Rules Online for Asteroyds from Ystari
French publisher Ystari Games has posted the rules for Asteroyds from designers Guillaume Blossier and Frédéric Henry in English, French and German on the Asteroyds page of the Ystari website. For those who want to cut to the chase, here’s a short description from a Jan. 2010 news item on BGN:
Asteroyds is set in the Lost Swarm, an erratic asteroid field that possesses no minerals, no riches – only the possibility of providing the most dangerous race course in the universe.
In the primary game, players must launch their spaceships from a platform and travel through four gates in order to win. Each round starts by rolling three dice – red, white and blue – then players secretly decide the actions they’ll take: moving forward, left or right; reversing direction; or activating a shield. Players have a limited amount of time to choose their actions, with the number of seconds determined by how difficult the players want to make the game. Once time runs out, players first move the red, white and blue objects on the gameboard in the directions indicated on the dice, then move their ships in player order. Hit an asteroid or other object with your ship, and you’ll take damage; take too much damage, and you’ll become one with the asteroid field (as a corpse). Whichever player hits four gates first wins.
Ystari’s Cyril Demaegd notes, “We’ll add a form to the page when the game is ready in April. This form will be an opportunity for players to propose new scenarios, which will be published on the website. The best ideas will be rewarded with games and goodies.” I call dibs on the moon rock!
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I know I’m getting old but as I read through the details of the new games each day I experience a total lack of enthusiasm. Once a new gaming concept gets underway the resultant bandwagon tends to resemble an Indian bus! But this game thankfully appears to be ‘different’. OK, not totally ‘original’ but sufficiently ‘different’ to make it well worth considering. Hopefully it will play with as much enjoyment as the rules imply it should. Posted by Derek Carver on Mar 18, 2010 at 06:39 AM | #
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