Tom Rosen: Project ZOCH

It all started innocently enough.  I’d played Bamboleo a few times before and I was learning to play Zoch Verlag’s earlier offering Bausack.  I’d gone from removing strangely shaped wooden blocks from a teetering structure to adding strangely shaped wooden blocks to an increasingly teetering structure.  It seemed like a natural fit to combine the two, removing a block from the Bamboleo board and then adding that same block to your Bausack tower.  I had no idea how far the concept could go.  Soon I was suggesting that almost any game could be combined with Bamboleo.  Why not have to remove any and all of the components that you want to use from the Bamboleo platter before getting to use them in another game?  Things may have gotten a little out of hand when I started contemplating new rules for Antiquity or Roads & Boats, requiring players to carefully remove a granary or raft factory from the Bamboleo platter before constructing their desired buildings.  However, up to a point, I still think combining games with Bamboleo is potentially a good idea.  Thus was born Project ZOCH.

The rules are simple.  You setup the game by precariously balancing an assortment of pieces from Bamboleo, Bausack, and Hamsterolle on the Bamboleo platter (which is resting on top of a cork ball which in turn is resting on top of a wooden pillar).  On your turn you select and remove a piece from the Bamboleo platter.  If successful, then you choose whether to add that piece into the Hamsterolle wheel or onto your Bausack tower.  If pieces fall out of the Hamsterolle wheel then you must add all of the offending pieces to your Bausack tower.  If your Bausack structure collapses then you are eliminated from the round.  I’m not quite sure what the ramifications should be if a player causes the Bamboleo platter to collapse, but perhaps you should simply set the platter back up and force the offending player to add a set number of pieces to his or her tower, which may result in that player’s elimination from the round.  This of course would require a very large table or preferably multiple smaller tables so that the collapse of the Bamboleo platter does not knock the Bausack towers over or disturb the Hamsterolle wheel.

If Kris Burm can combine GIPF, DVONN, YINSH, PUNCT, ZERTZ, TZAAR, and formerly TAMSK, into Project GIPF, then it seems only natural to combine Bamboleo, Bausack, and Hamsterolle into Project ZOCH.  Given what a blast it is to play Bamboleo (assuming you have the patience and steady hands to even setup the game) and given the thrill that players always seem to get from the challenge of remaining calm in the face of Bamboleo’s wobbly and wacky platter of misshapen blocks, it seems like combining this mechanic with other games would be a surefire success.  What other games can be combined with Bamboleo in interesting and unusual ways?


© 2009 Tom Rosen


Posted by Tom Rosen on May 5, 2009 at 01:00 AM in ColumnistsTom Rosen / 1264

Want more posts like this one? to Boardgame News to keep the game goodness flowing!

Comments:

To comment, you must register with BGN.

So just how long has insanity been running in the Rosen family?  :-)

Posted by Larry Levy on May 5, 2009 at 10:32 AM | #

Ha!  I suppose Project ZOCH is a bit crazy.  But you should’ve seen the insanity coming with my previous columns extolling the virtues of Diplomacy and the harshness of survival games, recounting my controversial attempts to spread the hobby to my colleagues at work, and rambling about my ridiculous 158 games played in November.  Unfortunately for the publishers’ wallets, the insane board game gene doesn’t run in the family; I must be a mutation.

Posted by Tom Rosen on May 5, 2009 at 11:14 AM | #

I am intrigued.  I have to try a (seemingly inappropriate) game with Bamboleo.  Maybe the Veeples from Vikings?  Meeples from Carcassonne?  Sushi parts from Wasabi?  the possibilities are endless.

Posted by Scott Russell on May 7, 2009 at 06:08 PM | #

Those sound like great ideas Scott.  I particularly like the idea of spreading out the sushi parts for Wasabi on the Bamboleo platter.  Maybe putting the special ingredients towards the edge where they’ll be a little riskier to take and the standard ingredients towards the center of the platter.  Carcassonne would be interesting too, even doing a few face-up tiles per turn so you have your selection, but the one you most want be a risk.  The only problem with these tile game ideas, like Wasabi and Carcassonne, is that the tiles don’t weigh enough, but maybe if you rest the tiles on wooden blocks, and say that you have to take the wooden block underneath the tile in order to take the tile, then it would work… although be a pain to setup, over and over again as it kept crashing down.  Alas, Project ZOCH may be a better idea in theory then in practice, at least for combining with non-dexterity games.  I still think a mega-dexterity game could work out well.  Maybe I need to devise some “potentials” like Burm did to make Project GIPF work, hmmmm.....

Posted by Tom Rosen on May 8, 2009 at 10:52 AM | #

If you are going to use Wasabi tiles, shouldn’t you have to pick up the pieces from the platter with Chopsticks? Or at least a spatula? Lots of cool dexterity games using chopsticks.

Okay, well, not lots. But certainly Chopstick Dexterity MegaChallenge 3000 qualifies.

Now - that’d be a cool combination, eh? Putting pieces on the Bamboleo platter and having multiple people using chopsticks to try and grab pieces off?

Insane…

Posted by Russell Grieshop on May 8, 2009 at 12:11 PM | #

Yes!  Now we’re cookin’

That’s ingenious Russell.  You should definitely have to use chopsticks to pick up the Wasabi tiles from the Bamboleo platter!

I’ve never played Chopstick Dexterity MegaChallenge 3000, but it’s been on my “want to play” list for a while now, and I’d love to try it out sometime.  Combining it with Bamboleo sounds like a perfect combination.  Two of the wackiest dexterity games merged, for sheer utter insanity.  Now you just need to throw something like Kapitän Wackelpudding or Stuff Yer Face on top and you’ll reach maximum crazy in no time.

Posted by Tom Rosen on May 8, 2009 at 12:35 PM | #



Advertisements

Follow Boardgame News on Twitter