane Poinsot, Jean-Mathias Xavier & Christophe Rendu
Players: 2-5
Ages: 12+
Playing Time: 60 minutes
Price: €40
Release Date: October 2007

Here's a brief description of the game from the Utopia website:

The rich king of Utopia invites princes of the greatest known civilizations to come and live in his city, bringing all the diversity of their civilization's architectural style.

You are one of the King’s ministers and you have to accommodate the princes as they arrive at the city gates. Each step in the construction of the city earns you notoriety.

The first player to reach 50 prestige points finishes the game and the player who has most points wins.

Pictures: (Click on the picture to see a larger version)
The cover
The figure you move on the scoring track
Only four wonders in this game
One of five monuments...
...and another

Links:
Game website with brief examples of game play in English and French
Downloadable rules: English, German & French
Eggertspiele
Booth 12-02 / 12-84
All-Zeit

Publisher: Eggertspiele
Designer: Tobias Stapelfeldt
Players: 3-4
Ages: 10+
Playing Time: 30 minutes
Price: €7.90
Release Date: October 2007

An expansion for Space Dealer, that includes nine different type of cards (and 42 cards in all). Ten wooden cubes represent energy for the Time Sphere and Energy Shield.

Pictures: (Click on the picture to see a larger version)
The cover
Cuba

Publisher: Eggertspiele
Designer: Michael Rieneck & Stefan Stadler
Players: 2-5
Ages: 12+
Playing Time: 75-120 minutes
Other Publishers: Rio Grande Games
Price: €38 / €49.50 (see below)
Release Date: October 2007

Patrick Korner wrote this report on Cuba after one play of the prototype in April 2007:

Cuba is an economic game with a production / trading / shipping engine that feels somewhat reminiscent of Puerto Rico but with some added twists. For example, production and building effects are handled completely differently. There’s a "Parliament" area that affects game rules round to round. And a few other interesting bits that add flavour to the game.

I played the game once with 3 players and thought it was quite good. A little hard to grok at first, but then I felt that way about Puerto Rico the first time I played as well. I definitely got the sense of “too many needs, not enough actions” which is part of what a well-designed economic game needs. If you can always do what you want, then the tension just isn’t there. The fact that this game forces you to pay attention to Parliament each turn (which has the effect of limiting your choices for the round) is what demands that players plan carefully. I’ll be very interested in seeing if any further development occurs between now and October - there were a few rough edges left in the design, but I’m sure the Eggert gang will have planed them down to satiny smoothness by then.

Cuba will be on sale in two different versions: the regular game for €38 and a version in a wooden box for €49.50. Peter Eggert has mentioned that copies are available by preorder through the Eggertspiele website.

Pictures: (Click on the picture to see a larger version)
The box
A delectable spread

Link:
Publisher's game page
More images on the Eggertspiele website
Downloadable rules: English and German
Hamburgum

Publisher: Eggertspiele
Designer: Mac Gerdts
Players: 2-5
Ages: 12+
Playing Time: 75-90 minutes
Other Publishers: Rio Grande Games
Release Date: October 2007

With Imperial, game designer Mac Gerdts gave players the chance to run the entire European continent. In his latest game, Hamburgum—which debuts at the Spiel game fair in Essen, Germany in mid-October 2007—he's asking players to think smaller. More importantly, he's asking them to be generous. After all, to win this game you need prestige points, and to earn prestige you must donate to the building of Hamburg's six churches.

Why choose Hamburg for a game setting? Hamburg is the second largest city in Germany and the second largest port city in all of Europe, but of more importance perhaps is that Mac Gerdts lives in Hamburg and has long wanted to incorporate the city's history into a boardgame. "When researching, I decided to set it in the 17th century, which was a golden era for the city," he says. "Hamburg was a prospering port and eventually became the biggest city of Germany at that time. It was a secure haven for Protestant refugees, and as only citizens with Lutheran beliefs were allowed to get official posts, the Church of Hamburg had to play an important role. At the same time, Hamburg was quite a modern city with many republican elements in its constitution, which was not natural in a time when absolutism was on the rise elsewhere."

Researching city history identified three main trades—beer, sugar and cloth—and the buying and selling of those goods drives the economic engine of the game. To determine the look and layout of the city, Gerdts visited nearby Lübeck, a trade partner of Hamburg as far back as the 13th century and a town with well-preserved architecture, unlike Hamburg. Says Gerdts, "99% of the old Hamburg buildings are destroyed."

Hamburgum fits more into the Eurogame category than Imperial or Antike as the game lacks military combat and players are traders who need to build up economic engines, along the lines of Puerto Rico or St. Petersburg. Unlike those games, though, Gerdts says, "When you feed the prestige-engine [in Hamburgum], you sacrifice your resources instead of investing them into your own economy. Players who own the most buildings/ships/goods/money often do not win because they underestimate the church donations. On the other hand, if you give everything you have to the churches, you won't win either. You have to be balanced, and you always have to be aware of other players as there is a tough competition for buildings in the city, ships in the harbour, and donations to the churches."

Where Hamburgum veers from the Eurogame path, however, is the absence of luck in the game, a trait it shares with Gerdts' previous designs. "Hamburgum was luck-free from the start," he says. "What I find so interesting about designing games without luck is that they have to be very carefully balanced: How to cope with a runaway leader? Which catch-up mechanisms are on offer? Are there different strategies, and how viable are they in comparison to each other? Does the gameplay feel scripted, are there too many repetitive turns? How to ensure that each playing is different from other ones? Can the game remain tight to the finish? Is it prone to analysis-paralysis, as there is full information about possible turns for every player? For many gamers, the obvious answer to all these questions is throwing dice. To design a satisfying boardgame without luck really is a challenge."

Hamburgum certainly isn't deterministic, but instead of dice or cards, uncertainty in the game results solely from player choices. Thankfully you can make assumptions about what opponents might do thanks to the return of the rondel, a game mechanism that debuted in Antike.

With the rondel, a player's possible actions are laid out in a circle, your token rests on one of the spaces in the circle, and you can take any of the next three actions in clockwise order for no cost. You can choose to move additional spaces around the rondel, but each space past the third costs you a prestige point.

"I wouldn't say that the rondel is better than a list of choices," says Gerdts, "but it has advantages: The choice is limited to only a few obvious turns, and planning ahead for several turns is required and rewarded. Both of these characteristics help to speed up the game. In addition, you can see the options of the other players and take them into account. Finally, the rondel makes it very difficult to choose the same action over and over. As an example, in Hamburgum you cannot afford to produce beer in every turn; you have to take other turns in between. There is an interdependency between your own turns which a simple list of choices wouldn't offer."

After Antike, Imperial and the intense conflict within those games, players might be surprised to find the rondel used with the tamer topics of trade, construction and brewing, but Gerdts points out the rondel is simply a game mechanism with no inherent restriction on its use. "It can be used for a wide range of very different games and themes," he says. "Therefore the rondel is not necessarily associated with battle and conflict."

Again, as with Antike and Imperial, the gameboard in Hamburgum is double-sided, with the non-Hamburg side featuring London (or rather "Londinium"). The Great Fire of London in 1666 destroyed the homes of 90% of the city's inhabitants, not to mention the city's churches, and players are once again responsible for building the churches. "The theme is not the only difference," says Gerdts, "as London has the more balanced map. In Hamburg, the biggest church district is in the West, and the smallest district in the middle of the city. In London, the big church district is located in the middle, surrounded by the other districts, all of which have the same size. This makes for a different strategic challenge, which I hope will appeal to many gamers!"

Pictures: (Click on the picture to see a larger version)
The cover
The gameboard

Links:
Publisher's game page
Downloadable rules: English and German
Elven Ear Games
Booth 4-114
Quest for the Princess

Publisher: Elven Ear Games
Designer: Thomas Jansen
Players: 3-5
Age: 12+
Playing Time: 45-60 minutes
Release Date: October 2007

Five somewhat noble knights are all eager to marry the princess, but she's been kidnapped by a dragon (as princesses are wont to do). Not all is lost, though. You now have a chance to show off how heroic you are and make a good impression on the princess. Every other knight has come to the same realization, however, which means you're all going to undermine one another on the way to rescuing the princess. In the end, whoever makes the best impression on the maiden fair wins the game.

Jansen notes that the difficulty rating of this game is "2 out of 3 peppers."

Pictures: (Click on the picture to see a larger version)
The cover
"I'm gonna smite you so bad!"
"My head, she is gone..."

Link:
Publisher's game page: Dutch
Emma Games
Booth 4-69
Wadi

Publisher: Emma Games
Designer: Martyn F
Players: 2-4
Playing Time: 30 minutes
Release Date: October 2007

Here's a description of the game from the publisher (who happens to be the designer as well):

Wadi is situated in the heat and drought of the ancient Egypt desert. Water is scarce and you try to build your Shadoof (a sort of waterpump) as close to the Wadi as possible. A wadi, however, is a desert river. Water flows though it for only a small part of the year. The rest of the time it is dry. In the short wet period, you try to pump as much water as possible to the water reservoirs. Preferably in the vicinity of fertile land, because the more fertile the land, the better the harvest. And the better the harvest, the more points a player earns.

But... other players might have noticed the same good spot, where you want to build your shadoof. And when you build your shadoof there, they won’t help you fill the water reservoirs. But if you hesitate too long, the other players might pump dry the Wadi. Or worse, the water streams down the wadi and the land close to your shadoof remain dry and barren.

Martyn notes that the game comes with four different scenarios, and he's already added a new downloadable scenario to the Emma Games website with more to come in the future.

Pictures: (Click on the picture to see a larger version)
Unusual colors on the cover
A digital look inside the box

Link:
Publisher's game page
Downloadable rules in English, German, and Dutch
Face 2 Face Games
Booth 9-72
Cheeky Monkey

Publisher: Face 2 Face Games
Designer: Reiner Knizia
Artwork: Rob Walker
Players: 2-6
Ages: 7+
Playing Time: 20 minutes
Language: English
Price: $28
Release Date: October 2007

A herd of animals has been set free at the zoo, and you're trying to capture more than anyone else. The animals include dogs, pigs, walruses and (of course) monkeys with three of one type, four of another, and so on up to ten monkeys.

To start a turn, you pull an animal token from the bag. You can stop and keep the animal, or draw another token. If the animal matches one already drawn this turn, you're out of luck and return them to the bag; otherwise you face the same question: stop your turn, or draw again. If you draw an animal that's on the top of someone else's stack, you get to nab their critter. Draw a monkey, and you really get to put one over on them! The game ends when all the animals are claimed; bonus tiles are handed out to whoever grabs a majority of each type of animal, and the player with the high score wins.

Editor's note: Reiner Knizia already has one great push-your-luck game in Circus Flohcati. I've played Cheeky Monkey close to ten times and think the game is every bit of fun that Circus Flohcati is. Each decision to stop or keep going is minor, but they add up turn by turn and create great tension.

Playing with five and six players can be hard if (a) players are slow or (b) you're playing on a large table since it's harder to see the top animal on everyone's stack. Those issues aside, Cheeky Monkey is a great filler and a perfect gift for those gaming neophyte friends of yours.


Pictures: (Click on the picture to see a larger version)
Thankfully the elephant's rear is obscured
Monkey tile
A friendly elephant
Giraffe tile
Many animals, conveniently sized

Link:
Publisher's game page
Moai

Publisher: Face 2 Face Games
Designer: Adrian Dinu
Artwork: Cyril Van Der Haegen (cover) & Lars Grant West (interior)
Players: 2-5
Ages: 12+
Playing Time: 90+ minutes
Language: English
Price: $50
Other publishers: Ubik (French)
Release Date: October 2007

In Moai, players control tribes of Rapa Nui, the natives of Easter Island who have lived on the island for hundreds of years. You're not celebrating an anniversary, though—you're fighting for survival and honor for your tribe.

The gameboard consists of three main playing areas: the fields, the forests, and the lava pits. Players place their Rapa Nui tokens in a semi-blind-bidding process in order to collect food from the fields (to keep their tribe members from starving), wood from the forest (to build boats and create fires), and stone from the lava pits (to build Moai, the enormous stone statues that exemplify Rapa Nui culture). You live on a tiny island, however, with minimal resources, so you can't get everything you need. Some tribe members will die, and sometimes you'll lose out in the forests. If you manage your resources and tribe members well, you'll build an impressive collection of Moai and become the most honored tribe on the island. Oh, and win the game.

The first 300 buyers of Moai at Essen will receive a special wooden tiki that can be used in place of the first player card.

Editor's note: I've played Moai twice and find it an engaging yet unforgiving game. Just as the real tribes of Rapa Nui deforested their environment and suffered food shortages, you'll experience great hardship in the game, with tribe members falling away turn after turn. Yes, you can give birth to more, but often you feel like you're fighting against twice as many opponents because the competition for resources is so fierce.

Dinu has done a good job of capturing the history of Easter Island in this game, so expect to feel pummeled (in a good way) by the time the game ends.


Pictures: (Click on the picture to see a larger version)
The cover
Love them stylized waves!
Funky tikis
Sample Rapa Nui cards
Epoch cards

Links:
Publisher's game page
Designer's website
Fantasy Flight
Booth 9-108
Arkham Horror: The King in Yellow

Publisher: Fantasy Flight Games
Distributor: Heidelberger
Designers: Kevin Wilson & Robert Vaughn
Price: $19.95 / €19.90
Release Date: Released

Link:
Publisher's game page
Beowulf: The Movie Board Game

Publisher: Fantasy Flight Games
Distributor: Heidelberger
Designer: Reiner Knizia
Price: $34.95 / €34.95
Release Date: October 2007

Link:
Publisher's game page
Cold War: CIA vs KGB

Publisher: Fantasy Flight Games
Distributor: Heidelberger
Designers: David Rakoto & Sebastien Giqaudaut
Price: $19.95 / €19.90
Release Date: September 2007
Condottiere

Publisher: Fantasy Flight Games
Distributor: Heidelberger
Designer: Dominique Ehrhard
Price: $19.95 / €17.90
Release Date: August 2007

Link:
Publisher's game page
Descent: The Road to Legend

Publisher: Fantasy Flight Games
Distributor: Heidelberger
Designer: Kevin Wilson
Price: $39.95 / €39.95
Release Date: October 2007

This expansion probably will be on display at Spiel 07, but not available for purchase.

Link:
Publisher's game page
Dust

Publisher: Fantasy Flight Games
Designers: Spartaco Albertarelli & Angelo Zucca
Players: 2-6
Ages: 12+
Release Date: September 2007

Fantasy Flight Games is publishing an English language version of Dust, which is described in detail under the Dust entry at DustGames.

Pictures: (Click on the picture to see a larger version)
FFG's pleasingly askew cover
Micro Mutants Evolution

Publisher: Fantasy Flight
Designer: Marco Maggi & Francesco Nepitello
Price: $39.95
Release Date: November 2007?

Fantasy Flight is releasing Nexus' Micro Mutants Evolution in English, so head to the Nexus entry of Micro Mutants Evolution for more details.
Penguin

Publisher: Fantasy Flight Games
Distributor: Heidelberger
Designer: Reiner Knizia
Price: $14.95 Release Date: August 2007

Link:
Publisher's game page
Rattlesnake

Publisher: Fantasy Flight
Designer: Robert di Meglio
Price: $14.95
Release Date: November 2007?

Rattlesnake is an English version of Nexus' Rattle Jungle. For a description of game play and box cover, head to the Rattle Jungle entry under Nexus.
Starcraft: The Board Game

Publisher: Fantasy Flight Games
Distributor: Heidelberger
Designer: Corey Konieczka
Price: $79.95 / €79.90
Release Date: September 2007

Note that the image is only preliminary and might not represent the published product.

Link:
Publisher's game page
Tannhäuser

Publisher: Fantasy Flight Games
Distributor: Heidelberger
Designers: William Grosselin & Didier Poli
Price: $59.95 / €59.90
Release Date: August 2007

Link:
Publisher's game page
Tide of Iron

Publisher: Fantasy Flight Games
Distributor: Heidelberger
Designers: Christian T. Petersen & John Goodenough
Price: $79.95 / €79.90
Release Date: Released

Link:
Publisher's game page
Tide of Iron: Days of the Fox

Publisher: Fantasy Flight Games
Distributor: Heidelberger
Designer: Christian T. Petersen
Price: $49.95 / €49.90
Release Date: November 2007

This expansion won't be released by Spiel 07, but it should be on display at the fair. Note that the image is only preliminary and might not represent the published product.


Link:
Publisher's game page
Warrior Knights: Crown & Glory

Publisher: Fantasy Flight Games
Distributor: Heidelberger
Designer: Corey Konieczka
Price: $19.95 / €19.90
Release Date: Released

Link:
Publisher's game page
World of Warcraft Boardgame: Burning Crusade

Publisher: Fantasy Flight Games
Distributor: Heidelberger
Designers: Christian T. Petersen & John Goodenough
Price: $49.95 / €49.90
Release Date: September 2007

Note the box image is only preliminary and might change before publication.

Link:
Publisher's game page
Ferti
Booth 10-57
En Garde

Publisher: Ferti
Designer: Reiner Knizia
Artwork: Pierô
Players: 2
Release Date: October 2007

Ferti's En Garde is a new version of (can you guess?) En Garde aka Duell, the Reiner Knizia two-player game which pits two fencers against one another on a long, skinny board. True to the nature of Ferti's production values, the materials used in the game will be somewhat unusual, such as an 80cm long 3D board.

Pictures: (Click on the picture to see a larger version)
"My name is etc."
Fragor Games
Booth 9-19
Antler Island

Publisher: Fragor Games
Designer: Fraser & Gordon Lamont
Players: 3-4
Ages: 10+
Playing Time: 45 minutes
Price: approximately €35
Release Date: October 2007

Whenever you hear someone complain about boring and rehashed themes in the future, direct them to this game, which features one of the oddest and most unexpected themes ever: You are a stag during the annual rut on a Scottish island. The time of the year has come for food, fighting, and females, and your goal is to stand tall as the dominant stag on the island.

The Lamont Brothers are aiming at multiple audiences this year with easy-to-understand game play that's appropriate for families, but a mix of complex and meaningful decisions that will appeal to gamers. "We have designed a quick start to get players into the game pretty much straight away," say the Lamonts. "The game is probably slightly less complex than Shear Panic."

Speaking of Shear Panic, each player has an action sheet with four possible actions on it: move, eat, rut, and grow antlers. Each round, players allocate their five action markers—1, 2, 3, a joker, and a blank—to these actions; players place their markers face down (so the blank serves as a bluff), and the same action can be chosen multiple times. "For instance, if you are in the centre and there are four does, you may choose to select rut four times," says Gordon.

The actions are then resolved in order, with players resolving the number 1 action in player order, then 2, then 3. "The joker action can be played instead of the next number in the sequence, though," says Gordon, "and part of the game is planning which action to leave as the joker action to give yourelf a bit more flexibility in case things do not work out quite how you imagined them to!"

With all that antler growing going on, conflict is inevitable. By moving into an area with another stag, you challenge him to a fight. If both stags decide to fight, each player decides how many food tokens (worth 1-3) to add to his antler size, and whoever has the best combination of conditioning and antlers wins the fight. The losing stag has one of his antlers broken off and is chased down the hill by the winner. All food spent preparing for the fight is lost. (The gameboard will have three levels, with stags fighting for the high ground.)

"This simulates what happens in the wild because as the stag in the centre becomes more tired it is more difficult for him to retain the centre area," says Gordon. "The centre area becomes more attractive as the game progresses because it fills up with doeples. [Yes, doeples! Fourteen wooden ones in all.] However, food tokens only ever appear on the outside of the board and remain there. Accordingly, although a stag may capture the centre area, he will have difficulty holding on to it." Antlers are easier to hold on to and grow, but that strength is more visible, painting a target for others.

Antler Island has a few more sources of luck than Hameln and Shear Panic, specifically:
  • Food tokens: These tokens are worth 1-2 at the start of the game, and tokens worth 1-3 are added as teh game progresses. You don't know how much food you're getting when you choose that action.
  • Food and doeple location: This is determined randomly at the start of each round, with food staying on the outside of the board and does starting on the outside and migrating inwards.
  • Wily Tileys: You win one of these tiles when your antlers grow to the next even number in length or when you win a fight. You can choose the face-up Tiley or take a mystery Tiley from the stack. Says Gordon, "They give a benefit which is useful without being gamebreaking!"
"There is enough luck in the game to stop it from being a dry abstract game," says Gordon. "However, it does not play a major part. Players can minimise the effects of luck with good gameplay."

The set-up is also randomized to some degree. "Each stag will be equally as far away from all other stags and will have a food token and a doe next to it," says Gordon. "The first round options are limited, and we have used this to our advantage—it means we can do a quick start to the game where players can do the first round easily and have picked up a large number of the rules easily."

Unlike last year's Hameln—which came in 1,000 copies that were all preordered within three weeks—the latest title from Fragor Games is being released in an edition of 2,500 copies. If the clashing of antlers sounds good to you, write to fragorpreorder@yahoo.co.uk with "Antler Island" in the subject line; include your name in the body of the message and let the Lamonts know whether you plan to pick up the game in Essen or will need it posted.

Pictures: (Click on the picture to see a larger version)
The final cover
Three layers of head-butting
Detail of the gameboard
Two bits of game art
A face only a rutting doe could love
Profile shot
What you don't want to see when waking up

Link:
Publisher's website
Antler Island rules (PDF) in English
Franjos
Booth 12-99
Black Box+

Publisher: Franjos
Designer: Eric Solomon
Players: 2
Ages: 10+
Playing Time: 15 minutes
Price: €22.95
Release Date: October 2007

To mark the 20th anniversary of Franjos, the company is publishing a new edition of Eric Solomon's Black Box, which has been part of the Franjos line since 1990. In addition to the standard version of Black Box, which celebrates its 30th anniversary, Eric Solomon has designed a hexagonal version of this classic deduction game.

For those who don't know how to play, here's the scoop on the basic game: One player hides four or five "atoms" in a rectangular paper grid; the other player then shoots light rays (with his mind) into a particlar entry point on this grid. The light is absorbed if it hits an atom directly and reflected if it enters the sphere of influence around the atom. The first player marks where the light escapes on the grid. Eventually the second player will suss out where the atoms are located and announced his findings. Players alternate roles, and whoever scores fewer points wins. This new version includes a hexagonal grid as well, which has five or six atoms placed on it. More atoms and more entry points lead to an increased need for brainpower to have any hope of solving the set-up...

Pictures: (Click on the picture to see a larger version)
Same game, new cover
Learn to play in five languages
FRED Distribution
Booth 9-72
Blazing Aces

Publisher: FRED Distribution
Author: Reiner Knizia
Release Date: October 2007

Blazing Aces is a new book of card games from master designer Reiner Knizia. No other information is available for this item at this time.

Link:
Publisher's book listing which is blank as of Sept. 30
Rails of Europe

Publisher: FRED Distribution
Designer: Glenn Drover
Players: 2-5
Release Date: Q4 2007

The Rails of Europe expansion for Railroad Tycoon consists of a 30x36" gameboard, a deck of operation cards, and rules—but that's all you'll need to take the action of Railroad Tycoon to a new continent. Here's a game description from the publisher:

It is mid 19th century Europe. The railroads that first appeared in England are now appearing on the European mainland. Wealth and prestige await the player who can tap into the resources and demands of the continent. Do you build through the mountains of Southern Europe , or across the expanse of Eastern Russia? If you are fortunate enough, maybe you can sign a charter agreement with a strategically located town or even a capital. A continent awaits for the Rails of Europe.

Rails of Europe is an expansion map for Eagle Game's very popular railroad game. You will need the pieces from the basic game (track and city tiles, shares, money, empty city markers, trains and first player marker) to play Rails of Europe.

The prototype of Rails of Europe will be on display at Spiel, with the published game due out by the end of 2007.

Link:
Publisher's game page
Through the Ages

Publisher: FRED Distribution
Designer: Vladimir Chvatil
Players: 2-4
Ages: 12+
Playing Time: 120+ minutes
Release Date: Q4 2007

FRED Distribution is releasing a second edition of the game that won the International Gamers Award for multi-player games in 2007. Here's a description of the game from the publisher:

Through the Ages is an exciting game of strategy and resource management. Players guide their civilizations up from Antiquity, through the Middle Ages, and into Modern Times.

What will your civilization be like? Will it be warlike? Technologically advanced? Religious? Artistic? Choose from Leaders such as Hammurabi, Napoleon, and Ghandi. Build the Pyramids, the Great Wall, or the Eiffel Tower.

Your Civilization's culture is yours to shape—and you can do it differently every time you play the game.

Through the Ages is playable in three different difficulty levels. Play the short Tutorial Game to learn the game mechanics. Play the Advanced Game when you are ready to face the consequences of politics and corruption. And when you want an even greater challenge, play the Full Version of Through the Ages and take your civilization from spear-throwing to space flight.

The prototype of the new edition of Through the Ages will be on display at Spiel. The game is currently scheduled for release before the end of 2007.

Pictures: (Click on the picture to see a larger version)
Cover of the new edition

Link:
Publisher's game page
Uptown

Publisher: Funagain Games
Distributor: FRED Distribution
Designer: Kory Heath
Players: 2-5
Ages: 8+
Playing Time: 30-40 minutes
Release Date: September 2007

Uptown is an abstract strategy game with simple rules and intuitive game play. On the surface, it seems like a take on Sudoku, with its 9x9 grid, but in fact players take turns placing tiles on the gameboard with the goal of creating the fewest groups of their color. You can remove tiles placed by other players, but if the game ends in a tie for the number of groups, then the player who "attacked" fewer tiles wins, making planning and indirect attacks more valuable than head-on confrontation. For more on the game play and design, click over to the Uptown preview that I published on Boardgame News in July 2007.

Pictures: (Click on the picture to see a larger version)
The box
The board
The bits

Link:
Distributor's game page
Uptown preview on Boardgame News with design notes from Kory Heath
The Game Master
Booth 12-56
Skyline of the World (second edition)

Publisher: The Game Master
Designer: Hans van Tol
Players: 2-4
Ages: 8+
Playing Time: 60 minutes
Languages: English & Dutch
Release Date: October 2007

Skyline of the World appeared at Spiel 05 and sold out in 2006. For Spiel 07, van Tol is releasing a second edition of the game with new game elements, new material, and a redesigned box and gameboard. The additional game materials and rules will be available as a separate purchase at The Game Master booth at Spiel for those who own the first edition. The cost will be roughly €2.50.

Pictures: (Click on the picture to see a larger version)
The new edition
The Game Master is also showing Rotterdam, which was released in Spring 2007, at Spiel, and in addition to demoing and selling the game, the company is holding a contest in which booth visitors can win up to €100. The details are unclear, but visitors need to visit the Game Master booth at 13:00 or 16:00 on any day and throw a game coin. Throw it where and why? That's unknown, but apparently there's a boat race on a giant gameboard and all will become clear once you're ready to toss the coin.
GameHeads
Booth 5-96
Cop & Killer

Publisher: GameHeads
Designers: Michael Nietzer & Oliver Wolf
Artwork: Hans-Jörg Brehm
Players: 4-10
Ages: 12+
Playing Time: 60-90 minutes
Release Date: October 2007

Here's a translated description of this game from the publisher:

A killer is in the city, and his victim is unsuspecting. Yet the Cop is already on the trail: Who has an alibi and who has something to hide?

GameHeads takes the classic cobs and robbers game into a thrilling new form of your game table. In this thrilling game, the players receive secret identities, and everyone pursues his own goals: the Cop wants to place the killer before he finds his target person and liquidates him. Everyone is suspicious and supports one side or the other, on whose successes they will profit.

The innovative gameboard gives the players different possible actions that are needed to expose the secret identities of the partners. As soon as the partners are known, a race against time begins.

Pictures: (Click on the picture to see a larger version)
The cover, askew
Saloon Poker

Publisher: GameHeads
Designer: Michael Nietzer
Players: 2-7
Ages: 12+
Playing Time: 45-60 minutes
Release Date: October 2007

A poker variant with a specialized deck.
Games for the World
Booth 5-76
The World Cup Game, plus two expansions

Publisher: Games for the World
Designer: Shaun Derrick
Players: 3-16
Ages: 10+
Playing Time: 60-180 minutes
Release Date: Released / October 2007 (see below)

Designer Shaun Derrick released The World Cup Game in 2006, and the game allowed players to recreate the 1930 or 2002 World Cup tournaments. The expansions bring other events into the mix; the first expansion has boards for Sweden (1958), Chile (1962) and England (1966) and additional rules as the formats of the World Cup changed over the years.

Expansion 2 will include the 1934, 1938 and 2006 World Cup tournaments, and sells for £7.45 through the GamesfortheWorld website and €10 at Spiel. Since the 2006 event took place in Munich, Derrick says, "I will also have a special German langauge version of the 2006 World Cup also for sale at €10.00." Expansion 2 was iffy for Spiel delivery initially, but according to Derrick, "I have just delivered the board files to the printers today and they have promised completion by Friday." Games for the World is located at the JKLM booth.

Pictures: (Click on the picture to see a larger version)
Cover for the base game

Links:
Publisher's game page
Downloadable rules: German
Gen Four Two Games
Booth 4-14
Army of Frogs

Publisher: Gen Four Two Games
Designer: John Yianni
Players: 2-4
Playing Time: 45 minutes
Language: English (see below)
Price: approx. €18
Release Date: October 2007

Army of Frogs resembles Hive in that the gameboard is created while you play. The goal of the game is to create one large group of frogs—an army, if you will—through tactical manuevering and placement of the pieces, which are hexagonal bakelite frogs. Says Yianni, The molded frog figures have high backs so that they can easily be picked up and moved during play.

Each player starts with two randomly drawn frogs, and on a turn a player takes the following three actions to build and shift an island of frogs in the center of the table: (1) if possible, move a frog of his color that's on the board to a new location (something that's obviously skipped on the first turn), (2) add one of the frogs in his supply to the board, and (3) draw a new frog from the bag and add it to his supply. The first player to create a group of seven or more frogs wins the game.

The game includes a few placement rules along the line of Hive. You can't split the island of frogs, and you can't create a long peninsula of frogs, thus tieing up other players. "You can't add your own colour touching your own colour stones, and the way you move is by jumping in a straight line but with multi jumps allowed," says Yianni.

As for the language issue, Yianni says, "I tend to prefer to have multiple editions each with their own rules and Army Of Frogs will go that way, but for the Essen fair the game will be available only in the English edition."

Pictures: (Click on the picture to see a larger version)
The cover
Hive: Mosquito expansion

Publisher: Gen Four Two Games
Designer: John Yianni
Players: 2
Language: The same as Hive
Price: Free
Release Date: By October 2007, possibly earlier

The Mosquito set—one black, one white in bakelite matching the third edition—is being given away at conventions, tournaments, and other events. The Mosquito can be added to the game prior to playing, giving each player 12 pieces. The Mosquito is placed like other pieces, but for movement it takes on the characteristics of any piece that it touches, a grasshopper one turn, a spider the next, and so on. The only exception is that a Mosquito that Beetles its way onto the hive remains a Beetle until it's back on the ground again.

Says John Yianni, "Essentially the Mosquito is just a promo piece to encourage sign ups to events and tournaments, but it would also add a extra dimension to the game for those who want just that extra bit of brain burn."

Yianni says that the Mosquito is likely to be available at the booth of HUCH & friends, the German distributor of Hive, but the giveaway still hasn't been confirmed as of August 21. There will be only one edition of this release, with rules in every language in which Hive appears.
Ghenos Games
Booth 4-66
Bolide Tracks #2

Publisher: Ghenos Games
Designer: Alfredo Genovese Release Date: October 2007?

Ghenos Games might have a new set of tracks for Bolide in time for Spiel. "Our wish is to release every year for Essen a new Bolide track," says Anna Genovese, who handles administration for Ghenos. No details yet on which courses will be included.
Camper Tour

Publisher: Ghenos Games
Designer: Spartaco Albertarelli
Players: 2-4
Playing Time: 30 minutes
Release Date: October 2007?

This game will likely be released at Spiel.
Rugby World

Publisher: Ghenos Games
Designer: Alfredo Genovese
Players: 2-8
Playing Time: 80 minutes
Release Date: 2008?

This game will be shown as a prototype at Spiel.
Gigamic
Booth 11-10
Bouc Makers

Publisher: Zoch
Distributor: Gigamic
Designer: Alessandro Zucchini
Players: 2-6
Ages: 10+
Playing Time: 45 minutes
Price: €12
Release Date: October 2007

A French version of the Zoch game Volle Wolle.
Brin de Jasette Entre Copines

Distributor: Gigamic
Ages: 16+
Price: €19
Release Date: September 2007

The latest title in a series of communication games with categories of questions such as "Brise-glace" (Icebreaker) and "À Coeur Ouvert" (With an Open Heart). The English version is sold under the title "A Bit of Banter," and this is the "Between Friends" edition. I'm going to stop now.

Pictures: (Click on the picture to see a larger version)
The orginal game; don't mistake the cards for chaw

Link:
A Bit of Banter website: English / French
Chateau Roquefort

Publisher: Zoch
Distributor: Gigamic
Designers: Bernhard Weber & Jens-Peter Schliemann
Players: 2-4
Ages: 6+
Playing Time: 30 minutes
Price: €35
Release Date: October 2007

A French version of Zoch's Burg Appenzell.

Links: Downloadable rules from Zoch (PDF): German / French / English
Cot Cot Collec'

Publisher: Zoch
Distribution: Gigamic
Designers: Alan R. Moon & Mick Ado
Players: 3-5
Ages: 8+
Playing Time: 45 minutes
Price: €12
Release Date: October 2007

A French version of the Zoch release Gloria Picktoria (aka Get the Goods/Reibach & Co.).
Famille Hérisson

Publisher: Chelona
Distribution: Gigamic
Price: €5
Release Date: 2007?

Apparently a family game of some sort about hedgehogs. The release date has been changed from September to "Reporte Date Inconnue" or as we say in English, "I dunno."

Pictures: (Click on the picture to see a larger version)
Eat the worm!
Inside

Publisher: Gigamic
Distributor: Pro Ludo (Germany)
Designer: Henrik Morast
Players: 2
Ages: 10+
Playing Time: 10-20 minutes
Price: €29
Release Date: 2007?

A description of Inside from Gigamic, the release date for which was September, but was changed on July 31 to "date uncertain":

Together, players build a pyramid of light brown and dark brown wooden blocks. Anticipate your opponent’s moves by playing cubes in their colour... In order to be the winning architect there must be more of your colour on at least 2 faces of the completed pyramid!

Pictures: (Click on the picture to see a larger version)
The cover
Kaleidoscope

Publisher: Gigamic
Designers: Frank Dyksterhuis & Dr. Mark Wood
Price: €29
Release Date: September 2007

Kaleidoscope isn't a new game, but it's new to Gigamic.

Pictures: (Click on the picture to see a larger version)
The box
Bits and boards
Marrakech

Publisher: Gigamic
Distributor: Pro Ludo (Germany)
Designer: Dominique Ehrhard
Players: 2-4
Ages: 6+
Playing Time: 10-20 minutes
Price: €29
Release Date: October 2007

A translated description of Marrakech from Gigamic:

The bazaar is bustling: It’s the big day at the rug market! The best salesperson will soon be named! Each player is a salesperson who tries to outwit the others. Each player takes it in turns to throw the dice and then move Assam, the market organiser. If Assam stops on an opponent’s rug, the salesperson must make a payment to its owner before putting one of their own rugs on an adjoining space. When the last rug has been laid, the total number of visible rugs and the number owned by each salesperson are added up: the best player wins!

Pictures: (Click on the picture to see a larger version)
The cover
The bits, at the end of the game
Un Elephant, Ça Casse Énormément

Publisher: Amigo
Distributor: Gigamic
Designer: Michael Schacht
Players: 3-5
Ages: 8+
Playing Time: 30 minutes
Price: €10
Release Date: October 2007

A French version of the Amigo game Der Elefant im Porzellanladen (aka Playroom Entertainment's Bull in a China Shop).
Gigantoskop
Booth 5-89
Monkey Business

Publisher: Gigantoskop
Designer: Peter Hansson
Players: 2-6
Ages: 10+
Playing Time: 15-45 minutes
Languages: English, German, or Swedish
Price: €12
Release Date: Released

Swedish publisher Gigantoskop is returning to its roots this fall with an expansion for the company's first game release in 2003. In the card game Spank the Monkey, players had to pile up junk to commit domestic abuse on a primate who had invaded a junkyard. Now players get to reach into their wallets and add a few more tools to their arsenal. Here's a description of the game from the publisher:

What do you do when a pestering primate is wrecking havoc at the junkyard where you work? The obvious, of course: throw money at the problem!

With the Monkey Business expansion, Spank the Monkey enters the glamorous world of champagne-filled hot tubs and gold-plated supermodels. Sure, it's still just a junkyard, but it's a blinged-out junkyard filled with the spoils of the rich and famous. And with the introduction of the green stuff comes a whole range of new, exciting possibilities. Spend to succeed in your actions, and use your wad of cash to buy yourself out of trouble. But, as always, be the first to Spank the Monkey.

And now, more details about the game play:

Each player starts with one coin. During the game players will be able to earn more coins and use their coins in various ways.

There are essentially three ways that you can spend your coins. First of all there are cards that you have to pay for when playing them such as Insurance Policy and Sexy Monkey Outfit. Secondly, there are Junk cards and Reinforcement cards that require you to pay an upkeep each turn if you want to keep them in your tower. Finally, you can buy extra cards in addition to the ones you draw as normal. The first card you buy during a turn costs 1 coin, the second 2 coins, the third 3 coins, etc.

To be able to spend coins, you also have to earn coins. Luckily, some Junk cards such as the Oil Tower and the Bank Note Printing Press give you an income each turn as long as they are in your tower. You can also sell Junk cards from your hand. You may sell one Junk card each turn. A Junk card is worth its Strength in coins.

Monkey Business also introduces a new category of Junk cards called Luxury. In this category you can find precious junk such as Limo, Spa and Inflatable Bouncing Castle.

Pictures: (Click on the picture to see a larger version)
The cover
Start spending...
One spanking is never enough
Mmm, bouncy...
Spank the Monkey combo edition

Publisher: Gigantoskop
Designer: Peter Hansson
Players: 2-6
Ages: 10+
Playing Time: 15-45 minutes
Languages: English, German, or Swedish
Price: €20
Release Date: October 2007

Gigantoskop is releasing a combo pack of Spank the Monkey and the Monkey Business expansion.

Pictures: (Click on the picture to see a larger version)
Cover of the combo edition
Giochix Edizioni
Booth 4-43
Bulp!

Publisher: Giochix Edizioni
Designer: Michele Quondam
Players: 2-4 (5-8 with two decks)
Ages: 8+
Playing Time: 20 minutes
Languages: Italian, English & German (See below)
Price: €15.95
Release Date: September 2007

A water spring has been discovered on the hill of Bulp, but the trickle of this precious fluid is so meager that it can serve only one of the surrounding villages. Rather than decide which village should receive this bounty—and thus enrage all of the villages not so blessed—the governor has decreed that the first village to successfully run pipe from the spring to its border has permanent rights to the water. Expect sabotage from your fellow players, and prepare to wreck a little mischief of your own.

In addition to the languages listed above, the Giochix website will have rules available in Spanish, French, Swedish, Finnish and Danish as well.

Pictures: (Click on the picture to see a larger version)
The cover
Sample cards
Sample game—with box to impede play

Links:
Publisher's game page: English / Italian
Medievalia

Publisher: Giochix Edizioni
Designer: Michele Quondam
Players: 2-4
Ages: 10+
Playing Time: 50 minutes
Languages: Italian, English & German (See below)
Price: €15.95
Release Date: September 2007

You've just been bequeathed a plot of land by the King and named Lord of your own fief. Of course, your worst enemies have been granted plots of their own, right next to yours in fact, and they're now plotting to get you out of the way. Time to build up your land—and fast—to protect yourself and show your charming neighbors who really deserves to hold onto the land.

During the first phases of the game, players develop their fief by adding more cultivated fields and population, then they start constructing buildings, training the public, and building an army. All of this activity takes place with cards played from your hand. Cards cost a certain amount of resources, but produce some as well. The more you produce, the more powerful the card you can play and the more you'll be able to stick it to the other players.

In addition to the languages listed above, the Giochix website will have rules available in Spanish, French, Swedish, Finnish and Danish as well.

Pictures: (Click on the picture to see a larger version)
First the cover...
then some cards...
Now the two put together...

Links:
Publisher's game page: English / Italian
Golden Laurel Entertainment
Booth 4-39
Stations of the Cross

Publisher: Golden Laurel Entertainment
Release Date: October 2007

The publisher has briefly described this as "a Christian educational boardgame."
Vineyard

Publisher: Golden Laurel Entertainment
Release Date: October 2007

The only description from the publisher right now is "a mass-market, wine-making, resource-trading game."
Goldsieber
Booth 10-12
Landlord

Publisher: Goldsieber
Release Date: October 2007
Liebe & Intrige

Publisher: Goldsieber
Designers: Ellen Maria Ernst & Kira Verena Samol
Players: 2-4
Ages: 10+
Release Date: October 2007

Pictures: (Click on the picture to see a larger version)
The cover
Passtah

Publisher: Goldsieber
Release Date: October 2007

I believe this is a two-player abstract game published as Tunnelz in the U.S. by Educational Insights. More details to come...
Saba: Palast der Königin

Publisher: Goldsieber
Release Date: October 2007
Gyldendal
Phenomena: Kampen om Aldra

Publisher: Gyldendal
Designer: Kristian Roald Amundsen Østby
Players: 2-5
Playing Time: 90 minutes
Release Date: Released

Here's a description of the game from BoardGameGeek:

In this strategic adventure game the players travel through the land of Aldra, trying to fulfill prophecies in order to defeat the forces of the evil magician Sherpa. The players will advance in the skills of fighting, wisdom and friendship, but only clever use of magical items and spells will make them succeed. The use of spells is central to the game, and it requires magic stones, resources that must be harvested from the different kinds of terrains throughout Aldra.

The game is based upon the Norwegian fantasy book series "Phenomena" by Ruben Eliassen.

Designer Kristian Østby doesn't have a booth at Spiel, nor does the publisher Gyldendal, but Østby will have 20 copies on hand at Spiel. "All game contents are in Norwegian, but all cards are open information, and I will provide an English card translation," he says. "It could be labeled as a medium-light strategic adventure game." To preorder a game, contact Østby by email. He isn't sure what the price will be as he must first buy the game directly from the publisher, but he's estimating the price at about €30.

Pictures: (Click on the picture to see a larger version)
Character board

Link:
Publisher's game page
HABA
Booth 11-14
Ach, du Mauseschreck!

Publisher: HABA
Designers: Bernard & Micha Kraus
Players: 2-4
Ages: 5+
Playing Time: 15-30 minutes
Price: €14.95
Release Date: October 2007

Here's a translated description of the game:

Who will be the first to use tactics and luck with the die to bring two elephants to the goal? Hup, hup! The annual elephant race has started, but alas for you mouse-ophobes, the impudent mouse Jasper has come to frighten away the elephants.

The elephants quickly scatter, and only with luck and tactics will they pass Jasper on the way to the goal. The players move the elephants around the track to the elephant temple, but if an elephant stands alone on a space that Jasper passes, that elephant is sent back to the starting area. The first player to bring two of his elephants into the temple wins.

Pictures: (Click on the picture to see a larger version)
Rainbow elephants
Buchstabenzwerge

Publisher: HABA
Designer: Gerhard Friedrich, Vio de Galóczy & HABA
Players: 2-4
Ages: 6-10
Playing Time: 15 minutes
Price: €24.95
Release Date: October 2007

A translated description of the game:

Who knows the letters and the alphabet? The Goblin Kuddelmuddel, who always has nothing but nonsense in his head, has hidden the letter in the dwarf village: the G is stuck behind the house, the H is in a well, and the B in the garden. Players are trying to organize the letters once again by seeking animals and other objects whose first name begins with certain letters of the alphabet. Do this, and you move your dwarf forward; when you land on a treasure field, you get a coin, and whoever has three coins first wins the game.

Pictures: (Click on the picture to see a larger version)
"Ukal? It's totally a word."
Charly im Zoo

Publisher: HABA
Designer: Markus Nikisch
Players: 2-5
Ages: 4-8
Playing Time: 10 minutes
Price: €9.95
Release Date: October 2007

A translated description of the game:

Who recognizes the zoo animals through the peephole?

Charly is understandably excited because for the first time the impudent duck is visiting a zoo. There live all the animals of the world that Charly has never seen! But when looking through the leaves Charly can recognize only part of the animals. Together with Charly, the players must try to find out which animal can be seen in the enclosure: orangutan, chameleon, sea lion, or leopard. The first player to claim three animal cards wins.

Pictures: (Click on the picture to see a larger version)
Where's the spider cage?
Die große Ratz-Fatz Spielewelt

Publisher: HABA
Designer: Hajo Bücken
Players: 1-6
Ages: 3-12
Playing Time: 10-15 minutes
Price: €29.95
Release Date: October 2007

For the tenth anniversary of the Ratz Fatz series, HABA has a giant edition of the game with fifty game figures as well as 30 stories, poems and riddles to use with different game ideas included in the booklet.

Pictures: (Click on the picture to see a larger version)
Start making stories
Kalle Kanalratte

Publisher: HABA
Designer: Roberto Fraga
Players: 2-5
Ages: 4+
Playing Time: 15 minutes
Price: €8.95
Release Date: October 2007

A translation of the game description:

Who will discover Kalle the canal rat? Where can Kalle be hiding? The mouse police are searching under all the manhole covers, but which one is Kally sticking to?

The players take turns in the role of Kalle the canal rat, hiding secretly. Your opponents, as the mouse police, as trying to catch Kalle, but it's whoever has a good memory and determination will be there to ambush Kalle time and again. Whoever uncovers Kalle gets some cheese as a reward, and the goal of the game is to hold the most cheese in the end.

Pictures: (Click on the picture to see a larger version)
Start searching...
Käpt'n Kuck

Publisher: HABA
Designer: Christian Tiggemann
Players: 2-4
Ages: 5+
Playing Time: 15 minutes
Price: €24.95
Release Date: October 2007

Players use "telescopes" to spot treasures on the map.

Pictures: (Click on the picture to see a larger version)
"I spy with my little eye..."
Kleiner Teddy

Publisher: HABA
Designer: Heinz Meister
Players: 2-5
Ages: 3-8
Playing Time: 10 minutes
Price: €9.95
Release Date: October 2007

A set of four games, such as memory and reaction, that revolve around dressing the bear in the right clothes—as if you'd ever get close enough to dress a bear...

Pictures: (Click on the picture to see a larger version)
The clothes make the ursine look fine
Löwenstark!

Publisher: HABA
Designer: Wolfgang Dirscherl
Players: 2-4
Ages: 5+
Playing Time: 10 minutes
Price: €9.50
Release Date: October 2007

A description of the game from the publisher:

Whoever wants to become the new king of the savannah needs to look and react quickly! The giraffes are stretching out their necks with curiosity—which makes the lion race begin immediately. All the young lions are ready at the start line. Simultaneously, and as quick as possible, the players try to discover the correct animal cards for the round and place their lion cards on them; which cards are correct is determined by the roll of the dice to start the round. Whoever finds the animals moves his lion forward, and whoever reaches the goal first becomes the new king of the savannah.

Pictures: (Click on the picture to see a larger version)
A layout of lions
Ratz-Fatz Spiele

Publisher: HABA
Designer: Hajo Bücken
Players: Varies
Ages: 3-12
Playing Time: 5-10 minutes
Price: €7.95 each
Release Date: October 2007

Three different games that emphasize listening and memory to celebrate the tenth anniversary of the Ratz-Fatz series of games.

Pictures: (Click on the picture to see a larger version)
Itty-bitty bits
Spiel dich schlau!

Publisher: HABA
Players: Varies
Ages: 3-6 / 4-7
Playing Time: Varies
Price: €19.95
Release Date: October 2007

Four game and book packages to introduce youngsters to basic concepts of letters, numbers, shapes and more.

Pictures: (Click on the picture to see a larger version)
Lots of tiny bits
Würfelwurm

Publisher: HABA
Designer: Jürgen Höfs
Players: 2-5
Ages: 4-8
Playing Time: 10 minutes
Price: €11.95
Release Date: October 2007

Here's a translated game description from the publisher:

Who has a good memory and will find the correct colors of Willi Worm? Willi is a very special worm: He can change his colors! Which colors does Willi bear today? The die-worm (see image) shows the children exactly four colors, and it's these colors that they try to find on the face-down cards and uncover in the correct sequence. Whoever has a good memory receives a clover leaf as a reward. The goal of the game is to be the first to gather three clover leafs.

Pictures: (Click on the picture to see a larger version)
Clovers, cards, and a die-worm
Hans im Glück
Booth 11-45/46
Carcassonne: Abtei und Bürgermeister (Abbey & Mayor)

Publisher: Hans im Glück
Designer: Klaus-Jürgen Wrede
Players: 2-6
Ages: 8+
Playing Time: 30-45 minutes
Other Publishers: Rio Grande Games
Release Date: October 2007

Here's a translated description of this expansion from Patrick Korner:

12 new wooden pieces and 18 new tiles provide interesting possibilities. So, for example, the farmyard can force a field to be scored in the middle of the game. The abbey allows you to fill up all adjoining spaces and then score...

Pictures: (Click on the picture to see a larger version)
The cover
Ming Dynastie

Publisher: Hans im Glück
Designer: Robert F. Watson
Players: 2-4
Ages: 10+
Playing Time: 90 minutes
Other publishers: Rio Grande Games
Release Date: Fall 2007

Nothing more than the title and designer name right now, although a Hans im Glück employee did say that this game would correspond in complexity to El Grande. Not bad company!

If you really want to know more, here's an old description of the game from when it was entered in the 2001 Hippodice game design competition:

In the middle of the 14th century, the Chinese people succeeded in freeing themselves from Mongol domination and—with the ascension to the throne of Emperor Tai-Tsu—developing into a soaring country: China. Each player takes the role of an imperial prince who tries to win more and more influence with family members during the growth of the Chinese people in the Ming Dynasty. To do this, you want to secure majorities in the six Chinese provinces, each of which are subdivided into three prefectures, in order to place your fammily members in those administrations and be rewarded with gifts from the emperor. But only the one with the most well-balanced collection of influences will be able to continue the Ming Dynasty as its new emperor.

Keep in mind that at least six years have passed since this description was written...

Pictures: (Click on the picture to see a larger version)
The cover
Oregon

Publisher: Hans im Glück
Designer: Åse & Henrik Berg
Players: 2-4
Ages: 8+
Playing Time: 45 minutes
Other Publishers: Rio Grande Games
Release Date: October 2007

Åse & Henrik Berg have passed on this brief game description: "Oregon is a family/strategy game with a colonization-theme with a card-driven placement mechanism. The aim of the game is to position farmers and point-giving buildings in the best possible locations on the board."

Pictures: (Click on the picture to see a larger version)
The cover, subtitled "The way to the west was long..."
La Haute Roche
Rattlesnake City

Publisher: La Haute Roche
Designer: Sylvie Barc
Artwork: Gérard Mathieu
Players: 2-6
Ages: 10+
Playing Time: 45 minutes
Price: €29.90
Release Date: October 2007

Here's a translated description of the game from the publisher:

Rattlesnake Valley is in ruin. Formerly a thriving location, the area underwent an epidemic, with the survivors abandoning the city. Little by little, the buildings collapsed, leaving only the cries of the vultures and the banging of open doors to replace the neighing of horses and the laughter of children. Nature overran the town...

Until it was discovered that the old gold mines of Rattlesnake Valley still held treasure. The lure of wealth has started to attract adventurers who are ready to risk their holdings to rebuild saloons and take advantage of those hungry for gold. Keep your revolver close at hand because duels, bank robberies, and shady poker games will all play a role in the town's revitalization.

Pictures: (Click on the picture to see a larger version)
The cover
The components
Hold on to your wallet...
No, really, keep it in your pants

Links:
Publisher's game page
Downloadable rules (PDF, English)
Downloadable English translation of the cards
Heidelberger Spieleverlag
Booth 9-108, 10-01
Arger Dich Schwarz

Co-publishers: Nürnberger-Spielkarten-Verlag / Heidelberger
Designer: Frank Stark
Release Date: October 2007

Heidelberger is co-publishing this title as well as distributing it in Germany. For more on the game, visit the Nürnberger Arger Dich Schwarz entry.
Arkham Horror: Das Grauen von Dunwich

This is a German version of Fantasy Flight Games' Arkham Horror: Dunwich Horror expansion, which was released in English in 2006. The game sells for €39.90.
Beowulf: Das Spiel zum Film

A German version of Reiner Knizia's Beowulf: The Movie Board Game, which is due out in English in October 2007 from Fantasy Flight Games. The price is €29.90.
Ca$h 'n Gun$: Live

Heidelberger is distributing the German-language edition of Repos Production's Ca$h 'n Gun$: Live, with a retail price of €19.90.
Ca$h 'n Gun$: Yakuzas

Heidelberger is distributing the German-language edition of Repos Production's Ca$h 'n Gun$: Yakuzas, with a retail price of €29.95.
Condottiere

This is a German edition of the new version of Condottiere, which is due out in English in August 2007 from Fantasy Flight Games. The German edition sells for €14.95.

Pictures: (Click on the picture to see a larger version)
The cover
Descent: Quelle der Finsternis

This is a German version of Fantasy Flight Games' Descent: Well of Darkness expansion, which was released in English in 2006. The expansion costs €39.90.
Fury of Dracula

This is a German version of Fury of Dracula, which was released in English in 2006 from Fantasy Flight Games. This version retails for €44.90.

Pictures: (Click on the picture to see a larger version)
The cover
Herr der Ringe: Die Schlachtfelder

This is a German edition of Fantasy Flight's Lord of the Rings: Battlefields expansion, with a retail price of €24.95.
Khronos, Second Edition

Heidelberger is distributing the German-language version of Khronos, Second Edition, which Rio Grande Games is releasing in English. The game sells for €44.90.
Mexican Hold'em Poker

Repos Productions has released this game with French rules; Heidelberger is handling the German edition, which retails for €6.60. For details on the game play, head to the Repos Mexican Hold'em Poker listing.

Pictures: (Click on the picture to see a larger version)
Cover im Deutsch
MicroMutants Evolution

Heidelberger is releasing a German edition of this game, which Nexus Editrice is releasing in Italian and Fantasy Flight in English. Visit Nexus' MicroMutants Evolution entry for a description of the game play and components. This edition retails for €39.90
Mobbing

Co-publishers: Nürnberger-Spielkarten-Verlag / Heidelberger
Designer: Frank Stark
Release Date: October 2007

Heidelberger is co-publishing this title as well as distributing it in Germany. For more on the game, visit the Nürnberger Mobbing entry.
Runebound Abenteuer Packs I

This is a German edition of the first six expansion packs for Runebound, Second Edition: Relics of Legend, Artifacts and Allies, The Terrors of the Tomb, The Dark Forest, Crown of the Eldar Kings and The Sceptor of Kyros. Each pack retails for €6.95

Pictures: (Click on the picture to see a larger version)
Passel of packs
Tribun

Co-publishers: Moskito / Heidelberger
Designer: Karl-Heinz Schmiel
Release Date:

Heidelberger is the co-publisher and German distributor of this new Schmiel deal. For more about the game, visit the Tribune listing under Moskito Spiele.
Warrior Knights

Heidelberger is releasing a German edition of Fantasy Flight's Warrior Knights with a retail price of €49.90.

Pictures: (Click on the picture to see a larger version)
The cover
World of Warcraft: Schatten des Krieges

This is a German edition of Fantasy Flight's World of Warcraft: Shadow of War expansion, retailing for €24.95.
Herz-Spiele
Booth 4-18
BallCube

Publisher: Herz-Spiele
Designer: Claudia Herz
Players: 2-4
Ages: 7+
Playing Time: 30 minutes
Release Date: October 2007

First, a poem from the publisher:

BallCube – Find Your Way!

BallCube – A game as exciting as life.
Your own life.
A game to find ways.
Your way.
Through a labyrinth, that is so unfathomable
- like the future that lies ahead of you.
But still transparent. Mysterious.
Perfectly clear to all.
But still so confusing.
For what will happen – after the next move?
Will my way be free at last?
Will I be the winner?

Since here it is all about human nature.
Which faces you daily.
Everywhere. Privately and professionally.
People, who help you.
Or block you skilfully.
People, who open ways to you.
Or close them again.
And there are the rules of BallCube.
Transparent, but still unfathomable.
Confusing, because they are always changing,
must be understood,
in order to draw up your strategy,
to outwit your opponent.
To become the winner.
- Just like in real life!

All of that is BallCube!

And now for the rest of this evening's entertainment, a more concrete description of the game: BallCube seems to be a multi-dimensional approach to the old mass-market game Stay Alive! In the two-player game, players take turns inserting the 24 plastic pushers into the slots of the cube; the pushers have different numbers of holes and different arrangements of them. Players take turns placing their eight marbles in the 16 holes, then take turns pulling out the pushers by a single notch—or pushing them back in if they're already out. Whoever gets all their marbles through the ballcube first wins.

The game includes rules for three and four players as well as a two-player variant where you must first retrieve your seven colored balls, then let loose a white one. Drop the white one before you're ready, and you lose.

Pictures: (Click on the picture to see a larger version)
A drawing of the BallCube, the game as exciting as life
HiKu-Spiele
Booth 12-26
Buchstabenbeutel

Publisher: HiKu-Spiele
Designers: Michael Palm & Lukas Zach
Players: 2-6
Ages: 8+
Katalon

Publisher: HiKu-Spiele
Designer: Hartmut Kommerell
Players: 2
Ages: 8+
On Q

Publisher: HiKu-Spiele
Designer: Peer Sylvester
Players: 2
Playing Time: 15 minutes
Price: approx. €10
Release Date: October 2007

An abstract game with a Q-shaped gameboard. Two stones are placed on each space of the board, and the stones come in four colors. Players take turns removing the stones and placing them in a personal line while following certain rules. Sylvester says, "As you see, my prototypes are not very 'flashy.' The published game will feature a 'board' made of leather and real stones, and will come in a small wooden box like Pajonk and Monochrom last year."

Pictures: (Click on the picture to see a larger version)
The prototype
Schischa

Publisher: HiKu-Spiele
Designer: Amir Salajegheh
Players: 1-8
Ages: 6+
Histogame
Booth 5-91
King of Siam

Publisher: Histogame
Designer: Peer Sylvester
Players: 2-4
Ages: 12+
Playing Time: 30 minutes
Languages: German/English
Price: about €22
Release Date: October 2007

The setting is Siam in the year 1874. Siam's king has initiated reforms that have caused a power struggle to break out between the Malays, the Lao, and the Royalists. To the outside world, these groups must appear to remain unified or else the British might take advantage of the chaos to colonize Siam. Can the Siamese maintain this image of unity while settling their differences?

With two or three players, each player plays as an individual; with four players, they play in teams of two. The set-up phase contains the game's only random elements; each of the country's eight provinces receives four randomly drawn supporters, with each supporter belonging to one of the three factions (i.e. being one of three colors). In addition, the order in which the provinces will be scored is also randomly determined. Players start the game with two supporters of each faction.

Each player also starts the game with a set of eight action cards. "These eight actions are all the players get during the game, so they have to be sure when to use them!" says designer Peer Sylvester. "Each round every player can play as many actions as he wants and can—so he can blow all eight actions in the first round if he wants, but this isn't the smartest thing to do." The actions usually change the distribution of the supporters on the board in order to gain control over the different factions and to push the factions they support into control of the country.

However, if the conflict between the different factions becomes too intense, the British intervene, which changes the victory conditions players must achieve. Here's how that possibility plays out in game terms: Each round ends with one faction gaining control over the province to be scored, with action cards possibly affecting the scoring order. Once scored, a province is off-limits for the remainder of the game. After eight rounds, the faction in control of the most provinces wins control of Siam, and the player with the most supporters in that color wins the game. But, says Sylvester, "In case of a tie within a province, the British will move in. If the British claim their fourth province, then the game ends immediately and new victory conditions occur," specifically the player with the most "sets" of supporters wins.

"The conflict in the game is two-fold," says Sylvester. "First, to use the limited number of actions to manipulate the supporters in a way that benefits me, and second, to take the right supporters, the ones I think will win—but if I take a supporter, I raise my level of control over that faction, while also weakening this faction on the board."

King of Siam will include rules in German and English, and the components will be language independent. The game will be distributed in the U.S. by a distributor to be named later.

Pictures: (Click on the picture to see a larger version)
The cover
The gameboard
Card graphics
Part of Siam's old coat of arms

Links:
Publisher's game page: English / German
Downloadable rules (PDF): English / German
Napoleon's Triumph

Publisher: Simmons Games
Distributor: Histogame
Designer: Bowen Simmons
Players: 2

Histogame will distribute Napoleon's Triumph in Germany and throughout Europe. Histogame's Richard Stubenvoll says that the game includes language independent components; the German rules will either be included within the box or available for download from the Histogame website. Here's a description from the Simmons Games website:

On 2 December 1805, the Emperor Napoleon had lured the Allied Army under Czar Alexander into attacking him in one of the most famous traps in military history. The Allied army attacked but was split in two by a French counter-attack and disastrously defeated, giving Napoleon one of the greatest victories in the history of war—Austerlitz.

Napoleon’s Triumph is built on the same foundations as its acclaimed predecessor, Bonaparte at Marengo, but is bigger and grander in scale. It uses two boards to make a double-size 44" x 34" map of the Austerlitz battlefield and has twice as many pieces as the earlier game, but defying the tradition that big wargames must also take a long time to play, Napoleon’s Triumph can be played from start to finish in a single evening.

Links:
Simmons Games' game page and game designer's diary
Rules available for download from Simmons Games in English / German / French
Homoludicus
Booth 4-66
Tobynstein

Publishers: Homoludicus / Perra Comics
Designer: Josep Maria Allué
Players: 3-6
Ages: 10+
Playing Time: 20 minutes
Languages: English / Spanish
Price: €20
Release Date: October 2007

A game about re-animating dead animals. No, seriously. The subtitle of the game is even "You will give your paw again." Here's a short description of the game:

Players take the role of young Frankenstein cousins that spend the nights trying to revive a pet. To achieve this, the players dig the cemetery, sew obtained animal body parts, or steal from each other to be the first to complete a body and bring it back to life with the help of a lightning.

To purchase a copy of Tobynstein, which is limited to 1,000 copies, you need to contact Homoludicus and give your name as the company will have few, if any, copies available for the general public.

Better not let PETA get their eyes on this one...

Pictures: (Click on the picture to see a larger version)
The cover
The back

Link:
Game preview in Spanish on Jugamos Tod@s
In addition to Tobynstein, Homoludicus has other games that will be available at Spiel by reservation only, so write the company if any of these sound intriguing: Café Race (€20), Agora Barcelona (€40), Pròxima Obertura (€35), Gaudí (€35), Ekonos (€40), and Dead End (€16, and the obligatory zombie game that each company must produce at least one of). The links for these games take you to the BoardGameGeek listing.
HUCH & friends
Booth 12-89
Amyitis

Publisher: HUCH & friends
Designer: Cyril Demaegd
Release Date: October 2007

HUCH & friends will publish and distribute a German language version of this Ystari title. For game details, see the Amyitis listing under Ystari Games.
Graffiti

Publisher: HUCH & friends
Designer: Jacques Zeimet
Artwork: Atelier Wilinski
Players: 3-8
Ages: 12+
Playing Time: 30 minutes
Release Date: October 2007

A drawing game of some sort.

Pictures: (Click on the picture to see a larger version)
The cover
Zoologic

Publisher: HUCH & friends
Designer: Inon Kohn
Artwork: Ariel Laden, Janique Crépeau & Oliver Fischer
Players: 1
Ages: 6+
Playing Time: 10 minutes
Price: €19.95
Release Date: October 2007

A series of 60 logic puzzles in which the solver needs to fill the grid with a certain number of dogs, cats, mice, and their favorite foods—but without allowing rivals (such as dogs and cats) or dinner table partners (such as mice and cheese) to be adjacent.

Pictures: (Click on the picture to see a larger version)
The cover
Hurrican Games
Booth 10-34
Animalia

Publisher: GameWorks SàRL
Designer: Malcolm Braff, Bruno Cathala & Sébastien Pauchon
Artwork: Mathieu Leyssenne
Players: 2-6
Ages: 7+
Playing Time: 10-20 minutes
Release Date: October 2007

Animalia, previously available only to customers of the Swiss insurance company Assura SA, will be available for sale at the Hurrican Games booth at Spiel. The game will be available in two editions:
  • A deluxe edition with large, 70 x 110mm beautifully illustrated cards, 90 scoring medals, and rules in English, German, French and Italian.

  • A travel edition with the same large cards, a note pad for keeping score, and rules in French and German. (English rules are available for download from BoardGameGeek.)
Animalia is a fun, set-collection game in which players try to collect groups of animals to score points. The game is somewhat reminiscent of Medici without the bidding. For more on the game, check out my review of Animalia here on BGN.

Pictures: (Click on the picture to see a larger version)
Each of the 36 cards has a unique and charming illustration
Mr. Jack Expansion

Publisher: Hurrican Games
Designer: Bruno Cathala & Ludovic Maublanc
Players: 2
Price: €15 (see below)
Release Date: October 2007

In early 2007, Hurrican held a contest in conjunction with the designers to accept new character submissions from fans for an expansion. Cathala and Maublanc had already created three new characters of their own, and after reviewing 137 submissions (some identical to the already chosen new ones), two additional characters were selected: Spring-Heeled Jack, by Steve McKeogh, and Abberline, by Arnaud Fillon. Here are a few words about each of the new characters:

  • Abberline, an inspector
  • John Pizer, the butcher who widely thought a suspect for Jack
  • Joseph Lane, an anarchist who's always leading revolts in Whitechapel
  • Madame, who wears nice clothes but doesn't like dirt
  • Spring-heeled Man, a mysterious springy guy
The rules will also include a new game set-up. You can reserve a copy of the Mr. Jack expansion by sending an email to mr.jack@swissgames.net with the subject line "Réservation Essen." If you reserve a copy, the price is only €12 instead of €15. The price of the base game plus expansion is €40.

Pictures: (Click on the picture to see a larger version)
New faces of fear
Hutter Trade GmbH & Co KG
Booth 12-89
Durchblick

Publisher: Hutter Trade GmbH
Designer: Dominique Bodin
Artwork: Ségolène de la Gorce
Players: 2-4
Ages: 8+
Release Date: October 2007

I believe this is a German version of Vitrail, published in 2006 by Cocktail Games and recently announced for a 2008 U.S. release by Gamewright as On the Dot.
Sagrada

Publisher: Parland Spiele
Distributor: Hutter Trade GmbH
Designer: Ulrich Paulus
Artwork: Hardy Kaiser
Players: 2-6
Ages: 12+
Playing Time: 75-90 minutes
Release Date: October 2007

A German game that helps you learn Spanish.

Pictures: (Click on the picture to see a larger version)
The cover

Link:
Sagrada website
Zirkusparade

Publisher: Hutter Trade GmbH
Designer: Dominique Ehrhard
Artwork: Sofi
Players: 2-4
Ages: 6+
Release Date: October 2007

This is a German version of La Grande Parade, released in 2006 by Cocktail Games.
Isensee Verlag
Booth 10-48
Ramses: Wettlauf um die Reichtümer Ägyptens

Publisher: Isensee Verlag
Designer: Florian Isensee
Players: 2-4
Ages: 8+
Playing Time: 30 minutes
Price: €6

Players are museum directors in the aftermath of the great Egyptian tomb discoveries in the 1920s and need to acquire the best and most beautiful collection of Egyptian art available on the market.
Jactaléa
Booth 4-50
Exxit

Publisher: Jactaléa
Designer: Vincent Everaert
Players: 2
Ages: 8+
Playing Time: 15 minutes
Price: €35
Release Date: Released

Starting from a field of four hexagons, players try to extend their territory
Gygès

Publisher: Jactaléa
Designer: Claude Leroy
Players: 2
Ages: 10+
Playing Time: 15 minutes
Price: €35
Release Date: Released

An updated version of a classic game from Leroy. Your goal is to move one piece to the opponent's last row; the trick is that no one owns any of the pieces, and you can move only those pieces in the row nearest to you. Pieces are comprised of 1-3 rings, and the number of rings equals the number of spaces it can move. Land on another piece, and you can either displace it or move spaces equal to this piece's rings.
Kamon

Publisher: Jactaléa
Designer: Bruno Cathala
Players: 2
Ages: 8+
Playing Time: 15 minutes
Price: €35
Release Date: Released

A hexagonal board is first filled randomly with 36 pieces, with each piece having one of six symbols and a value from 1 to 6. The first player replaces any of the pieces with a pawn of his color; from then on, a player must replace a piece that matches either the symbol or value of the piece previously claimed with a pawn of his color.

A player wins the game if he (1) connects opposite sides of the board with a line of his pawns, (2) surrounds one or more spaces, whether empty or not, or (3) prevents the opponent from taking a turn due to a lack of matching pieces.
Khan Tsin

Publisher: Jactaléa
Designer: Claude Leroy
Players: 2
Ages: 8+
Playing Time: 15 minutes
Price: €35
Release Date: Released

Pieces of three colors are placed on the gameboard, and each turn a player moves one of the four closest pieces (or stacks) onto another piece (or stack). A stack of pieces may contain at most three of the same color. To win, create a stack of nine pieces, that is, with three pieces in each of the three colors.
Mana

Publisher: Jactaléa
Designer: Claude Leroy
Players: 2
Ages: 8+
Playing Time: 15 minutes
Price: €35
Release Date: Released

Each player tries to capture the opponent's Damyo with his own Damyo or one of his five Ronins.
Japon Brand
Booth 4-27
Festival

Publisher: Grimpeur
Distributor: Japon Brand
Designer: Shinsuke Yamagami & TCD
Artwork: Mila Aizawa Players: 4-5
Ages: 10+
Playing Time: 30+ minutes
Price: €15 (€12 at Spiel)

Here's an edited description of the game—only 80 copies of which will be on sale at Spiel—from the distributor:

To make big door money at seasonal festivals, recruit freelance performers from the professions of Minstrel, Dancer, Clown, Gladiator, and Beast Tamer!

The start player receives performer cards equal to the number of players plus one, picks one of them, places it face-up or face-down on the table, then passes the remaining cards to any player. This card drafting continues to the last player of this round, and that player picks one card and discards the remaining card face-down. Continue this procedure several times. After all cards have been dealt, each player counts the Star Points (SP) of his own cards. For each profession, only the players holding the most and secondmost SP will receive door money. The player who receives the most money wins.

Pictures: (Click on the picture to see a larger version)
The cover

Link:
Distributor's game page
Goita

Publisher: Grimpeur, Inc.
Distributor: Japon Brand
Artwork: Jun Kusaba
Players: 3-4
Ages: 10+
Playing Time: 30+ minutes
Price: €15 (€12 at Spiel)

Here's a somewhat edited game description from the distributor:

Goita is a highly addictive partnership card game that blends skill and chance. To start with, Goita is played by four players who form two pairs. The aim of the game is to collect more Victory Points (VP) faster than the opponents. Partners sit opposite each other at same game table, and each player is dealt eight cards which have images of Japanese Chessmen on them. (In this version, we also provide a three-player "battle royal" variant.)

The start player plays the first card face-down and a second card face-up. The next player may pass or play a card face-up if it is a same card as last player's second card. After the first card is played, this player plays any second card. Continue this until someone plays all hand and the pair wins the deal. VP is determined by the last played card. The pair who collects 150 VP wins the game.

Only eighty copies of this game will be on hand at Spiel.

Pictures: (Click on the picture to see a larger version)
The cover

Link:
Distributor's game page
Highschool Election

Publisher: ROLL
Distributor: Japon Brand
Designer: Ayumu Kitazaki
Artwork: Akio Kurousagi & Yasuyuki Tsurugi
Players: 3-5
Ages: 9+
Playing Time: 30-45 minutes
Price: €15 (€12 at Spiel)

Here's an edited description of the game, which will have 40 copies available, from the publisher:

Highschool Election is a game themed around the election of a student president at a girls' high school, which is a popular theme in Japanese comics. The game is mainly illustrated by famed Yasuyuki Tsurugi who recently published his works in United States. Can your candidate win the election and become the president?

There are two types of cards in this game: One is a Group card which counts as a bunch of open votes; Group cards also have special abilities and rarely change sides. The other type is normal Voting cards with a secret number of floating votes. They are easy to get and easily change sides. You have to use these two types of cards carefully to win this tough election.

Pictures: (Click on the picture to see a larger version)
The cover

Link:
Distributor's game page
Magical Athlete: 2nd Edition

Publisher: Grimpeur, Inc.
Distributor: Japon Brand
Designer: Takashi Ishida
Artwork: Mila Aizawa
Players: 4-5
Ages: 10+
Playing Time: 60-90 minutes
Price: €32 (€28 at Spiel)

Here's an edited description of the game—only 50 copies of which will be on sale—from the distributor:

In this fantastic arena, the most popular spectacle is about to begin: a footrace between 25 athletes including the Siren, Witch, Centaur etc... These creatures are teamed up to win this exciting race. This game has two stages, first a draft for you to pick your athletes and the other stage is, of course, the race itself.

In the draft stage, each player bids with chips for five desired Athletes. After that, you select one Athlete from your team as the runner for each race. The special abilities of the runners give the race a wide variety of outcomes.

Pictures: (Click on the picture to see a larger version)
The cover
The runners
The track

Link:
Distributor's game page
Master of Rules

Publisher: Kawasaki Factory
Distributor: Japon Brand
Designer: Susumu Kawasaki
Players: 3-5
Ages: 10+
Playing Time: 20-30 minutes
Price: €15 (€12 at Spiel)

Here's a game description from the distributor:

At the same game table, each player independently plays a favorite rule. While one player wants to do a trick-taking variant, another wants to adjust the total number of the tricks under 24, and a third wants to play unique cards about color and number. In this dizzying situation of total chaos, you must follow the rules as much as possible!

This game is played with two types of card sets: Numerical cards (1 to 9 by 5 colors) and 5 kinds of Rule cards. A Deal consists from 2 Tricks. At the first Trick, turn player may play a Numerical or Rule card. At the second Trick, turn player must play a card of the type not played at the first trick. Every turn, you must decide carefully which card should play to fulfill the rule you planned.

Only 100 copies of Master of Rules will be available at Spiel.

Pictures: (Click on the picture to see a larger version)
Possibly the cover
Layout of the cards

Link:
Distributor's game page
NI-SHI-KI

Publisher: C-NO TOY
Distributor: Japon Brand
Designer: Shiino Takaaki
Artwork: Takashi Ono
Players: 2-4
Ages: 10+
Playing Time: 30-60 minutes
Price: €80 (€59 at Spiel)

Here's an edited description of the game from the distributor, Japon Brand:

NI-SHI-KI (two-four-chess) is a chess-like board game, using cards as chessmen and featuring warring states in Medieval Japan. Cards representing Units (like spearmen or bowmen) and Warlords (like Oda Nobunaga or Uesugi Kenshin) are put on the sliding plates. Plates with cards can be slid over the surface of the gameboard to attack the enemy cards or castle. Each battle is resolved by comparing the strength of the cards and a die roll. The mixture of dynamism (the sliding plate movement) and luck (the die which may overturn a situation) make for good strategy and playability in this game.

Features of the game: 1. Receive several cards and place them appropriate spaces. 2. Alternately, appoint new Warlords, slide plates, and aim at enemy castle. 3. When two opposed cards touched each other, battle can be happen. The sum of the card's strength and a die roll decide the result! 4. To win the game, you must eliminate all enemy cards or fell the enemy castle.

Pictures: (Click on the picture to see a larger version)
The box
Cards, box, and sample game

Link:
Distributor's game page
NI-SHI-KI-Shouden

Publisher: C-NO TOY
Distributor: Japon Brand
Designer: Shiino Takaaki
Artwork: Takashi Ono
Players: 2
Ages: 10+
Playing Time: 30 minutes
Price: €30 (€19 at Spiel)

Here's a description of the game from the distributor:
NI-SHI-KI-Shouden is a pocketable version of NI-SHI-KI (DX version) for head-to-head combat with the special game sheet. It contains 13 Warlord cards, which are all different and new from DX version, like the powerful Tokugawa Ieyasu and Shimazu Yoshihiro.

Features of the game: 1. Receive several cards and place them in appropriate spaces. 2. Alternately, appoint new Warlords, move cards, and aim at the enemy castle. 3. Two opposed cards touched each other already, you can battle instead of the move. The sum of a card's strength and a die roll decide the result! 4. To win the game, you must eliminate all enemy cards or fell the enemy castle.

Pictures: (Click on the picture to see a larger version)
The box
Cards, box and sample game

Link:
Distributor's game page
Origin of Failingwater

Distributor: Japon Brand
Designer/Publisher: Takuya Saeki
Artwork: Reina Asada Players: 3-4
Ages: 10+
Playing Time: 30 minutes
Price: €15 (€12 at Spiel)

Here's an edited description of the game from the publisher:

Mr. Late the architect faces a difficult task: building a mansion under a waterfall. Finally he determines an innovative way to design it out! Falling water will flow and slide down the surface of the walls. Thus, the mansion is called Failingwater House. Will this mansion be built as planned? Shall falling water flow as hoped?

This is a trick-taking game of no trump. Each deal consists of six tricks, and the player who has taken each trick receives Victory Points (positive or negative). At the end of game, the player with the most VP wins. It sounds pretty normal, doesn't it? But in this extraordinary game, the way of playing cards is very unique. You must play and place them in reverse order! First of all, players have to play the cards for the last trick. Then, for the 5th trick, the 4th trick, and so on... After all cards of all players have been placed on the table, the first trick (the cards last placed) have to be solved, then the 2nd, 3rd and so on... Each trick is solved with a must-follow rule and "last-in, first-out" style!

Another description mentions having a seventh card in your hand and being able to play this card in place of one of the cards you've already "played." This description also mentions that the absolute value of your score is what matters, so scoring only negative points can still be a good thing since the total number of points is large. BGN's Larry Levy got to play the prototype in early 2007, and he offers this assessment and added description of the game:

Eric, you wondered in the entry of the Japanese game of Origin of Failingwater how you could play cards in reverse order. It’s actually an ingenious quasi-deduction game. You do indeed play your cards in reverse turn order. So, since you each have 6 cards, you play cards to the sixth trick first, followed by the fifth trick, and so on. These are played face up to a grid in the middle of the table, so everyone can see each card played. The order in which cards are played rotates with each trick. Winning some tricks gives you positive victory points and winning others costs you points.

After all the cards are played, you look at the first trick and resolve it normally, using No Trump rules. So the highest card of the led suit wins the trick (the players know ahead of time who will be leading to the first trick). Once you find out who won that first trick (and assign VPs), you now know that that player is leading to the second trick. This determines who wins the second trick (since you now know the led suit). Do this for all six tricks to see who won the most points.

Players have to work out the possibilities as the tricks are played out in reverse order. So it might work out that if Fred over there wins trick 4, I’ll win trick 5 (since I have the high card in the suit he played to that trick). That’s good, since trick 5 is worth 2 VPs. But I don’t want Ethel to win trick 3, because that will mean that I won trick 4; not only will that keep me from winning trick 5, but trick 4 is worth -1 VP. And so on. It’s definitely brain-bending.

We thought the prototype had some rough edges (which are hopefully improved in the final version), but the basic idea is unique and excellent. I look forward to seeing the published version of this one.

Pictures: (Click on the picture to see a larger version)
The cover

Link:
Distributor's game page
Tosenkyo

Publisher: Ginsen-an
Distributor: Japon Brand
Players: 2 (5)
Ages: 5+
Playing Time: 10 minutes
Price: €188 (€89 at Spiel)

A fan-throwing dexterity game that supposedly dates back at least 200 years. Players sit about 10 feet apart on opposite sides of a wooden box that has a small target placed on top of it. Players take turns throwing fans at the target, which is called Chou (meaning "butterfly"). The score a player receives depends on the way in which the items land: a complete miss is 0 points, all three items (fan, Chou, box) lying separately is 1 point, the fan covering the Chou 8 points, and so on.

Five fans are thrown by each player, who are watched over by a judge (who announces the score), a resetter (who removes the fan and places the Chou atop the box), and a scorekeeper. Kimonos and ceremonial tea service not included.

Only five copies of Tosenkyo will be on hand at Spiel, so if you fancy a fan battle, don't hestitate to visit the Japon Brand booth!

Pictures: (Click on the picture to see a larger version)
Five fans per set

Links:
Distributor's game page with includes a video of fan-flicking action—check it out for playing tips!
Learn more about the history of Tosenkyo
Word Basket

Distributor: Japon Brand
Designer/Publisher: Toshio Kobayashi
Players: 2-8
Ages: 5+
Playing Time: 10 minutes
Price: €12 (€10 at Spiel)

You probably won't pick up this game on a whim like other titles in the Japon Brand booth as Word Basket is a fast-paced word game based on kana. Most cards in the deck have a single kana letter on them, while a few have five letters (presumably rarely used ones) and a few have only numbers, which relate to the length of the word.

Your goal is to create a word that starts with the kana of the card placed in the basket and ending with a kana in your hand; do this, and you can throw the card in the basket. The first player to empty his hand wins.

Pictures: (Click on the picture to see a larger version)
I'm so losing...
Cards close-up

Link:
Distributor's game page
Japon Brand will also have roughly a dozen other games in its tiny booth: Q-Jet (24 copies only at €32), R-ECO, Magi, Trouble School, Magical School, Tekeli-li, Cucco, Lo Tarot, Go-nin-Kan, and a couple of solitaire items. Copies on hand range from 15 to 70. If last year is any guide, Japon Brand will have English and German rules for all of the items available for purchase.
JKLM Games
Booth 5-76
Kogge: Bornholm

Publishers: MoD Games / JKLM Games
Designer: Andreas Steding

All 98 copies of this mini-expansion for Kogge, 2nd edition have been preordered, but they must be picked up by 17:00 on Saturday, so you can always swing by with hope at that time.
Macht & Ohnmacht (Power & Weakness)

Publishers: MoD Games / JKLM Games
Designer: Andreas Steding

Details of this title, which has only 500 copies available, are included under the MoD section of this preview.

Link:
Game listing on the JKLM Games website
Murdero

Publisher: D'Avekki Studios Ltd
Distributor: JKLM Games
Designer: Tim Cowles
Players: 2-4
Ages: 10+
Playing Time: 30 minutes
Release Date:

Collect the right set of cards, and you can solve a murder! Okay, you're not really solving a murder, but the game thinks you are and that's what counts: making the game happy.

The deck includes 60 cards divided up into 45 case cards numbered 1 to 5 and 15 action cards, which mess with the gameplay. Assemble a complete set of case cards to solve a murder. Multiple decks are available—although they are fixed and not collectible—and you can create different play experiences by mixing cards from different decks.

Pictures: (Click on the picture to see a larger version)
The cover
Suspect card
An action card

Link:
Game website, which includes a video explanation of the game
Scandaroon

Publisher: Surprised Stare
Designer: Tony Boydell

Details of this game can be found in the Surprised Stare section of this preview.

Link:
Game listing on the JKLM website
Stoplights

Publisher: JKLM Games
Designer: Sean Brown
Players: 2-3
Ages: 4+
Price: £4.50
Release Date: October 2007

Here's a description of the game from the JKLM website:

Stoplights is a game for 2 or 3 players that is easy to learn, quick to play, and fun for all ages. Players start with four cards each and compete to be the first to line up five of their color stoplights horizontally or diagonally. On a player's turn, he may play a card and draw a replacement, cover any card on the table with one from their hand, or draw two cards. That's it! It sounds easy, but it is hard to do. Games sometimes last only seconds, but most last several minutes. The strategies are deep, but the game is easy enough a five-year-old can win. As an educational tool, Stoplights is a great way to help young ones count and group colors. Fans of strategy games will find it a quick, but challenging filler.

Link:
Publisher's game page
JMcreative
Booth 4-56
KRIMI total: Der verfluchte Schatz der Piraten

Publisher: JMcreative
Designers: Jörg Meißner & Antje Meißner
Players: 8+
Playing Time: 240 minutes
Price: €21.95

Somewhere in the Caribbean lies a Spanish galleon filled with gold that was bound for Europe. Its location is noted on no map, and only the most learned sailors can even think of searching for it through certain deadly reefs and shallow passages. In this party game, which is kin to the murder mystery dinner games, players get to search for buried treasure and see whether they can avoid the curse that hangs over this lost vessel.

Pictures: (Click on the picture to see a larger version)
The cover

Link:
Publisher's game page
Kosmos
Booth 12-17/20
Anno 1701: Das Brettspiel

Publisher: Kosmos
Designer: Klaus Teuber
Players: 3-4
Ages: 10+
Playing Time: 100-120 minutes
Price: €31.99
Release Date: October 2007

Here's a brief description of the game from the publisher:

On behalf of the queen, each player must establish a settlement and build a flourishing trade city. Whatever is needed for the construction and not produced within the settlement must be obtained through trade voyages. During their navigations, will players discover fruitful colonies or bump into pirates? Who will win the queen's favor in the end?

Anno 1701: Das Brettspiel follows Anno 1503 and Anno 1701 as the third title in the boardgame conversion of the PC game. This game bears a Catan logo on it since, as the Kosmos press release puts it, the 1701 boardgame contains elements that will be clearly identifiable by game connoisseurs as typically Catan.

Each player receives an individual gameboard, which has raw material fields with numbers upon them (a la Catan) along with empty fields that can be filled with buildings over the course of the game. Many buildings strengthen the contentment of the settlement's inhabitants; others let you move faster and sail further over the sea.

On the large gameboard are islands composed of three to six hexagonal tiles. The players have their ships on the edge of the seas, ready to see what the islands hold: Valuable raw materials? Promising trade bases? Ideal spots for a fort?

During the game, you'll build up your island and use its wealth to improve the standing of your civilization. You'll explore new islands and establish new colonies, which are the only place to find desirable items like tobacco. You can earn additional favor points (i.e. victory points) by having the largest lake power or the best trading power. The first to obtain five favor points wins, and while that total sounds small, you'll need to work towards it by building a small empire of your own and slowly gaining the favor of the queen.

The component photos, courtesy of Knut-Michael Wolf at Spielbox, show handmade components that feature the artwork to be included in the published game.

Pictures: (Click on the picture to see a larger version)
The game and components
Spread out the bits
One player's holdings
"These pieces look so familiar..."
Der Goldene Kompass

Publisher: Kosmos
Designer: Inka & Markus Brand
Players: 2-4
Ages: 10+
Playing Time: 60 minutes
Price: €31.99
Release Date: Mid-August 2007

Pictures: (Click on the picture to see a larger version)
The cover
The gameboard
Der Goldene Kompass: Das Spiel zum Film

Publisher: Kosmos
Designers: Marco Maggi & Francesco Nepitello
Players: 2-4
Ages: 10+
Playing Time: 60 minutes
Price: €20.99
Release Date: October 2007

Pictures: (Click on the picture to see a larger version)
The cover
Die Säulen der Erde: Die Erweiterung

Publisher: Kosmos
Designer: Michael Rieneck & Stefan Stadler
Artwork: Michael Menzel
Players: 2-6
Ages: 12+
Playing Time: 90-120 minutes
Price: €14.99
Release Date: October 2007

Here's a brief description of the game from the publisher, as translated by Patrick Korner:

With this expansion, new elements of the Ken Follett novel come into play. Players can make mercenaries available to the King to take part in the Crusades, send their Master Builders to Toledo or take over the Tax Collection Ministry. The enclosed materials allow players five and six to play the game as well.

In addition to the master builders, worker figures, and starting craftsmen for players five and six, the expansion includes ten new advantage cards, four new event cards, and six new workmen cards. For only two gold, for example, you can have an assistant that increases the capacity of your own workmen from round to round. All of these additional cards can also be used when playing with 2-4 players.

A new gameboard sits to the left of the original and gives players four more locations at which to use their master builders as well as spots to send workers directly in order to earn victory points. Two of the new locations are the Tax Collector where you are exempt from taxes and collect the taxes paid by others and the Harbor, where you can sell as many goods as you want, receiving one gold more for each than in the marketplace.

The handling of the master builders has also changed a bit, which might address the concerns about lucky draws that some players have. Players throw only two master builders in the bag and set the third one aside. When one of your pieces is drawn, you can spend gold to add it to the board or defer placement for later. Whoever first pays to place the builder then places his final builder on the last open space, meaning he'll place last with his third builder. Presumably other players who pay then line up in front of this one, although that's not clear from the summary I've seen.

The component photos, courtesy of Knut-Michael Wolf at Spielbox, show handmade components that feature the artwork to be included in the published game.

Pictures: (Click on the picture to see a larger version)
The cover
The expansion board
A game in progress
Die Siedler von Catan: Die Kolonien

Publisher: Kosmos
Designer: Klaus Teuber
Players: 3-4
Ages: 10+
Playing Time: 50-70 minutes
Price: €14.99
Release Date: October 2007

Here's a brief description of the game from the publisher:

Rumors of the discovery of gold and jewels on islands at the far side of the sea have been making the rounds. Naturally the settlers of Catan want to be there if anyone plans to establish profitable bases on these new islands. Will the settlers survive the volcano and the heat of the jungle? Will their ships safely return to Catan? Or is a fleet required for protection against pirates?

With Seafarers of Catan reaching its tenth anniversary, Kosmos is taking the "Colonies" scenario from Das Buch and publishing a revised version of it with new frame parts, additional water, volcano, gold and jungle tiles, and other components.

Unlike normal Seafarers, players receive only three ships in their color and ships move from one intersection point to another rather than being strung out in a line. Ships can erect bases or discover wares (gold, ore, jewels and more) that will be shipped back to the Catan homeland.

This expansion requires both the basic Settlers game and the Seafarers expansion.

Pictures: (Click on the picture to see a larger version)
The cover
Die Siedler von Hessen (Catan scenario)

Publisher: Kosmos
Designer: Klaus Teuber
Players: 3-4
Price: €2.00

A Catan scenario set in the German area of Hessen, with the hexagonal fields laid out to match the real world geography and spaces for settlements and cities that match the ones that actually exist.

The rules for the scenario are those of the base game, except for a few exceptions: First, you may create settlements only in the round areas on the map, and those settlements are sometimes separated by only a single road (just as they are in Germany itself). Whoever builds a road into one of these areas can't build a road outward until they have established a settlement there. Finally, to gain the port advantage, you need merely to connect a road to one end of the red construction marker.

Die Siedler von Hessen is available at the Kosmos booth at Spiel for a €2 donation to charity. Around the beginning of November, the scenario will be available in the Catan store on Catan.com. Die Siedler von Hessen is the first in a series of biannual scenarios based on all the areas of Germany. The next scenario will be Die Siedler von Rhine, Pfalz und Saar.

Pictures: (Click on the picture to see a larger version)
The mapboard, with bonus facts about Hessen

Link:
Designer's game page
Die wilden Fußballkerle: Bolzplatz

Publisher: Kosmos
Designer: Raphael Renter
Players: 2-4
Ages: 8+
Release Date: Released

A game to mimic soccer skills.

Pictures: (Click on the picture to see a larger version)
The cover
Einfach Genial: Junior

Publisher: Kosmos
Designer: Reiner Knizia
Players: 1-4
Ages: 6+
Price: €19.99
Release Date: September 2007

Here's a brief description from the publisher, as translated by Patrick Korner:

Professor Icestein has discovered the tastiest penguin food of all time! A penguin needs only four different pieces of food—and then it's full already.

But the mad professsor has accidentally lost the food pieces on icebergs in the ocean! Players try to help the professor collect as many different pieces of food as possible. That can be pretty tricky since the right types of food can't be found each turn. The key is to connect icebergs to feed as many penguins as possible—and to win!

Reiner's second penguin game of 2007! Whodathunkit?

Game play in the junior edition of Einfach Genial is similar to the regular game, but scaled down to match the size of the youngest players. Only four different shapes/colors are used in the game, and the tiles are consequently attached squares, not hexagons. The gameboard starts with one single tile of each color on the board. On a turn, a player draws a tile from the bag and places it somewhere on the board. For each adjacaent tile that matches the symbols being placed on the board—and not all matching tiles in a straight line—the player scores one token of the appropriate shape. When a player has four different shapes, he grabs one of sixteen penguin tiles and fills up the penguin's belly. Yum, crosses!

The game ends when all the penguins have been fed or when no more pieces can be placed on the board. The player with the most satisfied penguins wins. As with its parent, Einfach Genial Junior includes a solitaire version in which you're trying to fill as many penguins as possible.

Pictures: (Click on the picture to see a larger version)
The cover
Spaced-out penguin and colorful ice
Entdecker: Im Reich der Jadegöttin

Publisher: Kosmos
Designer: Klaus Teuber
Players: 2-4
Ages: 10+
Playing Time: 50-60 minutes
Price: €24.95
Release Date: September 2007

This title is listed on Klaus Teuber's Catan Shop as forthcoming in August, but Kosmos hasn't released any info about the game, which makes this date seem unlikely. Here's a description of the game:

In the jungle, abandoned cities await your discovery. Fragments from the statues of the jade godess are hidden among the ruins, and whoever can restore the most statues with the fragments found wins the game.

Entdecker: Im Reich der Jadegöttin (In the Realm of the Jade Goddess) plays similarly to Entdecker and Die Neuen Entdecker, but now players are exploring the deep jungle. At the beginning of the game, players form a cross from four arms and a central square. (Think Kramer's Goldland, but with the playing field extending in four directions instead of one.) On a turn, a player can leave his jeep in place or drive it adjacent to an undiscovered location. He then flips a face-down tile, and if he can place it in the empty space, he does so, then moves his jeep on the tile. He can place from 1 to 3 archaeologists on the tile and his turn ends. Tiles show forest and discovered city, which show either coins, artifacts or nothing. If a player can't place a tile, he places it in front of himself and can pay to go again.

When a city is completed, the player with the most archaeologists receives a number of face-down artifact tiles equal to the number of artifacts shown in the city; other players in the city receive fewer tiles. If coins are pictured, each player receives two coins. Your goal is to assemble these artifact fragments into complete works (which take four pieces)—but fragments can be in good condition or poor, and poor quality artifacts score you fewer points. If you return to the central cross, however, you can exchange a fragment with one of five face-up fragments, thus either completing an artifact or upgrading it.

The Catan shop notes that Entdecker: Im Reich der Jadegöttin won't be sold in supermarkets, department stores and other non-game intensive locations; instead it's for toy and game stores only. The title is also the first in a series, with 2008 bringing the releases of "Entdecker: Im Reich der Wüstensöhne" (In the Empire of the Desert Sons) and "Entdecker: Im Reich der Dämonen" (In the Realm of Demons). Teuber's sending players down below for infernal exploration? Now that sounds like a specialty product!

Pictures: (Click on the picture to see a larger version)
The cover
Somewhat computerized, but still exemplary
Rack up your finds!

Links:
Game description on Catan.com
Professor Easy Jadegöttin tutorial in German
Money Lisa

Publisher: Kosmos
Designer: Peter Neugebauer
Players: 3-4
Ages: 10+
Price: €24.99
Release Date: September 2007

Here's a brief description from the publisher, as translated by Patrick Korner:

As art collectors, players bid on world-famous works of art. Sometimes the bidding is open, sometimes hidden. If you didn't get anything the first round, you can use clever tricks to make sure the outcome is in your favor—so long as your opponents don't have the same thing in mind and tricks of their own stored up.

The cards in the game show famous works of art from different eras, from da Vinci's Mona Lisa to Warhol's soup can paintings. The back of each card has information about the painting and artist as well as the winning bids for the work in previous auctions. If you can purchase paintings from the same era or featuring the same subjects at auctions during the game, your collection's value will increase dramatically and you'll receive a correspondingly huge boost in points.

The component photo, courtesy of Knut-Michael Wolf at Spielbox, shows handmade components that feature the artwork to be included in the published game.

Pictures: (Click on the picture to see a larger version)
The cover
A sample game
Pentago: The Mind Twisting Game

Publisher: Kosmos
Designer: Tomas Flodén
Players: 2
Ages: 10+
Playing Time: 30 minutes
Price: €20.99
Release Date: October 2007

Kosmos is releasing a new version of Pentago, which first appeared in 2003, won Swedish Game of the Year in 2005, and won the Mensa Select award in 2006. For those unfamiliar with the game, players alternate placing black and white balls on a 6x6 grid that's composed of four 3x3 squares. After placing a ball, a player must rotate one of the grids by 90º. The first player to have five balls in a row wins.

Pictures: (Click on the picture to see a larger version)
The cover
The cover and components

Link:
Designer's Pentago site (in Swedish)
Perry Rhodan: Die Kosmische Hanse

Publisher: Kosmos
Designer: Heinrich Glumpler
Artwork: Swen Papenbrock
Players: 2 (see below)
Ages: 10+
Playing Time: 30-40 minutes
Price: €15.99
Release Date: September 2007

It's common knowledge that German game publishers rarely publish anything related to science fiction—yet that doesn't stop game designers from trying.

Heinrich Glumpler, a self-described "big fan of Merchant of Venus," decided that he wanted to create a Merchant-type game that would capture the flavor of the original in a smaller format. Building on suggestions from his Edition Erlkönig partner, Mario Truant, Glumpler eventually created Venus Connection.

"When I presented the game [to Kosmos], it was praised for its mechanism, but declined because of the theme," says Glumpler. "Only as an afterthought, the license for a Perry Rhodan game came to mind. After that, I made adjustments to fit the game better into the Perry Rhodan universe." This integration was fine tuned by Perry Rhodan publisher Pabel-Moewig. Glumpler had set a self-imposed limit of 110 cards on the design of Venus Connection, but the final version will be a typical member of the Kosmos two-player line with nice-looking cards and a gameboard.

As for the game play, in Perry Rhodan: Die Kosmische Hanse—which translates roughly as "The Intergalactic Trading League"—players fly through the universe trading goods between planets, earning money which can be used to add additional cargo spaces or faster engines. You can also pick up passengers for higher payouts.

Glumpler is well-known for including solitaire playing rules in games published by his own firm, Edition Erlkönig, but Kosmos' Perry Rhodan is strictly a two-player game. "All the same," says Glumpler, "I am working at a solitaire version of the Perry Rhodan game currently and will publish these rules at my website."

The component photo, courtesy of Knut-Michael Wolf at Spielbox, shows handmade components that feature the artwork to be included in the published game.

Pictures: (Click on the picture to see a larger version)
The cover
A sample game

Link:
Designer's game page
Pippi Langstrumpf

Publisher: Kosmos
Designer: Kai Haferkamp
Players: 2-4
Ages: 5+
Playing Time: 25 minutes
Price: €29.99
Release Date: October 2007

On the 100th anniversary of Astrid Lindgren's birth, her most famous creation—one Pilotta Viktualia Rullgardina Krusmynta Efraimsdotter Långstrump, better known as Pippi Longstocking in English—appears in a new game from Kosmos, and Kai Haferkamp is the obvious choice for a designer as he's already transformed "Das kleine Gespenst" and "Die kleine Hexe," among other titles, from book to game.

Haferkamp took his inspiration for the game from a Pippi Longstocking story in which the characters had to pass through the kitchen without setting foot on the floor. In Pippi Langstrumpf, the gameboard is placed on the bottom part of the game box. The gameboard shows 12 pieces of furniture, and each piece of furniture is surrounded by a circle. Players reproduce these circles on the floor with string, then place cards within the circles that correspond with the household items pictured on the gameboard.

Players must leap from circle to circle based on the cards they draw from a deck. More challengingly, they must leap in a manner specified on another randomly drawn card: perhaps with their arms spread wide, or their hands clasped over their head, or maybe holding a plush monkey named Mr. Nilsson that's included with the game. If a player succeeds, he receives a gold coin; he can continue his turn, earning more coins or losing everything gained that turn. The first player to earn seven coins wins the game.

Pictures: (Click on the picture to see a larger version)
The cover
Schotts Sammelsurium

Publisher: Kosmos
Players: 2-6
Ages: 12+
Playing Time: 30 minutes
Price: €20.99
Release Date: October 2007

Here's a brief description from the publisher:

What's the text within David Beckham's tattoo? What's the most common blood type in Germany? Who gave us this statement: "Serious sport has nothing to do with fair play. It is war without the shooting?"

In Schott's Smorgasbord, you'll learn many interesting and unusual facts from the most diverse spheres of knowledge. Next to the correct answer, there is always exciting background information. An entertaining quiz game that always gives a little something to marvel at...

Schotts Sammelsurium is yet another of Kosmos' adaptation of a literary work into a game, and in this case the game is based on the work of Ben Schott, specifically Schotts Sammelsurium (which is probably a German version of Schott's Original Miscellany). Schott has sold more than two million copies of his various works—yet I've never heard of him before. Who's buying these books?

Pictures: (Click on the picture to see a larger version)
The cover and cards
Ubongo Extrem

Publisher: Kosmos
Designer: Grzegorz Rejchtman
Players: 2-4
Ages: 8+
Playing Time: 40 minutes
Price: €31.99
Release Date: October 2007

More of the same except that it's E*X*T*R*E*M*E!!!!

And by "extreme" I mean "played using game pieces composed of hexagons instad of squares although the goal of the game remains the same, namely to find the right pieces to cover a given silhouette completely and in less time than your opponents." Amazing how compact the English language is sometimes...

Ubongo Extrem includes 54 puzzleboards with 432 possible challenges, 52 puzzle pieces in four colors, 54 jewels, a drawbag, and a sand timer. As with the original Ubongo, each round players try to use three or four puzzle pieces to exactly cover a particular shape. The pieces are composed of 4-6 connected hexagons.

Nine sapphire and nine amber jewels are laid out on the table, and the remaining gems added to the bag. Whoever completes the puzzle first takes a saphhire (worth 3 points) and draws a random gem from the bag; the second-place finisher gets one amber (2 points) and a random draw; the other players who finish the puzzle in time get only a randow draw. Gems are worth 1-4 points each, and whoever has the most points in the end wins.

In the press release for this game, Kosmos notes in passing that the Ubongo titles have sold more than 200,000 copies to date. Pretty darn impressive!

Pictures: (Click on the picture to see a larger version)
The cover
Lookout Games
Booth 9-40
Agricola

Publisher: Lookout Games
Designer: Uwe Rosenberg
Players: 1-5
Ages: 12+
Playing Time: 60+ minutes
Price: approx. €40
Release Date: October 2007

"Agricola" is the Latin word for "farmer," and players are farmers back in medieval times when you had little more than a spouse, a tiny wooden shack, and lots of broken land that you needed to tame and cultivate. You have lots of possibilities for improving your land—collecting clay, wood or stone; building fences; herding sheep, boars or cattle—but each turn you have only two actions, one each for you and your spouse. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

Lookout's Hanno Girke says, "We're 95% sure we can make it to Essen," although the game will be only in German with text on the cards. Hanno says that he hopes to have an English translation ready in time, but if that's not possible, he says, "The beginners' game can be played with just rudimentary knowledge of German as you leave out the card decks." The advanced (or standard) version adds more than 160 "educations," to use Hanno's term, as well as 140 improvements or acquisitions, such as buying an oven or getting more food out of your grain.

Agricola lasts for 14 turns and plays pretty fast, according to Hanno. The game lasts 60 minutes, plus about 10 extra minutes for each player. Note that the number of players runs from 1 to 5. Says Hanno, "There are rules for playing solo; you just have to beat a given score or your previous one. With all those different cards, no game will be the same.”

Update Sept. 18: Hanno Girke will run demos of Agricola in English each day at 2pm and eight spots can be reserved each day for individuals and groups.

Pictures: (Click on the picture to see a larger version)
Part of the prototype
The cover
An English tutorial gameboard
A gameboard
Rosenberg always serves a side order of beans
Sample card
Boar to eat or breed

Link:
Publisher's game page
Downloadable rules (PDF, German)
Melissa Rogerson at Gone Gaming recounts her efforts to translate the Agricola rules into English
A history of the artwork and design by Klemens Franz
Bohnanza Fan Edition

Publisher: Lookout Games
Designer: Uwe Rosenberg
Artwork: Too many artists to mention here!
Players: 3-5
Price: approx. €8
Other Publishers: Rio Grande Games
Release Date: October 2007

To celebrate the tenth anniversary of the release of Bohnanza, Lookout Games is publishing a special edition of the base game (which is for 3-5 players) with unique, fan-created art for each one of the 104 cards. In other words, you'll have six different garden bean images, eight different red beans, and so on. The frames and beanometers will be the familiar ones from Bohnanza to make the game easier to play.

Says Lookout's Hanno Girke, "We received more than 400 entries. The entries were balanced to some degree unfortunately, so there were so many nice garden beans to be turned down (or made into 3rd bean fields), while the number of reasonable entries for stink beans was, well, relatively low—but we still had a choice." Ten people made up the jury: three game industry professionals, four graphic designers, and three Bohnanza fans. Says Girke, "When the artwork was chosen, names were excluded. There were several factors involved: not too many beans with a similar theme, no lookalikes, and so on. For determining the first and second prize in each category, each jury member had 3, 2 and 1 points to give. In case of a tie, the total number of votes for that bean was the tiebreaker (e.g., 1-1-1 beats 3)."

This game was originally announced as a single print run of 3,000 copies, but Rio Grande will now release an English-language version at a later date. As such, Lookout Games won't be taking preorders on this release.

Lookout Games is holding a pre-release party for the Bohnanza fan edition on October 13th at the Die Schreinerei gallery in Radbruch near Hamburg. "We'll present the original entries and the final cards there," says Girke. "Any Essen travellers already in Germany that weekend will be welcome."

Pictures: (Click on the picture to see a larger version)
The cover, with winners in the background
One of the red beans...
...and a fire bean
Ludorum Games
Booth 5-76
Ice Flow

Publisher: Ludorum Games
Designer: Dean Conrad
Players: 2-4
Release Date: Early 2008

Ludorum Games will be showing Ice Flow at Spiel 07, but the game won't be released until early 2008. Here's a short description from the publisher:

Ice Flow is a family board game. Players race their explorers across the Bering Strait from Alaska to Siberia—riding ice floes, dodging polar bears, and collecting useful items en route. The first to arrive in Siberia with three explorers intact is the winner! A 2-4 player game, Ice Flow is simple to learn, but with tactical strategy enough to interest the 'gamer'.

Pictures: (Click on the picture to see a larger version)
Nothing but the title for now...
Marflow Games
Booth 4-114
18Rhl

Publisher: Marflow Games
Designer: Wolfram Janich

This is a revised edition of 1838 that's set in the Rhineland in western Germany.
Mattel
Booth 5-22
Bezzerwizzer

Publisher: Mattel
Designer: Jesper Bülow
Players: 2-4
Playing Time: 30-60 minutes
Price: €49.99

Link:
Website for the game
Mayfair Games
Booth 4-135 / 11-41
Chicago Poker

Publisher: Mayfair Games
Release Date: October 2007

Mayfair Games will import an English language version of this Phalanx Games title—without using the Mayfair logo on the box—so head to the Chicago Poker entry under Phalanx for game details.
Gangster

Publisher: Mayfair Games
Designer: Thorsten Gimmler
Other publishers: Amigo Spiele

Mayfair Games is releasing an English version of this game in November 2007. For more details on the game play and a look at the components, head to the Amigo listing of Gangster.
The Monuments of Antiquity

Publisher: Mayfair Games
Designer: Stefan Risthaus
Artwork: Harald Lieske
Players: 2-4
Ages: 8+
Playing Time: 45 minutes
Release Date: 2008

Phalanx Games was associated with this title, but The Monuments of Antiquity (which carried a working title of Phaistos) will now appear only in an English version published by Mayfair. The game won't be published until 2008, but Stefan Risthaus has said that the prototype will be available at the SAZ booth on Sunday afternoon and possibly at the Mayfair booth as well. (SAZ is an association of game designers that hosts a huge booth each year where members can show prototypes and upcoming releases. For more details, visit the SAZ website.)
Patrician

Publisher: Mayfair Games
Designer: Michael Schacht
Players: 2-5
Ages: 10+
Playing Time: 50+ minutes
Other publishers: Amigo Spiele (German)
Release Date: September 2007

Patrician takes place in the Middle Ages when men were men and wealthy men were inspired to build magnificent towers in order to show off how prosperous they were. As the old saying goes, the taller the tower, the more influential the family.

Players are master builders trying to profit from these vanity-driven families. You build these towers floor by floor, ready to take credit for making them look good. From Mayfair's description of the game: "You must shrewdly accept the building orders of the patrician families to position yourself in the right place at the right time. Play your cards right, and your name will be famous among the rich and powerful!"

Patrician comes with 149 wooden tower pieces, 55 building cards, 20 prestige tokens, and a double-sided playing board.

Pictures: (Click on the picture to see a larger version)
The cover
The German edition on display
MdMV Games
Booth 4-65
Daedalus

Publisher: MdMV Games
Designer: Mattia de Michieli Vitturi
Players: 2-4
Ages: 12+
Playing Time: 60 minutes
Price: €19.50 (see below)
Release Date: Released

Mattia has already released Daedalus in Italy, but he'll have a booth at Essen and is ready to show off his first publication. Daaedalus is an abstract strategy game that is more move-and-roll than roll-and-move. Players lay tiles to form a labyrinth of streets and intersections. Each tile has one of four colors (blue, green, red, yellow) on each corner, and whenever a player completes a circle, he can take a number of actions equal to the number of quadrants in the circle of his color. The actions are:
  • Place a die on an empty intersection with your color face-up.
  • Move a die to a neighboring empty intersection.
  • Attach another player's die if it's within range.
The game ends when all the tiles have been played, or one player has captured all of the dice. In either case, the player with the most dice wins.

You can preorder Daedalus for a discounted price of €15 and watch two video tutorials on the game's webpage. Mattia says that he might have another game at Essen as well, although he'll know for sure once October gets a bit closer.

Pictures: (Click on the picture to see a larger version)
The cover
All the bits

Links:
Publisher's game page in English, Italian, and German
MoD Games
Booth 12-76
Kogge: Bornholm

Publishers: MoD Games / JKLM Games
Designer: Andreas Steding
Players: up to 5
Price: €8
Release Date: October 2007 (Preorder only)

The Bornholm expansion allows you to add a fifth player when playing the second edition of Kogge. The expansion also includes a pirate variant and a solo scenario.

Steding notes, "As we had got only 98 ships, we have only 98 copies. Preorder is necessary. There will be no second printing!" As of September 25, all copies of this expansion have been preordered. If you're desperate for a copy, swing by the JKLM booth on Saturday at 17:00 as all preorders must be picked up by then.

Pictures: (Click on the picture to see a larger version)
Fresh dock

Link:
Publisher's game page
Macht & Ohnmacht (Power & Weakness)

Publishers: MoD Games / JKLM Games
Designer: Andreas Steding
Graphic Design: Richard van Vugt
Players: 2
Ages: 12+
Playing Time: 45 minutes
Price: €25 (see below)
Languages: English / German
Release Date: October 2007

Here's a somewhat translated description of the game from designer Andreas Steding:

England in the 5th century—Saxons against Celts!

The players are powerful factions, using both conventional fighting and magic, to try to gain control over England. They send knights and magicians in their service to the provinces to try to remove opponents, but the methods of these forces are naturally very different. The knights turn to their swords and must slog overland from province to province, while magicians can make use of secret magical places and appear by surprise in an area that the knights had believed was already secured for their side. And so the struggle surges to and fro until one side attains power.

What is unique in Macht & Ohnmacht is that two games are played at once: one game for magical control and one game for military control. Each player must decide whether to concentrate on the military or the magical field—or to try to be equally good in both—in order to attain power and gloat over the weakness of the opponent.

Only 500 copies of Macht & Ohnmacht are being produced—with JKLM Games handling the production, by the way—so you might want to preorder a copy if you're interested. Even better, the preorder cost is only €22 instead of €25. Click on the link below to preorder.

Pictures: (Click on the picture to see a larger version)
The cover
The gameboard
Tiles and tokens
Look close and glean strategy

Link:
Publisher's game page: English / German
Downloadable rules (English)
Mondainai Strategy Games
Booth 4-75
Seigo: Conquer the Japanese language!

Publisher: Mondainai Strategy Games
Designer: Harald Enoksson
Players: 3-6
Ages: 12+
Playing Time: 240 minutes
Price: €30

Possibly the world's first linguistic strategy game. Only 100 copies will be on hand in Essen. Here's a description from the designer and publisher's website:

SEIGO is a strategy game based on the Japanese writing system.

In the Basic version, the players build armies of 36 basic phonetic Hiragana characters. The military function of each letter is connected to its pronunciation. In the Advanced version, 51 Kanji ideograms are introduced. These represent the technological progress of the player's nation. Adjective Kanji enhance the powers of the Hiragana, while Verb Kanji give the player more actions to take. In the Full version, 49 new Kanji are introduced, as well as the Katakana alphabet. With the noun Kanjis come cities which add valuable infrastructures such as Forts, Factories and Railroads.

As the game goes from simple to complex, your Japanese goes from nothing to 192 characters.

And a more detailed description from designer and publisher, Harald Enoksson:

"Seigo: Conquer the Japanese Language!" is a strategy game based on the Japanese writing system. The players build armies of Hiragana (Japanese phonetic characters) by conquering Japanese prefectures and producing the Hiragana that appears in the names of the prefectures ( e.g. in Osaka, you produce "O", "SA", and "KA"). The winner is the player to first acquire all the Hiragana at some point during the game (they need not be held at the same time). Typically, a player first produces all Hiragana available in the prefectures she has occupied, then she trades Hiragana with neighbouring players, and finally she embarks on an apocalyptic campaign to conquer that last Hiragana that no one wants to trade with her.

There is technological progress in the game, represented by the acquisition of Kanji (Chinese ideograms used in Japanese). Each Kanji gives you one of the game's 20 technologies and is acquired by forming the Kanji's pronunciation on the gamebord. For example, the Kanji "Minato" (Harbor) is acquired by gathering Hiragana "MI", "NA" and "TO" and gives the "Harbor" technology.

Wars often occurs as players compete for control of prefectures and trade routes. But wise players stay out of trouble by intimidating or co-opting their rivals, while building up strength for the inevitable war for the last Hiragana.

The game is not suitable for Carcassonne-players, nor for barbarians not interested in Japanese writing. Incorrigible wargamers might find themselves discriminated by the rules and left behind in the Stone Age as their aggression hampers science and trade. Of all well-known games, Seigo mostly resembles Advanced Civilization in character. It has the same emphasis on psychology, trade and development, but with the arithmetics replaced by linguistics, and the Excel spreadsheet-type of winning conditions replaced by a decisive, final battle.

Repeated playing of Seigo will not just give you a grip of Japanese geography unrivalled among gaijin, but it will also elevate your command of Hiragana, Katakana and Kanji. The game is not a language course on its own, and players with no background will not gain anything by playing but strategy and excitement. But if you a