Convention Preview: Nuremberg 2008 – Publishers N-Z
The Nuremberg (Germany) 2008 Toy Fair took place in early February, and to help you track both the games that will debut at that show and many other titles due to be released in the first half of 2008, Boardgame News has published a preview of games – divided into publishers A-M and N-Z – that will keep growing until about mid-February.
Because of its size, the preview is split into two parts with this half covering publishers beginning with letters N-Z. (Publishers A-M are available elsewhere.)
Last Update: March 6, 2008
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| Ad Astra
Publisher: Nexus Editrice
Okay, so this game should really be on the Spiel 08 preview instead of here, but Ad Astra (called Cassiopeia when I spoke with Roberto di Meglio in October 2007) will be shown at Nuremberg, so it’s fair game. Ad Astra is a game of space exploration and the first title in Nexus’ new Designer Games series; titles in the series will more biography and background on the designers. | ||||||
Age of Conan: The Board Game
Publisher: Nexus Editrice
When first announced in Spring 2007, Age of Conan was for 2-5 players, with each player controlling one of Aquilonia, Nemedia, Hyperborea, Turan or Stygia. Nemedia has now been stricken from the game (sorry, Nemedians!), and with only four kingdoms in the game the player number has changed to 2-4. As before, the hero Conan is not tied to any kingdom in particular, but he may help those who are skilled in obtaining his cooperation—and somehow managing him. The kingdoms were chosen both for their importance in the Robert E. Howard stories, as well as their differences in terms of the attitude and skills needed to run them. Each kingdom has a unique Kingdom Deck that includes characters, armed units, spells and special events to recreate its character in the game. Other, smaller nations will be represented in the game through a deck of cards that introduce political, commercial and religious events and give player short-term targets. Conan is pretty much a “force of nature” which players try to push in the right direction through an auction system. While the ability to control Conan could help guide you to victory, it’s not essential to have the big guy on your side—and he could become a threat to your realm if you’re not careful. According to Nexus, the mechanisms in the game were inspired by their own War of the Ring, but taken in a different direction since the player’s goal is to increase power and influence, not fight a complete war. In addition to lots of dice for various actions, the game includes hundreds of miniatures with different figures for each army. Although the details of the game have changed over the past year, here’s an excerpt from an interview with Roberto di Meglio and Francesco Nepitello that appeared on Fortress: Ameritrash on June 28, 2007: F:AT: Your next release appears to be Age of Conan, a game that many of us are anticipating, but details have been precious and few. Can you give us any Fortress: Ameritrash “exclusive” details about what to expect from that? Roberto: We are now getting closer and closer to opening the “beta” testing, so I think we can tell something. Age of Conan will be a game for 2 to 5 players, with players taking control of a major power of the Hyborian Age: Aquilonia, Nemedia, Turan, Stygia, Hyperborea. As a ruler, you will have two main type of units under your control: armies, which you use to crush your enemy, and emissaries, which you use to create alliances and treaties, or to wrestle the alliances of your opponents. The game is set between the youth of Conan and the time he becomes king, so this is not really a time for an all-out war, world-conquest style. The nations of Hyboria have their own “agenda” for becoming a stronger power, but none of them is set to conquer the other nations. This is reflected by a dual system, where you can either develop your power through military conquest—but this is of course a bloody and costly effort—or using more subtle and treacherous ways. We are using many elements of War of the Ring as “building blocks”, so people who are familiar with War of the Ring will catch up with Age of Conan fairly easily, but all mechanics have been re-visited with many original twists.
![]() Francesco: With Age of Conan, we are trying to blend the adventures of Conan and the political and military efforts of the kingdoms of the Hyborian Age, as we were able to reproduce the progress of the Fellowship and the military events of the Lord of the Rings on the same level in War of the Ring. You guide your kingdom’s rise to power, as Conan forges his myth across the Hyborian kingdoms. From time to time the two paths cross, as Conan fights in your armies, or raids your subjects. You generally try to benefit from his intervention, but the barbarian is dangerous as a double-edged sword… Thanks to Ken Bradford for permission to reprint this excerpt. | ||||||
Battles of Napoleon: The Eagle and the Lion
Publisher: Nexus Editrice
Here’s a description of this game from the Spiel 07 preview:
Nexus CEO Roberto di Meglio had samples of the figures at Spiel 07, and they were amazingly detailed, with a number of different sculpts for the same type of figure. Each of the officers also had its own design. Mike Doyle has written about his design process for The Battles of Napoleon on his blog, Mike Doyle’s Art Play. As he points out, this box is enormous, bigger than Roads & Boats even…
Pictures: (Click on the picture to see a larger version)
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| “Conan the Barbarian miniatures game”
Publisher: Nexus Editrice
A new 35mm line of prepainted figures that enable you to bring wargaming to the Hyborian Age. The first release in the series will be Cimmerian Rage, and additional figures from the Conan storyline will be sold in supplemental packs. | ||||||
Garibaldi: La Trafila
Publisher: Nexus Editrice
Garibaldi was released in Fall 2007 and sold at Spiel 07, but now Nexus is releasing an international version of the game this April so that you can now catch Garibaldi in many languages. Fantasy Flight Games has posted a May release date for the game in the U.S. Here’s the description that I ran in the Essen 2007 preview:
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| Moto Grand Prix
Publisher: Nexus Editrice
A racing game that includes miniature motor bikes—not working ones, mind you. | ||||||
| Operation World War II
Publisher: Nexus Editrice
BGN doesn’t normally cover miniatures games, but it does cover Nexus, so in brief: Operation World War II is a game system that’s evolved from the wargame Operation Overlord, designed by Massimo Torriani and previously published by Italeri. In addition to the full-color rulebook, you receive a deck of cards used to give orders to your units. Supplemental Battle Books, with a new one appearing each quarter, provide scenarios and combat situations and will be accompanied by a new series of 1/72 scale figures and vehicles, created by Italeri. | ||||||
Publisher: Nexus Editrice
Once it became clear that War of the Ring: Collector’s Edition wouldn’t be released at Spiel 07 as originally planned, the release date was changed to August 2008 to coincide with Gen Con. As Nexus CEO Roberto di Meglio pointed out, this is truly an item for devoted game fans, so it needs to be released at a convention where these fans will be present. This edition will contain an even larger gameboard than the original, painted miniatures, and special rules based on the players’ FAQ. The entire package will come in a wooden box with Elvish writing.
Pictures: (Click on the picture to see a larger version)
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| Wings of War
Publisher: Nexus Editrice
Rather than list each of these Wings of War-related items individually when so little is known about them, I’ll cover them all at once here:
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Deukalion
Publisher: Parker (Hasbro)
This is the third title in Parker’s Autorenspiele series following Tal der Abenteuer and Origo. Here’s a description from the publisher:
Frank Schulte-Kulkmann has pictures of the prototype and speculation on the game play in his Spiel 07 report, about halfway down the page.
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| Zoker
Publisher: Parksons Games & Sports
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Publisher: Pegasus
A description of the game from designer and Boardgame News columnist Jeffrey D. Allers:
Note: The cover image here might not be the final one. | ||||||
| Rückkehr der Helden: Die Nibelungen
Publisher: Pegasus
A new expansion for Return of the Heroes. Designer Lutz Stepponat says, “Nibelungen is only an add-on, like the Grail Search [Die Gralssuche, a earlier RotH expansion]. I tried to translate the original story to the RotH universe. You are a follower of one of the main characters (Siegfrid, Hagen, Kriemhild), and you help them fulfill their tasks, but the others try to get your character: Hagen wants Siegfried, Kriemhild wants Hagen, Hildebrand wants Kriemhild, gunter wants Etzel, and Etzel Gunter. And all of them want part of the treasure of the Nibelungen. As in Grail Search, there are some new mechanics and new characters. All together it works well, and for me what’s important is that as you play the tale, it becomes your tale.” Stepponat notes that Pegasus is unlikely to produce English versions of the two previous RotH expansions—Helden in der Unterwelt and Die Gralssuche—so it’s unlikely for this expansion to show up in English either. Thanks to Jonathan Franklin for getting the scoop from Lutz.
Link:
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The Golden Age
Publisher: Phalanx Games
A short description of the game from Phalanx:
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Sultan
Publisher: Phalanx Games
Phalanx has stated that Sultan will be shown at Nuremberg to its publishing partners and in stores in March, so don’t expect an English-language version of this from Mayfair immediately (or, possibly, ever). Here’s a description of the game from the publisher:
Phalanx has released more details about Sultan, and right now it sounds like a simple blind-bidding game. Here’s what’s what:
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Altura: Die Hauptstadt von Alturien
Publisher: Pro Ludo
Altura: Die Hauptstadt von Alturien is a reworked version of Kramer’s Big Boss, first published by Kosmos in 1994. At heart the game play remains the same, with players laying down cards in order to start or expand buildings on a snaky trail through the city of Alturien. This version adds bridges to the mix to break up the one-dimensional nature of game play. Pro Ludo will be showing a prototype of Altura during the Nuremberg convention, in addition to Flinke Feger, the German version of Wicked Witches Way.
Pictures: (Click for a larger version)
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Batavia
Publisher: Queen Games
This is a heavily reworked version of Moderne Zeiten
Pictures: (Click for a larger version)
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| Enuk der Eskimo
Publisher: Queen Games
Part of a new line of children’s games from Queen, sure to be packaged in tiny blocky boxes. | ||||||
| Das Haselnuss-Bande
Publisher: Queen Games
Part of a new line of children’s games from Queen. Searching for info on Birgit Hähnle brings up the rules for a game called Give Us the Fish! on the Beleduc website—yet Beleduc has no such a game listed in its catalog, Hähnle’s name is also absent, and there’s nothing on the Geek about her. The game Her mit dem Fisch is listed on Spielwiese.at, but perhaps I’m leading all of you down a false path... | ||||||
Monastery
Publisher: Ragnar Brothers
The Ragnars are aiming for an early Spring release for Monastery, although the game won’t be fully launched until the UK Games Expo on May 30. If you’re interested in preordering the game, write to Gary Dicken for price info. Here’s a description from the publisher:
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Billy Biber
Publisher: Ravensburger
Here’s a translated description from Ravensburger:
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BLOX
Publisher: Ravensburger
Get out your forklift! In this diversified building game, the call goes out: Who will use tactics and good luck with the cards to erect the most valuable towers? Who will clear them out and collect the most points? And who will throw the other players from the playing field at the right moment?
Wolfgang Kramer has posted images from playtest sessions on his website (linked above), and he notes that the game is an equal mix of luck and tactics. Your goal is to construct ever-higher towers over four game phases, clear them off again, and strike opponents from the board. You receive scoring chips for all these actions, and the player with the
Pictures: (Click for a larger version)
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Eine Party für Fridolin Frosch
Publisher: Ravensburger
Here’s a translated description from Ravensburger:
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Fluch der Mumie
Publisher: Ravensburger
Deep in a pyramid’s interior, courageous adventurers search for hidden treasures—yet they didn’t reckon on the mummy! It roams through the pyramid and wants to chase away the intruders from all the treasures. One player takes on the role of the mummy, while the others are the treasure hunters. On the double-sided gameboard, the players move their magnetic game figures through the corridors of the pyramid. If the mummy encounters a treasure hunter, it sends the player to the dungeon. Bluffing and memory are required in this tricky tactical game.
Pictures: (Click for a larger version)
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Hase und Igel
Publisher: Ravensburger
David Parlett’s Hase und Igel, winner of the first Spiel des Jahres award, is returning to print in a new version that melds previous looks and game mechanisms with new changes:
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| Hund herum!
Publisher: Ravensburger
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Indianer
Publisher: Ravensburger
A translated description from Ravensburger:
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| Kicker Fußball Quiz
Publisher: Ravensburger
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| Make ‘n’ Break
Publisher: Ravensburger
The same game from 2004 in a smaller package. | ||||||
| Memory Europa
Publisher: Ravensburger
“Memory Europa"—you need more explanation than that? | ||||||
| Memory Famous Portraits
Publisher: Ravensburger
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| Memory History of Arts
Publisher: Ravensburger
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Pferde und Ponys
Publisher: Ravensburger
A translated description from Ravensburger:
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Phase 10 Master
Publisher: Ravensburger
Phase 10 with more demanding phases and more than twenty action cards. | ||||||
Sheepworld: Ohne Dich ist alles doof (Malefiz)
Publisher: Ravensburger
Ye olde Ravensburger game of Malefiz/Barricade with a new branded theme. | ||||||
Unsere Welt
Publisher: Ravensburger
A translated description from Ravensburger:
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Verdrehte Sprichwörter
Publisher: Ravensburger
Okay, you don’t really have to be over the age of fifty to play this game, but Verdrehte Sprichwörter—or, as the title might be translated, Skewed Sayings—is part of Ravensburger’s Game & Pleasure line for older folks. In this game, you have 150+ cards with the beginning and ending of proverbs, and you want to combine them in creative and clever ways to score points. Sounds like yet another take on Apples to Apples... | ||||||
Wir spielen Einkaufen
Publisher: Ravensburger
A translated description from Ravensburger:
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Ca$h’n Gun$: Uzi
Publisher: Repos Production
At Spiel ‘07, Repos Production gave away a gray foam Uzi to everyone who had preordered a copy of Yakuzas, the first expansion for Ca$h’n Gun$. Couldn’t make it to Essen? No worries—you can still partake of the Uzi in a future game night since Repos is releasing the Uzi as the second expansion for Ca$h’n Gun$. The Uzi expansion pack, which retails for €10, comes with the weapon itself (in black) and the special power card that can be shuffled into the main deck. The Uzi turns its holder’s Bang! cards into Bang! Bang! Bang! Itchy trigger finger, and all that. This expansion is limited to 2,000 copies, and there’s no word on distribution outside of Europe at this time. | ||||||
Pickpocket
Publisher: Repos Production
Repos has passed on nothing more than the info shown for the moment. Trying to imagine a Knizia title in the Repos line-up does have me scratching my head... | ||||||
Publishers: Rio Grande Games / Hans im Glück
For details on this game, head to the Carcassone: Graf, König und Konsorten listing under Hans im Glück. | ||||||
| Carcassonne: The New World
Publisher: Rio Grande Games
The Carcassonne basics have been transferred to the North American continent, circa 1660s, with players starting from a fixed East Coast and expanding westward by laying down tiles. | ||||||
| Change Horses!
Publisher: Rio Grande Games
For details on this game, head to the Change Horses! listing under eggertspiele. | ||||||
| Hanging Gardens
Publishers: Rio Grande Games / Hans im Glück
For details on this game, head to the die hängenden Gärten listing under Hans im Glück. | ||||||
Publisher: Rio Grande Games
For details on this game, head to the Metropolys listing under Ystari Games. | ||||||
| Mogul
Publisher: Rio Grande Games
A new version of this title, which was previously released by Schacht’s Spiele aus Timbuktu. | ||||||
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Publishers: Rio Grande Games / Hans im Glück
For details on this game, head to the Stone Age listing under Hans im Glück. | ||||||
Publishers: Rio Grande Games / Hans im Glück
For details on this game, head to the Thurn & Taxis listing under Hans im Glück. | ||||||
Big Points
Publisher: Schmidt Spiele
Create a snaky row of colorful chips, then take turns moving one of the five pawns towards the goal. A pawn has to stop on the first chip of its own color, then the moving player gets to collect one of the adjacent chips. As pawns reach the goal, they’re placed on the scoring device, which determines the value of each colored chip. Black and white chips are worth as many points as the number of other colors you gathered. Poeppelkiste.de has a huge preview of Big Points with designer interviews and much more, all in German.
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Buchstaben Suppe
Publisher: Schmidt Spiele
A new edition of an old Schmidt Spiele title.
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Burgen Land
Publisher: Schmidt Spiele
Here’s a translated description from the publisher:
Pictures: (Click for a larger version)
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Code Omega
Publisher: Schmidt Spiele
Here’s a translated description of the game from the publisher:
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Drachen Wurf
Publisher: Schmidt Spiele
A dice game in which you want to collect dragons, which regrettably might be stolen away by opponents.
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Finito!
Publisher: Schmidt Spiele
The description on the Schmidt Spiele website is total fluff, so let’s just assume the cover reveals this game’s bingo-like nature and leave it at that. | ||||||
Formissimo
Publisher: Schmidt Spiele
A fast reaction game in which players have to grab as many cards as possible, yet the only cards that can be taken are those that differ from the previous card in at most one way.
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Fußball Ligretto 2008
Publisher: Schmidt Spiele
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Hossa!
Publisher: Schmidt Spiele
A new version of Andrea Meyer’s Hossa!, previously published by her own BeWitched Spiele. Note that the Schmidt website lists only the languages above for the game while the cards also include text in English. Make of that what you will…
Pictures: (Click for a larger version)
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Monstermaler
Publisher: Schmidt Spiele
A new version of the game previously released by the designers in 2006 through their own companies. | ||||||
| Das verhexte Wolkenversteck
Publisher: Schmidt Spiele
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Wackel Brücke
Publisher: Schmidt Spiele
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| Galateus
Publisher: Scribabs
A title, and nothing more—at least for now. | ||||||
| Magonia
Publisher: Scribabs
Nothing more than a title at the moment... | ||||||
| MuddleMaze
Publisher: Scribabs
Most likely the fourth game in the Le Saghe di Conquest series—following the initial title, Tempus Draconis and Daemonibus—the board game MuddleMaze will be shown to distributors at Nuremberg. | ||||||
| Rallye
Publisher: Scribabs
A board game that will be shown to distributors at Nuremberg. No further details right now. | ||||||
Coco Razzi
Publisher: Selecta Spielzeug
You need to get your fruit to market so you load it into a couple of baskets—hiding it, of course, so that others don’t see what you’re carrying—and start your journey. As you make your journey, however, a monkey hanging from a branch that connects two trees might steal your fruit—or you can use the monkey to steal the fruits of your competitors. To do this, you move the palm trees that hold up the branch and find out whether the monkey’s magnet will attract any magnetized baskets below. Stay away from the coconuts, though, as they penalize you at the end of the game. (Coco Razzi not endorsed by the Coconut Information and Promotion Association.)
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Quatana
Publisher: Selecta Spielzeug
Players take turns placing their pieces on the points in an 8x8 grid, and each time that a player creates a square—no matter the size or orientation—he scores one point. The game ends once all the pieces have placed on the board, and the player with the most points wins.
Editor’s note: I know that I’ve read about or played a game that’s extremely similar to this, but I can’t think of what it might be. Randy Schmucker suggests Quadrature ( ![]() | ||||||
Die Türme von Babylon
Publisher: Spel-Maker
Here’s the translated introduction to the rules:
Pictures: (Click for a larger version)
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Confucius
Publisher: Surprised Stare Games
Here’s the publisher’s description of this “moderately complex board game,” which will debut at the 2008 UK Games Expo:
As designer Alan Paull clarifies, players don’t turn their armies against each other—because they’re all in the service of the Emperor—but rather against the barbarians in foreign lands. “There is a time limit for Chinese armies to invade each foreign land,” he says, “and if insufficient armies go, then the invasion will fail.” | ||||||
Amsterdam
Publisher: Tilsit Éditions
A remake of Kontor
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Frankenstein
Publisher: Tilsit Éditions
A remake of Schacht’s Frankenstein
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Kheops
Publisher: Tilsit Éditions
Here’s a description of Kheops from Bruno Faidutti’s website:
Faidutti notes that the game will be shown at the Cannes game fair in mid-February, then available for sale a few weeks afterward. His Kheops webpage also includes a history and a pic of the prototype.
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Cartagena: Die Goldinsel
Publisher: Winning Moves Germany
Rüdiger Dorn takes over the captain’s wheel for the third Cartagena game. Players are now in the role of pirate captain and must hire pirates from a dive and gather island cards before starting to dig up Gold Island. | ||||||
Vineta
Publisher: Winning Moves Germany
Vineta was one of the winners of the 2004 Concours International de Créateurs de Jeux de Société under the name Waka-Waka Island. Winning Moves Germany has changed the title, but hasn’t released other details about the game yet. Here’s a description of the original game from BGG:
Editor’s note: I was able to try a prototype of Vineta at Unity Games XIV, but since the game wasn’t in finalized form, I’ll give only an overview. Players are gods who are peeved at the ill manners shown by the inhabitants of the island Vineta and eager to teach them a lesson. Well, not all of the inhabitants. Each player is trying to protect one region from being sunk; do so, and you’ll receive a bonus at the end of the game. Each player has an identical deck of cards, some with numbers and others with special actions. A round (generally) lasts three turns, and on each turn players lay down one card from their hand, then reveal them in turn order. The number cards are assigned to a part of the island that touches the ocean, and at the end of the round, the section with the highest total against it sinks, with the gods who contributed to this destruction reaping the lost souls. (The souls come in multiple colors, and you’re secretly trying to keep one tribe of them alive and kicking.) The problems with the game were two-fold. First, you don’t have a lot of control over what happens on the island. Well, you would with fewer players, but in our five-player game, most of the players felt like they were just along for the ride. No matter which cards they played in the first and second rounds, it seemed like the third round would undo all the previous work, making it difficult (or pointless) to plan ahead. If I readjust my head to family-game mode, this lack of control wouldn’t be a big minus, but I was expecting more of a strategy game when I started playing. The second problem involves the scoring, or lack thereof. Players have only a few chances to score, so a lucky or unexpected turn of events can give one player a huge bonus and the game. In the reaping of souls, you can sometimes choose who will score and who won’t, a practice which leads to even scores across the board as the game progresses (something predicted by one player before the game started), which exacerbates the luck issue in the endgame scoring. More opportunities for scoring would be a huge plus for this game, especially if they were implemented in a way that made the lack of control less of an issue. Give me a choice of when to play a mid-game scoring opportunity, for example, or scale the points in some different manner to make me care more about what’s happening on the island. Another possibility would be to adjust the bonus cards to make people care about two parts of the island or even three. This would allow some overlap between what players are trying to do and perhaps give you more clues as to what they might do in the future, which would manage the chaos somewhat. Vineta wasn’t bad, despite the grumbling from two of the players, but it did feel like a game I’ve seen before. Here’s hoping the published game offers something slightly different... | ||||||
Metropolys
Publisher: Ystari Games
Sébastien Pauchon was one of five winners of the Concours International de Créateurs de Jeux de Société (International Competition of Boardgame Creators) in 2005 for Yspahan, which was then released in 2006 by Ystari. Pauchon won the Concours International again in 2006 with Oklahoma, and once again Ystari will bring the game to print. Metropolys, which was briefly called Parys, is a bidding game with a geographical component. Each player has a set of bidding tokens numbered 1-13 in three different heights. The start player of the round places one token in some region of the board; a subsequent player can raise the bid by placing a higher numbered token in an adjacent space. Anyone wanting to beat this bid must place adjacent to this new token, which means the bids blaze a path across the board each round. Once all players but one pass, the winner flips his winning token face-down (to hide the number) and all other tokens are returned to their owners. Bonuses and hidden goals drive player actions during the game, and the player with the most points wins the game. Editor’s note: I played the prototype once at Spiel ‘07, and Metropolys feels more abstract and refined than other Ystari releases; it’s less busy in terms of possible actions, although players still have many choices to make during the game. After a couple of my moves, I could immediately see how poor they were as my opponents took the bidding in directions I hadn’t anticipated, benefitting them far more than me. The only hidden element is the goal cards that each player receives at the start of the game, so almost everything is out in the open, allowing you to try to suss out the opponents’ goals and keep them from winning the areas they need.
Pictures: (Click for a larger version)
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Neuland
Publisher: Z-Man Games
For details on this game, head to the Neuland listing under the co-publisher, eggertspiele. | ||||||
Wasabi!
Publisher: Z-Man Games
If you had to name two things that come to mind when you think of Japan, there’s a good chance you’d say “giant robots” and “sushi.” Strangely enough, these two items are connected in the development of Wasabi!, the first published game from designers Josh Cappel and Adam Gertzbein. “We’ve spent many years tinkering as a hobby with a vastly huge and complex fighting-robot game,” says Cappel. “It’s a monster: hundreds of components, hundreds of rules, and dozens of exceptions to rules; tedious setup time, totally inaccessible to a casual gamer, too long to play and too long to teach with quite a few gaping loopholes in mechanical logic. We love to play it, but it’s an unpublishable beast in its current form. Wasabi! began its journey as an attempt get as far away as possible from that.” Their initial approach was to design a speed/dexterity game with players building sushi recipes simultaneously. “It would simulate the chaos of a busy sushi counter in the city,” says Gertzbein. “The idea sounded great on paper, but the prototype bombed totally.” While keeping the idea of the game—completing sushi recipes—they reconfigured everything else: adding a turn structure, introducing a grid-based playing area, balancing the ingredients, and more. “One of the neatest features is the Pantry,” says Cappel. “Laid out attractively at the side of the board is every ingredient in the game, ready for choosing. After your turn, you can draw whatever you want to refill your hand. That pulls a lot of randomness out of the game—if you ever end up with a hand of tiles you’re not happy with in Wasabi!, you can be pretty sure that it’s your own fault.”
Asked how the number of players changes the game play, Gertzbein says, “We find that in a two-player game, the focus is a lot heavier on disrupting your opponent. Being delayed for a round or two makes a significant impact in Wasabi!, so if the recipe you’re building gets Chopped, Wasabied, or otherwise ruined before you can finish it, your opponent will spring ahead.” “In a four-player game,” Gertzbein continues, “it is not as profitable to disrupt one other opponent. Sure, your effort might slow that one player down, but the other two players are unimpeded and can spend their own efforts on their own progress. The challenge becomes staying observant and flexible. More tiles hit the board between your turns, (and the board fills up relatively faster) so it becomes more important to make best use of what gets laid down by other players. If you can notice several parts of a multi-part recipe already out there and in sequence, you are better off using them than wasting your effort on placing duplicates.” While the winner of most games will be determined by points, an instant win is possible if a player completes ten recipes. “It’s extremely difficult to achieve,” says Cappel. “Since the game design stabilized, we’ve seen only two instant wins in dozens of playtests.” “In the end,” says Cappel, “Wasabi! ended up being everything we were aiming for: Easy to learn, fun to play, at the sweet spot on length, and enjoyable by all types of players. It is a game that you can definitely improve at and have strategy for, but it’s fun the first time you play it as well. It isn’t directly competitive all of the time, but as the board inexorably fills up and playing space starts to run out there are definite moments of heartbreaking (and frequently unintentional) screwage. Getting close to completing, say, a five-part Squid Salad Sandwich with style for an eleven-point leap is surprisingly nerve-wracking as you pray that nobody will interrupt your careful plans.”
Pictures: (Click for a larger version)
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Cheesy Gonzola
Publisher: Zoch Verlag
In this expansion for Burg Appenzell, winner of the Deutscher Kinderspiele Preis in 2007, the greediest mouse under the cheese heavens sprints as quick as an arrow over the roof tiles. With his travel sombrero on, he’s immune to all the mouse traps—but all the other rodents have something to run for as well: a secret passage to the pantry that provides inexhaustible treats. And the siege tower will be used by the rodents only too gladly for a trip around the “largest mousetrap in the world.” Cheesy Gonzola includes an additional set of mice so that up to five players can get cheesed off.
Pictures: (Click for a larger version)
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Fladderadatsch
Publisher: Zoch Verlag
Whether bumblebee, butterfly or hot air balloon, naturalist Florian Flügel wants to photograph everything that flies through the air. At the same time, though he often overlooks what lies before him in the meadow—which creates big fun for the horse and cows, who are happy whenever Florian steps in a cow pie or fresh pile of horse apples. Will he be able to snap photos of all the flying animals and things before his shoes are ruined? The players move Florian over the gameboard and try not to let him step in the concealed (magnetic) horse apples and cow pats. A good memory is helpful here. To his benefit, the naturalist has a stool with which he can rescue himself at the last moment if he knows that the next playing space holds an unpleasant surprise. The player who snaps the most photos with Florian and can therefore discard the most playing cards has the best chance of winning.
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Jubiläumsausgabe
Zicke Zacke Hühnerkacke
Publisher: Zoch Verlag
Over the past decade, more than 700,000 copies of Zicke Zacke Hühnerkacke have been sold. That’s a lot of chicken feathers! In celebration of its tenth anniversary, Zoch is releasing this edition, which includes a baseball cap with a rooster comb. Stylin’! | ||||||
Suleika
Publisher: Zoch Verlag
A German version of Marrakech, which was released in French by Gigamic in 2007. In a competition for the hand of a sultan’s daughter, the merchant players want to display as many of their fine carpets as possible in addition to having lots of lucre. Players take turns moving Omar, the sultan’s servant, around a playing surface, laying down rugs for sale that may cover half of an opponent’s. In time, the interwoven rugs come to resemble a giant carpet. You must pay to move Omar onto an opponent’s rug with the cost based on the size of the carpet’s total area. The player who performs the best wins.
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Sources:
Primary Sources
Spielbox – Knut-Michael Wolf
Bordspel – Erwin Broens
Game Designers
Josh Cappel
Adam Gertzbein
Sébastien Pauchon
Gamers at Large
Ken Bradford
Jonathan Franklin
Assorted other resources
Colmeia.tv
Craig Brooks
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