Isla Dorada – Big Box Faidutti from Funforge

Designer Bruno Faidutti has posted information about and images from Isla Dorada, which he says will be released by French publisher Funforge at the Spiel convention in Essen, Germany in October 2010. Here’s a brief game description from Faidutti:

Players are bold explorers whose zeppelin just crashed in the center of a mysterious and unexplored island where legends tell that ancient civilizations have left fabulous treasures.

Together, players will enter the heart of darkness and explore the unknown island, cross the jungle on gorillaback, witness savage rituals, avoid the lake monsters and deal with the the many vicious animals and other dangers of Isla Dorada, the Gold Island. Then, if they are valorous and lucky enough, they will find the treasures and bring them back to the old world.

Designers Alan R. Moon, Andrea Angiolino and Pier Giorgio Paglia are also listed on the game’s logo, but Faidutti’s name gets top billing. As he explains in a long history of this game’s ten-year development cycle, Isla Dorada was born from Faidutti’s love of Moon’s Elfenroads and Elfenland and his efforts to overlay Angiolino and Paglia’s Ulysses on the Elfenland gameboard.

The history makes for fascinating reading, especially when you discover how rejections from both Amigo and Days of Wonder ended up making this game a more attractive package, in terms of game play, setting and graphics. As with Funforge’s production of Pony Express, by Faidutti and Antoine Bauza, the artwork is amazing. Head to the history page above to take a look…



Posted by W. Eric Martin on Mar 11, 2010 at 07:00 AM in New & Upcoming GamesGame Announcements / 992

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In a way, rejections always help make a game better, because the author thinks that if the game has been rejected because it was not good enough, and sometimes because the rejecting publisher has interesting comments on why he rejected the game and how it can be improved. Stefan Brueck is especially good at that, and has probably helped improve several games which were later published by other publishers !

Posted by Bruno Faidutti on Mar 11, 2010 at 10:08 AM | #

I have tested the game some time ago and I had a lot of fun! Absolutely recommended. And if Fun Forge is going to have outstanding components and artwork as in Pony Express, even more recommended.

Emanuele

Posted by Emanuele Ornella on Mar 11, 2010 at 12:11 PM | #

Thanks for the comment, Bruno! I’ve seen the same thing when writers receive rejections from their queries to editors and publishers; sometimes the rejection note includes a key or comment that sends the pitch in a new and better direction.

The challenge, of course, is deciding when the editor is offering sage advice and when the editor is off his rocker. Sometimes that’s not always clear!

Eric

Posted by W. Eric Martin on Mar 11, 2010 at 12:33 PM | #

Publisher’s comments are often helpful but, of course, they are not always right.

This reminds me of a letter I read recently in a French literary magazine. It was Malcolm Lowry’s answer to the publisher who had just rejected his submission of Under the Volcano, and who had deared to make comments and suggest some cuts and rewritings.

I had great fun trying to imagine the reaction of the publisher receiving this long letter about how he dared to ask for cuts and changes in such a literary masterwork, in a book that will be remembered for centuries and which he didn’t really understand…
Well, it happens that, this time, the author was right !

Posted by Bruno Faidutti on Mar 11, 2010 at 03:30 PM | #

Thanks for reminding me about Under the Volcano, Bruno. I’ve read most of the works of David Markson, who’s a huge fan of Lowry, but I’ve never got to the mentor. Time to do that once I finish my current Vonnegut kick…

Eric

Posted by W. Eric Martin on Mar 11, 2010 at 05:42 PM | #



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