Ice Flow - Available for Preorder from Ludorum Games

Dean Conrad at Ludorum Games says that everything is on track for the release of Ice Flow at the UK Games Expo on May 31, so he’s now accepting preorders on Ludorum’s Ice Flow webpage; preorders receive a discount on the price and free shipping.

Ice Flow, which will include rules in English, French and German, sounds like a neat mix of the Frogger video game and Wolfgang Kramer’s Goldland.  Players have three explorers that they need to move from Alaska to Siberia, and to do so they will use the ice floes that pass through the Bering Strait. Why not a canoe or airplane? Because they’re tough guys, that’s why!

Ice floes pass north or south through the Bering Strait and on a turn a player must move an ice floe, rotate an ice floe, or introduce a new ice floe to the waters. The player may then move an explorer or go fishing. Ice floes sometimes contain fish, rope or polar bears; you can pick up the fish and rope, but hands off the bears, buddy. You use the rope to go fishing or to cross ice packs, that is, the broken ice between ice floes; the fish lets you distract a polar bear and cross that floe safely, or you can eat the fish to gain enough strength to cross an open sea hex. You can also use fish to sic polar bears on another player. The first player to move his explorers to three different Siberian stations wins.



Posted by W. Eric Martin on Mar 7, 2008 at 03:00 PM in Game NewsThe Industry at Large / 1225

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Is “floe” another one of those words that Brits and Yanks spell differently?  Or is the title supposed to be a play on words?

Posted by Larry Levy on Mar 7, 2008 at 08:20 PM | #

Here is another game that has a firm & definite object to it, other than acquiring victory points.  I really like the theme here and I mostly like the artwork too… but its maybe just a little bit too busy.  But it sure does sound like the game has potential for fun.  And the artwork mostly captures that.

Between this, “Pandemic” and the upcoming Tilsit games (namely, “Sherwood"), maybe we are finally starting to see the tide turn towards some light-hearted, new & interesting themes that I think many people can get into.  I like the “Explorer’s” concept here and it is one that I think my female friends can also enjoy.

The only thing that will problematic with this game is that it plays 2-4 players.  I almost always am playing with 6+ players.  I understand “Pandemic” has that issue as well, but that game looks so good I don’t think I can pass it up.

But with these types of light, fun games… let’s remember...more people typically want to jump in!  So let’s not forget that all important 5th and 6th player… : )

At any rate, this game continues a very positive recent trend in boardgame design.  Cheers to Ludorum.

Now let’s hope it plays well!

Posted by Ryan Bretsch on Mar 8, 2008 at 07:04 PM | #

Ryan Bretsch wrote: “[M]aybe we are finally starting to see the tide turn towards some light-hearted, new & interesting themes that I think many people can get into.”

Ryan, I think the sheer volume of games being produced will bring about a few that are to your taste, but overall the publishers covered on BGN will continue turning out titles that will have you covering your eyes.

Having read the rules and seen various graphics for the game, I’ll say that four players is a good limit for Ice Flow. With more, you’d have few options for movement and strategy; you could enlarge the board to accommodate more players, but then the 2-3 player game would be non-interactive.

I agree that many publishers have been limiting the number of players to no more than four, but not every design works with more players. Either they feel that the market isn’t there for games that handle 5-6 players, or they aren’t seeing good designs for this number.

Eric

Posted by W. Eric Martin on Mar 9, 2008 at 01:33 AM | #

Eric,

Well first let me say that I am not for the abolition of Eurogames, Ameritrash or many of the games reported on BGN.  When those games are featured here, I’m not covering my eyes.

I AM happy about getting some “balance” in those games being produced, however.  Let’s just say that my hope is that everyone gets what they want for Christmas.  : )

Also, I agree that a game designed to best accommodate four players should be left that way.  And I assume that’s the case for Ice Flow.

So for the 5-6 players angle, I was just speaking in more general terms.  I do believe the progressive family/gateway game is the type of game that is definitely very ripe for bringing 5-6 players to the table.

Cheers!

Ryan B.

Posted by Ryan Bretsch on Mar 9, 2008 at 10:27 AM | #



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